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25 Jan 2022
@rampoina:matrix.orgRampoinadragoons are infamous at that15:30:59
@rampoina:matrix.orgRampoinathey go wide thin wide thin15:31:10
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemif one was to implement pathfinding nowadays, for games with easy movements, I'd say just go grab Recast/Detour/DetourCrowd and make it do the job15:31:14
@rampoina:matrix.orgRampoinaand the pathfinding goes all wonky because of this15:31:21
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemoh15:31:27
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemsize-changing stuff is indeed not the nicest thing15:31:40
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemwhy do they alternate wide/thin states, though15:32:14
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreem?15:32:15
@rampoina:matrix.orgRampoinadifferent sprites15:32:29
@rampoina:matrix.orgRampoinaand internal tiles15:32:32
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemgoing wide to plant themselves into ground before firing?15:32:33
@rampoina:matrix.orgRampoinano just while moving15:32:49
@rampoina:matrix.orgRampoinalet me see if I find a gif15:32:57
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemhuh?15:32:59
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemyes please :)15:33:04
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemheh15:33:45
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreem https://towardsdatascience.com/a-history-of-rts-ai-research-72339bcaa3ee "Matt Webcorner demonstrated that a StarCraft II bot could be built by intercepting DirectX commands in order to infer the game state. One of the main limitations of this approach is that the bot only has access to the game state currently being displayed on the screen." 15:33:57
@irc_irc.freegamedev.net_bot:irc.freegamedev.netbotTitle: A History of RTS AI Research. AI Research in RTS games has a rich… | by Ben Weber | Towards Data Science (at towardsdatascience.com)15:34:01
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreem man, that just means that the bot can *actually* play like a human, instead of cheating 15:34:11
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemthe link does not teach much though15:35:19
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemonly a dumb list of events15:35:25
@rampoina:matrix.orgRampoinahttps://www.codeofhonor.com/blog/wp-content/uploads/2013/02/Starcraft.jpg this shows the grid15:35:47
@rampoina:matrix.orgRampoinacan't find the movemnet15:35:57
@rampoina:matrix.orgRampoinaI remember watching a video that showed it nicely15:36:05
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemah15:36:05
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemthe standard tile problem15:36:10
@irc_irc.freegamedev.net_freem:irc.freegamedev.netfreemwhen you get tiles to work with, basically use A* or some derivation for movements. Still got to have handling of crowds, though15:37:09
@rampoina:matrix.orgRampoinahttps://external-preview.redd.it/hMMRdmaeWAJkTlYKhkglg7yWER3BWR3M4M4gfKo9MwQ.gif?format=mp4&s=89e11b72fe4f5ca60aa383227996897c32f5a76315:37:34
@rampoina:matrix.orgRampoinanotice when they walk15:37:50
@rampoina:matrix.orgRampoinathey extend the legs15:37:53

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