13 Jan 2024 |
idiot In-training | Depends on the producers. Some production was done with original hardware in mind, others went through a conversion process, such as Multi-platform titles. (Since Sega and Nintendo sounded different) | 14:34:51 |
idiot In-training | So if it's a third party game that released on 2 consoles, the FLAC could be considered the "True" Version | 14:35:21 |
idiot In-training | Of course you're not getting the FLAC from a game rip, that has to be released by the original owners in it's original un-consolified form | 14:35:55 |
idiot In-training | In the case of game rips, there may be some mild improvements to quality, but not much | 14:36:35 |
idiot In-training | at least for old consoles | 14:36:58 |
karmacolorcat | That makes sense | 14:37:17 |
karmacolorcat | still, I find weird someone would prefer FLACs for old consoles as opposed to their original sound files | 14:37:49 |
karmacolorcat | if I wanted to listen to Sonic 3K's music, I'd get the original sound files and a genesis player | 14:38:12 |
karmacolorcat | same goes for the FDS and NES games | 14:38:24 |
idiot In-training | In a way I kinda get it. an FLAC would be closer to the Original Artist's vision of it. | 14:38:33 |
idiot In-training | same with compressed art backgrounds | 14:38:47 |
karmacolorcat | how so? how is it any different from the original sound files? | 14:39:05 |
idiot In-training | The Ending screens of AM2R for instance have HD versions that I prefer over the ingame ones | 14:39:06 |
_gerp | don't most gba emulators manage to enhance the audio? | 14:39:45 |
idiot In-training | Depends on the release. Less compression means you get closer to it sounding like it did wwhen it was produced. The sound files in the cartridge need to be interpreted and converted for use with the Console's sound chip | 14:40:40 |
karmacolorcat | Foobar doesnt, then again Im not very familiar with GBA sound files | 14:40:53 |
_gerp | and i remember smth about the mmz games having a full quality version of their soundtracks, beyond the compression used for the gba | 14:41:14 |
idiot In-training | So you could have a "less compressed" version on a CD or cartridge, that gets pre-compressed by the soundcard/sound chip and sent through the TV | 14:41:32 |
idiot In-training | Sometimes the Uncompressed Music also gets leaked when it's passed between people working on those games back in the day, and they get released years later | 14:42:49 |
_gerp | https://youtu.be/w5QvALaSp-U https://youtu.be/VnPmafeR3xE | 14:43:10 |
_gerp | i remembered that the composer for banjo kazooie also released the entire uncompressed ost, with all its versions and variations too | 14:43:42 |
idiot In-training | I have some of those tracks on my PC | 14:44:02 |
idiot In-training | unused tracks are the goat | 14:44:10 |
idiot In-training | Really listening to uncompressed forms of classic music is a matter of taste more than purity for most. It can also be considered a novelty to hear stuff in a "Higher Quality" state then you did as a kid. | 14:44:56 |
karmacolorcat | Well, if we're talking about standalone releases of the soundtrack, it does make more sense | 14:45:09 |
karmacolorcat | Figures why people would rather have a FLAC as opposed to the original sound files | 14:46:01 |
_gerp | but on more modern hardware, like sonic unleashed's ost, there won't be too much difference between the files and a flac of the soundtrack's disc release, atleast not to most people | 14:46:29 |
idiot In-training | it can get frustrating tho when I'm looking for music for a video and keep finding "HQ Rips" when I wanted a track to sound like the original | 14:46:45 |
_gerp | or when you get juked by siiva | 14:47:04 |
idiot In-training | or when it says "Original" but it's the HQ rip pitched down | 14:47:11 |