14 Jan 2025 |
| ruehc changed their profile picture. | 18:32:26 |
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15 Jan 2025 |
saemideluxe | For the indie-devs in here, you might find the following substack interesting. I just read through two of his posts and they are informative and inspiring: https://modecollapse.substack.com/ | 03:11:07 |
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omareladly | What is the best game library (engine) for Nim (C or C++) backend ? | 19:56:35 |
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16 Jan 2025 |
pmp_p | i fear it is most about bindings quality. | 00:58:36 |
omareladly | Which is the best one then ? | 00:59:08 |
omareladly | Because NimGl has some problems | 00:59:31 |
pmp_p | for C see SDL2/raylib for C++ you have some Panda3D bindings but quite experimental | 00:59:31 |
omareladly | Is SDL2 more stable | 00:59:51 |
omareladly | ?? | 00:59:53 |
omareladly | Just for 2D games | 01:00:06 |
pmp_p | yeah but it's quite bare metal | 01:00:17 |
omareladly | I have used OpenGL with C++ | 01:00:44 |
omareladly | ππ | 01:00:46 |
omareladly | So going with NIM | 01:00:55 |
omareladly | I donβt mind | 01:01:10 |
pmp_p | tbh i would make the game prototype in pygame or panda3D and when it's finished / need more speed or ready to be sold i would go rewrite in Nim. | 01:01:35 |
pmp_p | then you may be interesed in raylib/naylib and sokol | 01:04:24 |
pmp_p | * then you may be interested in raylib/naylib and sokol | 01:04:37 |
omareladly | Thank you | 01:25:21 |
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valdar0915 | What problems are you having with NimGL? | 11:29:06 |