24 Feb 2023 |
poVoq | those usually use a fully fledged game engine | 18:39:24 |
potatoxel | ur a fullu fledged game engine | 18:39:37 |
Rampoina | no they don't | 18:39:39 |
Rampoina | they use small engines at most | 18:39:51 |
poVoq | löve, libgdx? | 18:39:53 |
poVoq | maybe not at big as Godot, but still far from barebones | 18:40:12 |
Rampoina | yeah those are small engines, but you still picked ones that use stuff like that | 18:40:40 |
Rampoina | see opensurge just as a random example | 18:40:52 |
Rampoina | dunno, globulation2 all custom | 18:41:03 |
Rampoina | etc | 18:41:05 |
poVoq | those are both really old projects from when there was little other choice | 18:41:32 |
Rampoina | C-Dogs SDL | 18:41:41 |
Rampoina | OpenTTD | 18:41:44 |
Rampoina | the list goes on | 18:41:47 |
poVoq | SDL is nearly a game engine :p | 18:42:07 |
Rampoina | poVoq: that doesn't matter, I'd still pick SDL over löve for example, and still today you keep seeing people making engines from scratch | 18:42:20 |
poVoq | yes it happens, but it is generally a bad idea | 18:42:38 |
Rampoina | nah, it just helps for the drawing, input and sound a bit | 18:42:40 |
potatoxel | i usually call these frameworks (SDL, monogame, etc..) | 18:42:41 |
Rampoina | but still pretty low level | 18:42:43 |
poVoq | true, that's why I said almost | 18:42:57 |
poVoq | nearly | 18:43:03 |
Rampoina | poVoq: my point isn't whether it's a good or bad idea, but that this is what developers have fun doing | 18:43:17 |
potatoxel | its fun to rewheel the invent | 18:43:36 |
Rampoina | yes | 18:43:52 |
Rampoina | potatoxel: don't hack my brain, I read that incorrectly :P | 18:44:24 |
potatoxel | so u read the correct version? lol | 18:44:46 |
Rampoina | the one that isn't written yes | 18:45:45 |
Rampoina | although I noticed afterwards so maybe that doesn't count | 18:46:10 |
Rampoina | :) | 18:46:13 |