3 Dec 2024 |
circuitb | hello dear Fusers the Drag node in the latest commit seems to break the particle simulation even if disabled | 10:52:10 |
mburk | is there any way to set depthstencil state in the fuse pipeline? | 20:37:13 |
mburk | I mean different stencil states for different entities | 20:37:35 |
mburk | exactly like it is possible on a meshrenderer | 20:52:55 |
4 Dec 2024 |
circuitb | Download 2024-12-04 11-29-35.mp4 | 10:31:26 |
9 Dec 2024 |
| vvicsek joined the room. | 17:26:06 |
10 Dec 2024 |
maxs | I was playing around with the 2d fluid (How to Fluid Simulation Help Patch) and I was wondering how the Fluid 2d and ApplyFluid Classes differ from each other. Is the ApplyFluid only used to write to the color texture? | 10:32:53 |
Raphael | Hello guys, I was wondering how to set some attributes to each particles.... To be able to set each force at the moment of birth... I have variable for frequency for exemple that I want to "bake" in each particles when its created ... ? Thank you ! | 17:02:32 |
tim_ru | you can define your custom attributes via the structuredBufferAttribute. To bake it on creation of the particle you can either set it at the emission stage with an emitter or with an intitial compute stage that you trigger once to set the initial states. Take a look at this: | 18:00:19 |
tim_ru | Download customAttributes.vl | 18:00:28 |
11 Dec 2024 |
Raphael | Hey Tim, Thanks you, that perfect, I was not that far :) | 15:30:15 |
14 Dec 2024 |
domj | Hi guys, having fun with Fuse SDFs and attempting to create a spatial painting environment mapped to live surfaces.
In that context I'm wondering if there is an implementation of an SDF spline in Fuse? | 10:24:28 |
19 Dec 2024 |
| ddf joined the room. | 23:44:27 |
22 Dec 2024 |
overtones | Hi guys! In a ParticleSystem, I would like to have the particles (for example rendered as Boxes) float on the surface of a SDF. ClosestPointOnSDF and also ProjectPointOnSDF only provide the position, but not the rotation. In Beta there was ProjectPointOnSDF(TransformBuffer), which output the complete transformation inclusively the rotation. How can I solve this in Gamma? Thanks! | 12:49:24 |
| Changes joined the room. | 15:59:15 |
Changes | Download image.png | 16:14:34 |
Changes | Download image.png | 16:14:55 |
Changes | Hello. Im relatively new to VVVV and VL in general.. Im working in other environments like T3 and TD and found VVVV very interesting. but im not able to get FUSE examples working.. even Scenewindow from Stride isnt functioning as before. i tried to install 1.0.3 version as well from VVVV CMD but with no luck.. someone from VVVV pointed me to Fuse examples for the task i was trying to solve but im not able to .. | 16:15:39 |
gegenlicht | You can sample the normal of the sdf surface via the centraldifference node, with the calculated surface pos as input | 18:20:41 |
gegenlicht | Oof what VVVV version are you on? | 18:35:52 |
Changes | 6.6 | 18:36:08 |
gegenlicht | I guess this could be added inside the nodes.. would make sense will have a look | 18:37:43 |
gegenlicht | Can you try with one of the latest vvvv previews? You can install them via https://github.com/sebescudie/GammaLauncher/releases | 18:53:46 |
Changes | Download image.png | 19:29:29 |
Changes | im on latest preview version but fuse examples wont load. although they're being loaded in 6.6 but not compiled. but here it wont .. 1.0.2 VL.fuse | 19:30:35 |
23 Dec 2024 |
overtones | Download Normal1.PNG | 09:13:17 |
overtones | Download Normal2.PNG | 09:13:19 |
overtones | Ok, thank you for your reply. I am not familiar with gamma yet, how can I use the normal to rotate the particles? | 09:13:20 |
gegenlicht | Download image.png | 22:32:38 |
gegenlicht | theres a orient along vector node but the box renderer has 3axis inputs for rotation... its confusing i know | 22:33:17 |