!wujnTyabvItCIgnlFd:matrix.org

vvvv

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Discussion around vvvv, a visual live-programming environment for creative coding. Download & Changelog: https://thegraybook.vvvv.org/changelog/6.x.html36 Servers

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9 Oct 2024
@karistouf:matrix.orgKaristoufimage.png
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14:57:58
@karistouf:matrix.orgKaristoufHow would you handle it ? Thank you !!!14:58:09
@karistouf:matrix.orgKaristouf
In reply to @sebescudie:matrix.org
I guess you could create a forum post for that, someone might be interested to know that as well..
yes of course ! thank you
14:59:06
@karistouf:matrix.orgKaristouf
In reply to @sebescudie:matrix.org
I guess you could create a forum post for that, someone might be interested to know that as well..
done !
15:08:08
@karistouf:matrix.orgKaristoufMaybe somehow a way: 15:28:58
@karistouf:matrix.orgKaristoufimage.png
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15:29:02
@karistouf:matrix.orgKaristoufbut fighting with same line option and automation of a simple grid: 15:43:23
@karistouf:matrix.orgKaristoufimage.png
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15:43:27
@karistouf:matrix.orgKaristoufimage.png
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15:43:50
@karistouf:matrix.orgKaristoufimage.png
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15:44:01
@tgd_:matrix.orgtgd_i need to look into that tomorrow. basically i am creating a whole scene and render to texture and write to disk in that class. when its done the class is thrown away. it is an animated entity that gets a custom meterial and animates for few seconds. right now i am trying to simplyfy/optimize that process because my current approach is leaking memory big time 🫠17:42:59
@joreg:matrix.orgiorec@room Save the date: vvvv meetup in Berlin on Oktober 17! Who's in?19:31:12
@joreg:matrix.orgiorec * @room Save the date: vvvv meetup at The NODE Institute in Berlin on Oktober 17! Who's in?19:31:43
@sunep:matrix.orgsunep
In reply to @joreg:matrix.org
@room Save the date: vvvv meetup at The NODE Institute in Berlin on Oktober 17! Who's in?
what time?
19:32:20
@joreg:matrix.orgiorecto be defined. typically starting between 7 and 8pm19:39:24
@antokhio:matrix.organtokhio
In reply to @bj-rn:matrix.org
https://github.com/Haselnussbomber/YogaSharp
That working really nice
19:53:47
@antokhio:matrix.organtokhioHowever can't init the YGNode19:54:15
@antokhio:matrix.organtokhioimage.png
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19:54:20
@antokhio:matrix.organtokhio
public static unsafe YGNode* Create() { unsafe { return YGNode.New(); } }
19:54:45
@antokhio:matrix.organtokhiojust never shows up in node browser19:54:54
@larsek:matrix.orglarsekGreat news! Not sure if it works out, bit of a short notice but I‘ll try to be there20:08:31
@yoobeepbeep:matrix.orgJames Stroman joined the room.20:25:51
@antokhio:matrix.organtokhioimage.png
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21:13:59
@antokhio:matrix.organtokhioSeems i found potential synk21:14:15
@antokhio:matrix.organtokhio * Seems i found potential sink 21:17:14
@joreg:matrix.orgiorecDo you want to present?21:40:47
@joreg:matrix.orgiorecIf not, whom would you like to see present and what?21:41:03
@ippep_peppi:matrix.orgippep_peppihi again, that's not it. maybe i didn't express myself clearly. i want the "count" box - or the linearSpread output - to set the amount of slices available in the IO-box, so i can adjust the vlaues of the individual slices by using the mouse. it might not be possible - and the longer I work on the patch maybe not even useful. if anybody has an idea it would be appreciated. thank you everyone for your answers.22:32:02
@ippep_peppi:matrix.orgippep_peppiis there a trick in vvvv to connect a node to multiple other nodes' inputs of the same kind? for example in purr data you can select 5 oscillators and then draw a cable from a numbers box to one of the selected nodes to connect them all at the same time.22:35:52
@ippep_peppi:matrix.orgippep_peppiFlowerLeaves-Application_2024.10.09-22.26.52.png
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22:36:36

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