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VL.Fuse

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23 Dec 2024
@gegenlicht:matrix.orggegenlichtwill be added as help patch 22:33:27
@gegenlicht:matrix.orggegenlichtDownload orientalongvector.vl22:33:45
@gegenlicht:matrix.orggegenlichthappy christmas :)22:34:26
@gegenlicht:matrix.orggegenlichtmhh strange. if you type "nuget install vl.fuse -pre" ( -pre for installing previews ) it should install vl.fuse.1.0.3-beta06 which currently works for me. If that does not work you can also use the latest version from github by adding its path to gamma launcher22:40:58
24 Dec 2024
@overtones:matrix.orgovertonesThis is great, thank you so much! Merry Christmas!22:27:36
28 Dec 2024
@micronova:matrix.orgmicronova joined the room.06:09:26
5 Jan 2025
@ofersmil:matrix.orgOfer Smilansky joined the room.07:39:32
@chk:matrix.orgchkBildschirmfoto 2025-01-05 um 12.14.09.png
Download Bildschirmfoto 2025-01-05 um 12.14.09.png
11:15:01
@chk:matrix.orgchk hey all, I am going through the fuse workshops, currently watching session 5 about compute. quick question about that, why do we see here a grid of 1616 although the thread group size is set to 88? 11:16:37
@chk:matrix.orgchk* hey all, I am going through the fuse workshops, currently watching session 5 about compute. quick question about that, why do we see here a grid of 16x16 although the thread group size is set to 8x8?11:16:51
@tebjan:matrix.orgtebjanYour dispatch is 128, so 128/8 is 16 groups 11:23:48
@chk:matrix.orgchkthanks!11:24:38
6 Jan 2025
@chk:matrix.orgchk

hey again, I am searching for theses help patches as they were shown in the course:

  • Texture Feedback
  • Bioluminescent Floor
  • Attractors

any clue where to find them? have they been removed?

12:37:22
7 Jan 2025
@reaktant:matrix.orgreaktantRedacted or Malformed Event17:26:55
8 Jan 2025
@catweasel:matrix.orgcatweaselI don't think they were ever uploaded. 10:45:04
@didif_:matrix.orgddf changed their display name from Davide di Franco to ddf.22:28:20
9 Jan 2025
@lecloneur:matrix.orglecloneurHi guys, I'm using Collision with Particle Trail but for some reason I don't understand while the trail collide "correctly" after a while there isn't anything emitted any longer, I tried with different emitter types and the same problem except with ProbabilityRecycler which sort of emit a little bit longer but never as much as the beginning. Any hint on this one ? Thanks08:44:50
@lecloneur:matrix.orglecloneur* Hi guys, I'm using Collision with Particle Trail but for some reasons I don't understand, while the trail collide "correctly", after a while there isn't anything emitted (like if particles were killed for good), I tried with different emitter types and the same problem except with ProbabilityRecycler which sort of emit a little bit longer but never as much as the beginning. Any hint on this one ? Thanks08:51:56
@texone:matrix.orgtexonecan you provide an example patch10:14:39
@lecloneur:matrix.orglecloneurok, I will try to make a more simple one than what I use now11:26:58
@chk:matrix.orgchk texone any chance to add these to the help patches? 11:33:03
@lecloneur:matrix.orglecloneurDownload ParticleEmission&CollisionIssue.vl12:00:55
@lecloneur:matrix.orglecloneurI think after about one minute you can see that less particle are emitted to the point where there are no left on screen, and it comes back a little after.12:01:41
@lecloneur:matrix.orglecloneurstarting like this : 12:05:02
@lecloneur:matrix.orglecloneur0d105bb01d414d053cf094dfe91fc0e.png
Download 0d105bb01d414d053cf094dfe91fc0e.png
12:05:07
@lecloneur:matrix.orglecloneurto this : 12:05:19
@lecloneur:matrix.orglecloneurb2b394a060f5a2f55d0e23c3e1a7f3e.png
Download b2b394a060f5a2f55d0e23c3e1a7f3e.png
12:05:20
@texone:matrix.orgtexonewill look into it 12:30:34
@lecloneur:matrix.orglecloneurthanks12:33:22
@gegenlicht:matrix.orggegenlichtdoes not look related but if you activate lifetime loss by changing the pin value the it also breaks, ive tested killing particles by changing Age / Lifetime causing the same. Can have a look if i find the patch12:35:24

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