13 Jan 2024 |
karmacolorcat | The comparison I was drawing, though, was between original sound files and FLACs of the same sound files | 14:47:38 |
karmacolorcat | It makes sense for enhanced versions of the soundtrack, but not if it's the exact compressed soundtrack | 14:48:01 |
karmacolorcat | ...right? | 14:48:04 |
karmacolorcat | * It makes sense for enhanced versions of the soundtrack, but not if it's the exact compressed soundtrack turned into a FLAC | 14:48:15 |
_gerp | if it were to be a flac made from that data, then there isn't anything to gain there, because there won't magically be any more data | 14:48:17 |
_gerp | but if it were a flac release of a soundtrack, then it is much more prone to being of higher quality there | 14:48:50 |
idiot In-training | Audio decompression has been a thing for a while, it's not a perfect recreation but the programs do and have existed for a long time | 14:48:52 |
karmacolorcat | That's my point | 14:49:14 |
karmacolorcat | In fact you lose quite a lot because you miss out the looping feature some files provide | 14:49:43 |
_gerp | we thought you were just saying a flac full quality release vs just the straight files ripped from the games | 14:49:56 |
karmacolorcat | besides, it's a lot more storage for something that is essentially the same as a smaller file | 14:50:02 |
_gerp | i mean, even in a full quality gigabyte sized flac, to the majority it will sound the same | 14:50:41 |
idiot In-training | It's basically using a bunch of math and audio logic to emulate what it would have sounded like before compression. Keep in mind I'm not talking AI recreation, just bonafide software engineering | 14:50:43 |
karmacolorcat | not at all lol, pretty obvious that if an enhanced version exists, there's no debate around it | 14:50:44 |
bastiancu | Just don't programme music into the game | 14:51:09 |
bastiancu | Easy | 14:51:11 |
karmacolorcat | I've heard some decompressed soundtracks before, admittedly Zero Mission wasnt that great | 14:51:46 |
_gerp | most don't have open-back headphones that try to simulate the entire audio scape experience or anything, they just have their dirty buds that came with their phone or they bought at some store | 14:51:48 |
karmacolorcat | but it's quite a novelty | 14:51:54 |
karmacolorcat | speaking of standalole soundtrack releases | 14:52:46 |
karmacolorcat | didnt Rare do that with almost every game under their company? | 14:53:08 |
_gerp | - | 14:53:22 |
karmacolorcat | yeah, but all of Rare games had the same treatment? | 14:53:53 |
karmacolorcat | I only know about DKC and Killer Instinct | 14:54:01 |
idiot In-training | Love me those fighting game soundtrakcs Donkey Kong Combat and KIller Instinct | 14:55:12 |
idiot In-training | (DK Combat was the funny Drumming game boss fight gimmick I think) | 14:55:53 |
karmacolorcat | https://www.youtube.com/watch?v=kTMS19VWsRY | 14:56:13 |
karmacolorcat | Never played a single KI ever, but this is such a killer banger | 14:56:40 |
JesRight | https://www.youtube.com/watch?v=7v5UK_zp-dI | 14:57:33 |
JesRight | youtube mebed failed? | 14:58:05 |