!wujnTyabvItCIgnlFd:matrix.org

vvvv

533 Members
Discussion around vvvv, a visual live-programming environment for creative coding. Download & Changelog: https://thegraybook.vvvv.org/changelog/2021.4.html33 Servers

Load older messages


SenderMessageTime
17 May 2022
@lecloneur:matrix.orglecloneur * would it possible to imagine that a TextureFX would output both a texture and GPU value ?10:00:38
@lecloneur:matrix.orglecloneurI was thinking that many tfx could be part of ShaderFX so there isn't so many texture sample in between each effect while keeping the same flexibility10:02:03
@lecloneur:matrix.orglecloneurit's not possible for some I know, such as Blur which require multiple sampling to work10:02:19
@lecloneur:matrix.orglecloneuralso is it better to have an Float32 input on a textureFX or a GPU<Float32> ?10:10:07
@lecloneur:matrix.orglecloneurbeing a GPU value for any input would mean that everything get compatible with ShaderFX things10:10:53
@lecloneur:matrix.orglecloneurif I'm correct10:10:57
@gedw99:matrix.orggedw99 set a profile picture.10:43:48
@tebjan:matrix.orgtebjan
In reply to @lecloneur:matrix.org
I was thinking that many tfx could be part of ShaderFX so there isn't so many texture sample in between each effect while keeping the same flexibility
yes, this is definitely something i have in mind since the beginning. there are of course many details and the simplicity of TextureFX for beginners should be kept
12:35:29
@tebjan:matrix.orgtebjanso this will be part of a later iteration of ShaderFX, first we will unify Fuse and ShaderFX and the see what we lwarn from that12:36:26
@tebjan:matrix.orgtebjan * so this will be part of a later iteration of ShaderFX, first we will unify Fuse and ShaderFX and then see what we lwarn from that12:36:34
@tebjan:matrix.orgtebjan * so this will be part of a later iteration of ShaderFX, first we will unify Fuse and ShaderFX and then see what we learn from that12:36:52
@lecloneur:matrix.orglecloneuralright 12:55:38
@smokelore:matrix.orgsebastiandoes anyone know why the following patch wouldn't render the Texture with UV wrapping? it seems to force it to sample the texture with clamping, resulting in the texture not rendering on UVs higher than 1.0.19:28:26
@smokelore:matrix.orgsebastianimage.png
Download image.png
19:28:32
@smokelore:matrix.orgsebastianif I remove the "Dots" node, it still doesn't wrap properly, for what it's worth19:41:10
@smokelore:matrix.orgsebastianimage.png
Download image.png
19:41:16
@smokelore:matrix.orgsebastianessentially I'm expecting a box to render with a grid texture without stretching or clamping when I change the UV scale.19:42:40
@tebjan:matrix.orgtebjan
In reply to @smokelore:matrix.org
essentially I'm expecting a box to render with a grid texture without stretching or clamping when I change the UV scale.
i've never treid the UV scale parameter, it could be buggy
19:59:11
@tebjan:matrix.orgtebjanbut this is a static parameter and will recreate the entire mesh19:59:27
@smokelore:matrix.orgsebastianah. static parameter. that might be an issue.19:59:47
@tebjan:matrix.orgtebjanit is better to just transform the texture before you put it into the shader19:59:49
@tebjan:matrix.orgtebjanput a Transform textureFX before it20:00:10
@tebjan:matrix.orgtebjanor transform the UV in your shader that renders the mesh20:00:26
@smokelore:matrix.orgsebastian I will give that a try, thank you tebjan 20:01:04
@smokelore:matrix.orgsebastian
In reply to @tebjan:matrix.org
put a Transform textureFX before it
actually, can you elaborate on what you mean by this? I'm not familiar with TextureFX yet
20:03:07
@tebjan:matrix.orgtebjan
In reply to @smokelore:matrix.org
actually, can you elaborate on what you mean by this? I'm not familiar with TextureFX yet
Create a node Transform in category textures and put it between the shader and the texture you want to display
21:07:48
@tebjan:matrix.orgtebjan* Create a node Transform in category Textures and put it between the shader and the texture you want to display21:08:01
@blacktronics:matrix.orgblacktronicsis there a way to show all subpatches?22:39:32
@blacktronics:matrix.orgblacktronicsespecially some way to delete them22:43:03
@californiatokens:matrix.orgcaliforniatokens joined the room.23:19:16

There are no newer messages yet.


Back to Room List