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latest vvvv gamma release: https://vvvv.org/blog/vvvv-gamma-2021.3-release35 Servers

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21 Oct 2021
@luna_nane:matrix.orgluna_naneOkey thats good to know with the performance16:30:32
@luna_nane:matrix.orgluna_naneIn the setup we have, MeshRenderer would still be good to have, but i need further testing to figure out whether the depthbuffer doesnt work because of how the renswr node deals with it or if it has something to do with the shader 16:32:51
@luna_nane:matrix.orgluna_naneIll let you know16:32:59
@tebjan:matrix.orgtebjanMeshRenderer can be used too, of course16:38:40
@tebjan:matrix.orgtebjan* MeshRenderer can be used too, of course16:38:52
@tebjan:matrix.orgtebjanDo you do any changes to geometry in the shader?16:39:28
@luna_nane:matrix.orgluna_naneOk... It is transformed by a particle buffet and its position and billboard transformation is applied to it16:41:53
@luna_nane:matrix.orgluna_naneIll check the shader when i am on pc again, maybe there is something then :)16:43:08
@tebjan:matrix.orgtebjanHow is the billboard done? Maybe in the wrong coordinate space?16:45:12
@tebjan:matrix.orgtebjan
In reply to @catweasel:matrix.org
What is the preferred audio engine? And can we use VSTs?
VL.Audio with the new FlexASIO driver
17:19:43
@tebjan:matrix.orgtebjanno VSTs yet17:22:14
@tebjan:matrix.orgtebjan2021-10-21 20_13_11-Stride.png
Download 2021-10-21 20_13_11-Stride.png
19:05:24
@tebjan:matrix.orgtebjanwe updated stride and have new post effects (for free), Fog and Outline19:05:43
@tebjan:matrix.orgtebjanin latest preview build19:06:00
@tebjan:matrix.orgtebjan * upcoming preview build in about ~2h19:06:06
@tebjan:matrix.orgtebjan * we updated stride and have new post effects (for free), Fog and Outline19:06:25
@tebjan:matrix.orgtebjan * in latest preview build21:55:43
@everyoneishappy:matrix.orgeveryoneishappyis there a reference somewhere for gamma cmd line args? 23:41:45
@everyoneishappy:matrix.orgeveryoneishappylooking in grey book but could not find23:42:02
22 Oct 2021
@tebjan:matrix.orgtebjan
In reply to @everyoneishappy:matrix.org
is there a reference somewhere for gamma cmd line args?
There is no reference yet
09:20:59
@joreg:matrix.orgioreci'm on it!09:29:08
@chk:matrix.orgchkDear Berliners, there is currently an exhibition at Alte Münze going on I'd like to point you to. Together with the amazing Sea-Watch crew we created an a/v installation about civil sea rescue - beta powered. https://www.instagram.com/tv/CU9qspLqZ9p/?utm_medium=copy_link10:52:19
@joreg:matrix.orgiorec
In reply to @everyoneishappy:matrix.org
is there a reference somewhere for gamma cmd line args?
here goes: https://thegraybook.vvvv.org/reference/hde/commandline-arguments.html
where you looking for any specifically?
13:02:56
@rmtttt:matrix.orgrmt

Hello, I used such a switch in texture fx:

switch(BlentdType)
	    {
            case 0:
                return funktions.Normal(c0, c1);

            case 1:
                return funktions.Add(c0, c1);

            case 2:
                return funktions.Subtract(c0, c1);

            case 3:
                return funktions.Screen(c0, c1);

            case 4:
                return funktions.Multiply(c0, c1);
}

it used to forward an Enum BlendType, but in latest prev it's not working any more

13:43:03
@rmtttt:matrix.orgrmtUntitled.png
Download Untitled.png
13:43:14
@tebjan:matrix.orgtebjanthis isn't in use anymore, it is called BlendOperator now13:44:14
@tebjan:matrix.orgtebjanand has slightly different entries13:44:21
@tebjan:matrix.orgtebjancheck the Blend node13:44:45
@tebjan:matrix.orgtebjan * check the Blend node13:44:50
@rmtttt:matrix.orgrmtokay, thanks13:45:26

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