23 Dec 2024 |
gegenlicht | will be added as help patch | 22:33:27 |
gegenlicht | Download orientalongvector.vl | 22:33:45 |
gegenlicht | happy christmas :) | 22:34:26 |
gegenlicht | mhh strange. if you type "nuget install vl.fuse -pre" ( -pre for installing previews ) it should install vl.fuse.1.0.3-beta06 which currently works for me. If that does not work you can also use the latest version from github by adding its path to gamma launcher | 22:40:58 |
24 Dec 2024 |
overtones | This is great, thank you so much! Merry Christmas! | 22:27:36 |
28 Dec 2024 |
| micronova joined the room. | 06:09:26 |
5 Jan 2025 |
| Ofer Smilansky joined the room. | 07:39:32 |
chk | Download Bildschirmfoto 2025-01-05 um 12.14.09.png | 11:15:01 |
chk | hey all, I am going through the fuse workshops, currently watching session 5 about compute. quick question about that, why do we see here a grid of 1616 although the thread group size is set to 88? | 11:16:37 |
chk | * hey all, I am going through the fuse workshops, currently watching session 5 about compute. quick question about that, why do we see here a grid of 16x16 although the thread group size is set to 8x8? | 11:16:51 |
tebjan | Your dispatch is 128, so 128/8 is 16 groups | 11:23:48 |
chk | thanks! | 11:24:38 |
6 Jan 2025 |
chk | hey again, I am searching for theses help patches as they were shown in the course:
- Texture Feedback
- Bioluminescent Floor
- Attractors
any clue where to find them? have they been removed?
| 12:37:22 |
7 Jan 2025 |
reaktant | Redacted or Malformed Event | 17:26:55 |
8 Jan 2025 |
catweasel | I don't think they were ever uploaded. | 10:45:04 |
| ddf changed their display name from Davide di Franco to ddf. | 22:28:20 |
9 Jan 2025 |
lecloneur | Hi guys, I'm using Collision with Particle Trail but for some reason I don't understand while the trail collide "correctly" after a while there isn't anything emitted any longer, I tried with different emitter types and the same problem except with ProbabilityRecycler which sort of emit a little bit longer but never as much as the beginning. Any hint on this one ? Thanks | 08:44:50 |
lecloneur | * Hi guys, I'm using Collision with Particle Trail but for some reasons I don't understand, while the trail collide "correctly", after a while there isn't anything emitted (like if particles were killed for good), I tried with different emitter types and the same problem except with ProbabilityRecycler which sort of emit a little bit longer but never as much as the beginning. Any hint on this one ? Thanks | 08:51:56 |
texone | can you provide an example patch | 10:14:39 |
lecloneur | ok, I will try to make a more simple one than what I use now | 11:26:58 |
chk | texone any chance to add these to the help patches? | 11:33:03 |
lecloneur | Download ParticleEmission&CollisionIssue.vl | 12:00:55 |
lecloneur | I think after about one minute you can see that less particle are emitted to the point where there are no left on screen, and it comes back a little after. | 12:01:41 |
lecloneur | starting like this : | 12:05:02 |
lecloneur | Download 0d105bb01d414d053cf094dfe91fc0e.png | 12:05:07 |
lecloneur | to this : | 12:05:19 |
lecloneur | Download b2b394a060f5a2f55d0e23c3e1a7f3e.png | 12:05:20 |
texone | will look into it | 12:30:34 |
lecloneur | thanks | 12:33:22 |
gegenlicht | does not look related but if you activate lifetime loss by changing the pin value the it also breaks, ive tested killing particles by changing Age / Lifetime causing the same. Can have a look if i find the patch | 12:35:24 |