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23 Feb 2023
@rampoina:matrix.orgRampoina Elouin: there's very few info 10:44:31
@rampoina:matrix.orgRampoinabut it looks cool so far10:44:44
@rampoina:matrix.orgRampoinafinally some abstracted networking ...10:45:21
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqdunno... I feel these barebone engines have very little relevance to FOSS game dev.11:37:44
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqobv. early days for that one, but at this point in time the tooling is way more important than some engine fetures of an otherwise "toolless" engine11:38:25
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoq*features11:38:34
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqI think there are two ways (outside of comercial funded game dev) of making (larger) games these days: either have a engine like Godot with lots of existing components and tooling (engine as a services as the Unv dev. described it) or make a largely procedural world like Veloren does.11:41:28
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqfor the latter a barebones engine still has some relevance, but imho these projects are rare and if I understood correctly the main reason Veloren's procedural game world creation works so well is because it was an university project. 11:43:43
@rampoina:matrix.orgRampoinagodot doesn't even have that many components11:58:17
@rampoina:matrix.orgRampoinait lacks basic state machines for example11:58:43
@rampoina:matrix.orgRampoinahex tilemaps like we found the other day11:59:07
@rampoina:matrix.orgRampoinaetc etc11:59:23
@rampoina:matrix.orgRampoinaI think if anything barebones engines have *more* relevance for FOSS12:00:12
@rampoina:matrix.orgRampoinathat's the kind of thing programmers enjoy doing12:00:41
@irc_irc.freegamedev.net_bot:irc.freegamedev.netbotNews from devplanet: Multiplayer in Godot 4.0: Scene Replication <https://planet.freegamedev.net/2023/02/23/multiplayer-in-godot-4-0-scene-replication/>12:20:47
@rampoina:matrix.orgRampoina poVoq: could you include the original link in the bot message? 12:32:57
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqno12:33:17
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqfor two reasons: the current RSS feed bot doesn't support that12:33:45
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqI actually want people to visit the planet12:33:56
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqas for the second point: the idea is to provide the planet as more than an RSS feed. But rather also as a source to add comments and so on. Currently that is done via the fediverse integration, but the plan is actually to switch to a Discourse integration once I switch over forums12:35:46
@rampoina:matrix.orgRampoinaI vist the "planet" as an annoying middle place that makes me click twice12:36:17
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqI realize that, but that is not the idea12:36:34
@rampoina:matrix.orgRampoinaas an aggregator it's nice, but I'll never read an article there12:37:11
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqwhy not? usually it is just as good as the main source, sometimes better. ofc there are cases like the broken Veloren rss feed that do not work as well12:38:08
@rampoina:matrix.orgRampoinathe original source is the original, they have their own styling choices, sometimes extra images, better layout, better context, etc12:40:33
@rampoina:matrix.orgRampoinaand broken ones like the article above12:41:56
@rampoina:matrix.orgRampoinaI don't see the point in replicating them, I just need a link to the source12:42:27
@modanung:matrix.org@modanung:matrix.orgBut how will you know to click it?12:43:01
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqwell, anyways. I think the planet will become more useful once it is integrated with the forum.12:45:12
@irc_irc.freegamedev.net_povoq:irc.freegamedev.netpoVoqI also plan to replace the current RSS feed bot here with an better option12:45:32

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