13 Jan 2024 |
idiot In-training | I have some of those tracks on my PC | 14:44:02 |
idiot In-training | unused tracks are the goat | 14:44:10 |
idiot In-training | Really listening to uncompressed forms of classic music is a matter of taste more than purity for most. It can also be considered a novelty to hear stuff in a "Higher Quality" state then you did as a kid. | 14:44:56 |
karmacolorcat | Well, if we're talking about standalone releases of the soundtrack, it does make more sense | 14:45:09 |
karmacolorcat | Figures why people would rather have a FLAC as opposed to the original sound files | 14:46:01 |
_gerp | but on more modern hardware, like sonic unleashed's ost, there won't be too much difference between the files and a flac of the soundtrack's disc release, atleast not to most people | 14:46:29 |
idiot In-training | it can get frustrating tho when I'm looking for music for a video and keep finding "HQ Rips" when I wanted a track to sound like the original | 14:46:45 |
_gerp | or when you get juked by siiva | 14:47:04 |
idiot In-training | or when it says "Original" but it's the HQ rip pitched down | 14:47:11 |
karmacolorcat | The comparison I was drawing, though, was between original sound files and FLACs of the same sound files | 14:47:38 |
karmacolorcat | It makes sense for enhanced versions of the soundtrack, but not if it's the exact compressed soundtrack | 14:48:01 |
karmacolorcat | ...right? | 14:48:04 |
karmacolorcat | * It makes sense for enhanced versions of the soundtrack, but not if it's the exact compressed soundtrack turned into a FLAC | 14:48:15 |
_gerp | if it were to be a flac made from that data, then there isn't anything to gain there, because there won't magically be any more data | 14:48:17 |
_gerp | but if it were a flac release of a soundtrack, then it is much more prone to being of higher quality there | 14:48:50 |
idiot In-training | Audio decompression has been a thing for a while, it's not a perfect recreation but the programs do and have existed for a long time | 14:48:52 |
karmacolorcat | That's my point | 14:49:14 |
karmacolorcat | In fact you lose quite a lot because you miss out the looping feature some files provide | 14:49:43 |
_gerp | we thought you were just saying a flac full quality release vs just the straight files ripped from the games | 14:49:56 |
karmacolorcat | besides, it's a lot more storage for something that is essentially the same as a smaller file | 14:50:02 |
_gerp | i mean, even in a full quality gigabyte sized flac, to the majority it will sound the same | 14:50:41 |
idiot In-training | It's basically using a bunch of math and audio logic to emulate what it would have sounded like before compression. Keep in mind I'm not talking AI recreation, just bonafide software engineering | 14:50:43 |
karmacolorcat | not at all lol, pretty obvious that if an enhanced version exists, there's no debate around it | 14:50:44 |
bastiancu | Just don't programme music into the game | 14:51:09 |
bastiancu | Easy | 14:51:11 |
karmacolorcat | I've heard some decompressed soundtracks before, admittedly Zero Mission wasnt that great | 14:51:46 |
_gerp | most don't have open-back headphones that try to simulate the entire audio scape experience or anything, they just have their dirty buds that came with their phone or they bought at some store | 14:51:48 |
karmacolorcat | but it's quite a novelty | 14:51:54 |
karmacolorcat | speaking of standalole soundtrack releases | 14:52:46 |
karmacolorcat | didnt Rare do that with almost every game under their company? | 14:53:08 |