18 May 2022 |
Marill | @Moderators | 02:34:12 |
Marill | (appears to be on the matrix side btw) | 02:35:38 |
| DUO#4944 joined the room. | 02:36:33 |
DUO#4944 | yes, we're aware. | 02:36:33 |
DUO#4944 | just not sure about getting is dealt with yet | 02:36:54 |
djmaximum#8333 | wow that was fast | 02:36:56 |
DUO#4944 | I happen to be watching. | 02:37:33 |
DUO#4944 | I've already deleted a ton this evening. | 02:37:42 |
DUO#4944 | But since it's from matrix, it's not quite so easy to stop overall. | 02:38:05 |
superdisk#5726 | HT's behavior is actually more in line with traditional trackers like ProTracker, Impulse, Scream, FastTracker etc. Deflemask is the odd one for having it toggle on and off | 02:59:04 |
Coffee Bat | Ah mb, I'm used to df and ft which do it that way | 02:59:42 |
Coffee Bat | And in something like .mmpt it's not that much of a problem cause of the zillion features it has | 03:01:28 |
Beatscribe | Same , totally used to deflimask | 03:08:02 |
PinoBatch | I'm used to FamiTracker, whose on-off behavior is probably where Delek got the idea to put that into DefleMask. Before that, I'm used to MIDI, whose "controller" messages likewise have on-off behavior. | 03:17:34 |
Coffee Bat | Tbh it is a much nicer method since it gives you a lot more flexibility, at the cost of df's and ft's player drivers being not the best | 03:21:39 |
Beatscribe | It does give you real finite control | 03:32:34 |
djmaximum#8333 | you either have to use FTM2GBMC (I forgot to mention that converter is written in Java) but is open source, or FT_NSF2GBS lua script which the driver is closed source | 04:21:58 |
Beatscribe | Interesting | 04:31:58 |
| ISSOtm banned @californiatokens:matrix.org (Spamming). | 07:14:51 |
ISSOtm | In reply to @_discord_211040003139043328:t2bot.io But since it's from matrix, it's not quite so easy to stop overall. Sorry; I'm not a mod anymore, but I seem to be the only active one with mod powers on this side | 07:17:49 |
ISSOtm | I removed the messages on this side as well and banned the spammer | 07:18:06 |
| Otesunki#9535 changed their display name from 2pi42n2c-u23prcnwueyboycbwqpwbun#9535 to Otesunki#9535. | 08:03:17 |
| @billykin:matrix.org joined the room. | 12:40:59 |
FL4SHK#1847 | https://dl.dropbox.com/s/wopcjt4rafkmc6m/dunwich_sandgeon_--_dungeon_level_4_v1.mp3?dl=1 | 13:01:11 |
Beatscribe | love this! it gets me pumped up, sounds fresh and is a little demented too | 14:41:33 |
FL4SHK#1847 | Thanks! | 14:59:25 |
| @billykin:matrix.org left the room. | 16:37:39 |
Beatscribe | Anyone else experienced using stereo effect causing the noise channel to just mute ? | 22:46:49 |
Coffee Bat | That might be you masking out the noise channel since the stereo register just tells the Gameboy whether to output X channel to the Left and right or not | 23:23:34 |
Coffee Bat | Try using the visual effect editor to flag the channels in a less obtuse way | 23:23:52 |