28 Mar 2024 |
chk | also doing this right now like that, but also not so sure if its the most elegant solution | 19:00:46 |
sunep | * abs(0.18*255)/255=0,1764705882352 | 19:12:28 |
chk | Download image.png | 19:16:45 |
chk | feels like an aweful lot to do, there must be better solutions | 19:17:00 |
CeeYaa | Download image.png | 19:17:53 |
CeeYaa | Download image.png | 19:19:24 |
bj-rn | Download image.png | 19:36:21 |
bj-rn | Maybe not the most elegant but according to this it should be fast. | 19:37:22 |
chk | reactive? | 19:37:38 |
bj-rn | * Maybe not the most "elegant" but according to this it should be fast. | 19:38:02 |
ain | Download PXL_20240328_193749285.jpg | 19:38:37 |
CeeYaa | it's very elegant bj-rn in his way | 19:39:01 |
chk | Download blur.gif | 19:39:11 |
chk | also another question - I am trying to apply a filter only to certain areas of a texture, and built for this a control texture with skia, that is fading random squares in a grid between black and something gray-ish (color value of 0.6). the control texture fades wonderfully and linearly, but the filter drags behind... does this relate to linear and srgb? | 19:39:16 |
bj-rn | In reply to @a_i_n:matrix.org sent an image. This is using RandomSpread internally. | 19:40:02 |
chk | also tried with a lineartosrgb node after the control texture, but this also does not look perfect | 19:40:26 |
chk | Download draggingfilter.vl | 19:40:42 |
CeeYaa | I think the Blur Strength is not liniear - so you didn't see it in the white - maybe logarithmic - no shaderguy - just a gess | 19:56:07 |
CeeYaa | * I think the Blur Strength is not liniear - so you didn't see it in the white - maybe logarithmic - no shaderguy - just a guess | 19:56:23 |
CeeYaa | * I think the Blur Strength is not liniear - so you didn't see it in the last values of the white color - maybe logarithmic - no shaderguy - just a guess | 19:56:57 |
CeeYaa | * I think the Blur Strength is not liniear - so you didn't see it in the last values of the white color - maybe logarithmic - no shaderguy - just a guess - maybe change the filter | 19:57:57 |
CeeYaa | * I think the Blur Strength is not liniear - so you didn't see it in the last values of the white color - maybe logarithmic - no shaderguy - just a guess - maybe change the filter - ah but you want a linear BlurStrenght transition ?! | 19:58:47 |
bj-rn | Redacted or Malformed Event | 20:00:55 |
chk | can it be that it is gammatolinear? | 20:01:06 |
chk | looks way better | 20:01:57 |
chk | Download blur2.gif | 20:02:01 |
bj-rn | Download RandomsSpread (Boolean).7z | 20:03:52 |
tebjan | In reply to @chk:matrix.org also another question - I am trying to apply a filter only to certain areas of a texture, and built for this a control texture with skia, that is fading random squares in a grid between black and something gray-ish (color value of 0.6). the control texture fades wonderfully and linearly, but the filter drags behind... does this relate to linear and srgb? Creating the control texture with skia sounds a bit slow. Just drawing quads or even just using a low res dynamic texture with point filter might be much faster. | 21:06:15 |
29 Mar 2024 |
chk | yes, I can imagine, also thought about that. but in my case it is better to use skia, because I am collaborating with somebody who is more used to drawing with skia than with the stride pipeline. | 09:28:13 |
chk | still... this is not related to the initial problem, right? | 09:28:35 |