25 Jul 2024 |
schlonzo | hi all, I need a bezier point editor. is there something I could adapt from some helppatches or nugets? | 18:12:07 |
bj-rn | https://github.com/zekeadam/VL.Mapper ? | 18:13:00 |
schlonzo | perfect, thx | 18:13:31 |
newtimes art | From what I understand, this seems very difficult to achieve. I guess I should look for another visual coding program that Mac will support. | 18:32:11 |
bj-rn | https://www.youtube.com/watch?v=D00iaBXOeO0&list=PLoBR3k35202b7UFaNXLauoeUz13wa2nCX&index=1 | 19:13:53 |
Natan Sinigaglia | Hello, does anyone have experience with vvvv on a Windows surface 11 with ARM processor? | 19:25:12 |
azeno | In reply to @Aion:matrix.org Hello, does anyone have experience with vvvv on a Windows surface 11 with ARM processor? Will get such a device in a few days. Will keep you posted! | 19:39:54 |
iorec | the equivalent nowadays would be the ProjectorLight node in VL.Stride | 19:47:21 |
iorec | you'll have to choose between the above or the newly supported devices by the imaging source, see: https://visualprogramming.net/blog/2024/introducing-support-for-the-imaging-sources-industrial-cameras/ | 19:48:16 |
iorec | should be this: https://discourse.vvvv.org/t/skiatexture-does-not-work-receiving-a-video-via-drawimage-from-a-video-source/22673 | 19:51:15 |
26 Jul 2024 |
Damon Kong | In reply to @joreg:matrix.org the equivalent nowadays would be the ProjectorLight node in VL.Stride Perhaps I didn't make myself clear; what I meant was to implement the texture from the projected model or mesh | 05:05:03 |
Damon Kong | I am currently projecting textures onto a model. What methods are available to accurately obtain the texture of each face of the model? I have tried using a camera to capture them, but models with curved surfaces seem to yield inaccurate results | 05:07:42 |
Damon Kong | ![image.png](https://matrix.org/_matrix/media/r0/thumbnail/matrix.org/vocKAbVMrVgiMmCYtpNkFzgu?height=360&method=scale&width=360) Download image.png | 05:08:55 |
tebjan | Did you check out the links here? https://thegraybook.vvvv.org/reference/libraries/projectionmapping.html | 08:01:38 |
lecloneur | 🆗 | 09:44:07 |
lecloneur | Download 1000005357.mp4 | 09:44:45 |
lecloneur | Download 1000005360.mp4 | 10:05:39 |
Manuel Palenque | how should I do a a gridspread for the pipet node to read a matrix of pixels ? | 13:05:24 |
Manuel Palenque | ![image.png](https://matrix.org/_matrix/media/r0/thumbnail/matrix.org/WpDseyITPVjMsuExUjNtlvXx?height=360&method=scale&width=360) Download image.png | 13:11:08 |
bj-rn | use the UV version instead | 13:15:29 |
Manuel Palenque | ahh thanks | 13:17:37 |
David Brüll | In reply to @lecloneur:matrix.org sent a video. Nice. | 13:56:00 |
bj-rn | Download GridSpread (Int2).vl | 14:00:42 |
bj-rn | Not properly tested though. | 14:00:55 |
Damon Kong | In reply to @tebjan:matrix.org Did you check out the links here? https://thegraybook.vvvv.org/reference/libraries/projectionmapping.html yes I did, and trie lots of those demo, but still can find a good way to get the texture from the projected model | 18:02:56 |
Damon Kong | HI, sorry to bother you guys. I am currently projecting textures onto a model. What methods are available to accurately obtain the texture of each face of the model? I have tried using a camera to capture them, but models with curved surfaces seem to yield inaccurate results | 18:26:12 |
Damon Kong | ![image.png](https://matrix.org/_matrix/media/r0/thumbnail/matrix.org/PbXekGFnNoVErPNjcoWpcsOO?height=360&method=scale&width=360) Download image.png | 18:27:18 |
Damon Kong | and I tried to capture curvd model using a camera, it seems not the right way, can anybody help? | 18:28:42 |
Damon Kong | ![image.png](https://matrix.org/_matrix/media/r0/thumbnail/matrix.org/cbWNfPZRLmJIISKoTyXTFfwr?height=360&method=scale&width=360) Download image.png | 18:28:51 |
Damon Kong | * and I tried to capture the txture projected onto curvd model using a camera, it seems not the right way, can anybody help? | 18:29:20 |