4 Oct 2024 |
texone | I have already fixed it let me push | 11:23:42 |
bj-rn | Thanks | 11:23:54 |
bj-rn | Mh I am still getting drops | 11:24:50 |
texone | it is pushed | 11:25:19 |
bj-rn | seems not to really fix it though at least on my end. | 11:26:33 |
bj-rn | Download image.png | 11:26:37 |
bj-rn | Download image.png | 11:28:47 |
bj-rn | This counts up with every drop. | 11:29:16 |
texone | looks better on my side | 11:40:21 |
texone | Download image.png | 11:40:26 |
texone | i have 6.7.136 | 11:40:51 |
bj-rn | In reply to @texone:matrix.org i have 6.7.136 It behaves indeed better. | 11:53:22 |
bj-rn | Now to find out if this is caused by some changes in vvvv itself or by the recent update to latest stride. | 11:54:35 |
bj-rn | Ok these big drops start with 175. 171 which already had the stride update behaves ok. maybe it#s not a fuse issue at all. | 12:18:04 |
bj-rn | * Ok these big drops start with 175. 171 which already had the stride update behaves ok. maybe it's not a fuse issue at all. | 12:19:55 |
bj-rn | https://matrix.to/#/!wujnTyabvItCIgnlFd:matrix.org/$172804461219942AtERj:matrix.org?via=matrix.org&via=t2bot.io&via=matrix.allmende.io | 12:28:36 |
8 Oct 2024 |
bj-rn | Download image.png | 08:31:08 |
bj-rn | DynamicStruct (Dictionary,Spectral)<T> is currently broken in the 1.0 branch on github. | 08:32:37 |
bj-rn | * DynamicStruct (Dictionary,Spectral)<T> is currently broken in the 1.0 branch. | 08:32:46 |
9 Oct 2024 |
prt | Hi there! I am working on project where I need to lerp between multiple 3D Models back to back and I came up with a first prototype, but evertime the index switches I get a nasty frame drop :/ does anyone know how I can work around this or if there are better ways of achieving this outcome? | 12:45:23 |
prt | Download Screenrec_lerper_framedrop.mp4 | 12:45:39 |
prt | this is my SDF Lerper process: | 12:45:56 |
prt | Download Screenshot 2024-10-09 142331.png | 12:46:03 |
tim_ru | Didn't inspect your patch fully, but i guess its because you use spreads and GetSlice which is on the CPU. You could also just lerp twice | 15:32:14 |
tim_ru | Download Lerp Closest Position On SDF.vl | 15:32:26 |
antokhio | Yep when you do so you want to have all the data loaded on gpu | 20:53:25 |
10 Oct 2024 |
prt | In reply to @tim_ru:matrix.org Didn't inspect your patch fully, but i guess its because you use spreads and GetSlice which is on the CPU. You could also just lerp twice i see what you mean but I am looking for a way to have this lerping setup adjusted dynamically based on the amount of objects there are.. I need to lerp between 5 or 6 different objects | 07:47:05 |
prt | i guess I could just put a new lerp node for every object and chain them together but that doesnt seem very clean to me if that makes sense | 07:48:28 |
12 Oct 2024 |
| Alex Rosado joined the room. | 11:56:48 |
15 Oct 2024 |
maxs | Has anybody tried implementing a jump flood algorithm in Fuse already to turn a texture input to a distance field? Use case could be somewhat similar to this Touchdesigner example: https://www.youtube.com/watch?v=pjQ8vh9nM3s | 10:53:08 |