6 Apr 2024 |
.synchro | That works 🙂 | 09:27:41 |
bobbens | only see Dvaered, only see those in missions, etc... | 09:27:48 |
bobbens | and down the line, having a working star map would be ideal | 09:27:54 |
bobbens | now I'm adding information like what missions / events the spobs / systems appear in | 09:28:15 |
bobbens | which is really useful from a dev point of view | 09:28:22 |
bobbens | we can probably pull from the mission meta-data to also make campaigns visible and such | 09:28:47 |
bobbens | ah, looking at the bloody bootstrap 4 documentation | 09:30:52 |
.synchro | That's neat 🙂 | 09:31:11 |
bobbens | Technically, it could tell you what campaigns there are, what they use and such | 09:31:49 |
bobbens | plus I want to add NPCs (this would be lore only) | 09:31:55 |
bobbens | so we could add NPCs like Nelly, with descriptions, and it could automatically pick up what missions / events they're in | 09:32:21 |
.synchro | That does sound pretty awesome, metadata really does make the world go round | 09:36:25 |
bobbens | It's going to be especially useful when we start doing drastic universe changes | 09:37:45 |
bobbens | such as when working on the main za'lek campaign, shit is going to hit the fan | 09:37:56 |
bobbens | and it'll be important to know what systems we can mess up or remove and such | 09:38:04 |
bobbens | plus it'll help us be more consistent and stuff | 09:38:17 |
bobbens | plus if we can hide the spoiler stuff (or make it optional), it'll also be useful for players | 09:38:29 |
.synchro | Yeah, plus it can also give a nice visualization of the game assets, which would make it a bit easier to pinpoint if a planet needs to be redone, or an NPC, etc. | 09:39:32 |
bobbens | I've just made it so it: a) tells you whan missions / events the spobs / sys are in b) also gives you the line numbers and shows you where it's used (to check for false positives) | 09:39:51 |
bobbens | I was also thinking about marking duplicates and such, like our utils scripts do | 09:42:04 |
bobbens | honestly, it's going to just be a much more unified useful way of looking at all the data | 09:42:14 |
.synchro | Yeah I agree, even in it's early state is makes looking at everything quite easy Like the amount of spobs for example, kinda crazy to see how many there are when you see them all on one page 😛 | 09:43:50 |
.synchro | It's one thing reading a number but also seeing it just makes it better | 09:44:10 |
bobbens | I do think it's a bit too much | 09:49:41 |
bobbens | if I were to remake it, I would probably make it much more simple 😛 | 09:49:49 |
bobbens | I mean, the universe is bigger than EV:Nova in numbers, plus each system is bloody big | 09:52:29 |
.synchro | Nothing wrong with a little complexity 😛 | 10:10:12 |
.synchro | Should have the meson build working correctly now. I had a leftover build that was causing me to miss a whole bunch of what that Makefile was doing | 10:27:35 |
.synchro | seems to work now 🙂 | 10:27:38 |
bobbens | any idea for libraries to make the star map? | 10:36:30 |