!unJZSyUMVrtRlVBaST:matrix.org

VL.Fuse

222 Members
3 Servers

Load older messages


SenderMessageTime
4 Oct 2024
@texone:matrix.orgtexoneI have already fixed it let me push11:23:42
@bj-rn:matrix.orgbj-rnThanks11:23:54
@bj-rn:matrix.orgbj-rnMh I am still getting drops11:24:50
@texone:matrix.orgtexoneit is pushed11:25:19
@bj-rn:matrix.orgbj-rnseems not to really fix it though at least on my end.11:26:33
@bj-rn:matrix.orgbj-rnimage.png
Download image.png
11:26:37
@bj-rn:matrix.orgbj-rnimage.png
Download image.png
11:28:47
@bj-rn:matrix.orgbj-rnThis counts up with every drop.11:29:16
@texone:matrix.orgtexonelooks better on my side11:40:21
@texone:matrix.orgtexoneimage.png
Download image.png
11:40:26
@texone:matrix.orgtexonei have 6.7.136 11:40:51
@bj-rn:matrix.orgbj-rn
In reply to @texone:matrix.org
i have 6.7.136
It behaves indeed better.
11:53:22
@bj-rn:matrix.orgbj-rnNow to find out if this is caused by some changes in vvvv itself or by the recent update to latest stride.11:54:35
@bj-rn:matrix.orgbj-rnOk these big drops start with 175. 171 which already had the stride update behaves ok. maybe it#s not a fuse issue at all.12:18:04
@bj-rn:matrix.orgbj-rn * Ok these big drops start with 175. 171 which already had the stride update behaves ok. maybe it's not a fuse issue at all. 12:19:55
@bj-rn:matrix.orgbj-rnhttps://matrix.to/#/!wujnTyabvItCIgnlFd:matrix.org/$172804461219942AtERj:matrix.org?via=matrix.org&via=t2bot.io&via=matrix.allmende.io12:28:36
8 Oct 2024
@bj-rn:matrix.orgbj-rnimage.png
Download image.png
08:31:08
@bj-rn:matrix.orgbj-rn DynamicStruct (Dictionary,Spectral)<T> is currently broken in the 1.0 branch on github. 08:32:37
@bj-rn:matrix.orgbj-rn * DynamicStruct (Dictionary,Spectral)<T> is currently broken in the 1.0 branch. 08:32:46
9 Oct 2024
@philipp_prt:matrix.orgprtHi there! I am working on project where I need to lerp between multiple 3D Models back to back and I came up with a first prototype, but evertime the index switches I get a nasty frame drop :/ does anyone know how I can work around this or if there are better ways of achieving this outcome? 12:45:23
@philipp_prt:matrix.orgprtDownload Screenrec_lerper_framedrop.mp412:45:39
@philipp_prt:matrix.orgprtthis is my SDF Lerper process:12:45:56
@philipp_prt:matrix.orgprtScreenshot 2024-10-09 142331.png
Download Screenshot 2024-10-09 142331.png
12:46:03
@tim_ru:matrix.orgtim_ruDidn't inspect your patch fully, but i guess its because you use spreads and GetSlice which is on the CPU. You could also just lerp twice15:32:14
@tim_ru:matrix.orgtim_ruDownload Lerp Closest Position On SDF.vl15:32:26
@antokhio:matrix.organtokhioYep when you do so you want to have all the data loaded on gpu20:53:25
10 Oct 2024
@philipp_prt:matrix.orgprt
In reply to @tim_ru:matrix.org
Didn't inspect your patch fully, but i guess its because you use spreads and GetSlice which is on the CPU. You could also just lerp twice
i see what you mean but I am looking for a way to have this lerping setup adjusted dynamically based on the amount of objects there are.. I need to lerp between 5 or 6 different objects
07:47:05
@philipp_prt:matrix.orgprti guess I could just put a new lerp node for every object and chain them together but that doesnt seem very clean to me if that makes sense07:48:28
12 Oct 2024
@4lex00:matrix.orgAlex Rosado joined the room.11:56:48
15 Oct 2024
@maxseeger:matrix.orgmaxsHas anybody tried implementing a jump flood algorithm in Fuse already to turn a texture input to a distance field? Use case could be somewhat similar to this Touchdesigner example: https://www.youtube.com/watch?v=pjQ8vh9nM3s10:53:08

Show newer messages


Back to Room ListRoom Version: 6