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VL.Fuse

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9 Jan 2025
@texone:matrix.orgtexonethat would be helpful i guess12:37:48
@gegenlicht:matrix.orggegenlichtalso inside the patch toggle the drag nodes on and off, this has been mentioned earlier causing the same issue. Its visually hard to tell whats happening in this case though12:42:15
@sunep:matrix.orgsunepI will repeat my question here14:08:47
@sunep:matrix.orgsunephowto? draw a straight line between two points on a sphere14:09:06
@sunep:matrix.orgsunepstraight line= the shortest distance following the surface of the earth14:09:18
@texone:matrix.orgtexoneI typically check those things with chatgpt and or claude.ai ether use c# code directly or with slight adjustments or porting the logic to a patch whatever makes most sense 14:11:08
@lecloneur:matrix.orglecloneuractually I'm not sure it is only related to Collision as I notice I'm getting less trail even without any collision set14:39:01
@lecloneur:matrix.orglecloneurit's like reducing very slowly over time14:39:35
@lecloneur:matrix.orglecloneurimage.png
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15:09:57
@lecloneur:matrix.orglecloneurdisconnecting the smoothstep here seems to keep everything steady (I added this one here for a reason I don't remember)15:10:37
11 Jan 2025
@499reality:matrix.orgMideric joined the room.18:46:08
@499reality:matrix.orgMidericDownload issueSDF.vl18:46:58
@499reality:matrix.orgMidericHi friends. I'm having issues when activating normals on a SDF in fuse using the Raymarch(material) node. I tried hard but never managed to find the solution. Can anyone give an advice ? quick project attached18:47:19
@499reality:matrix.orgMidericthanks a lot18:48:50
12 Jan 2025
@tebjan:matrix.orgtebjan @499reality:matrix.org: https://forum.vvvv.org/t/sdf-raymarch-material-issue-with-normals/23876 21:37:32
13 Jan 2025
@texone:matrix.orgtexoneThere is a Bumpmapping pin and a BumpmappingStrength pin in the raymarching node which is optional and should allow to transform the normal, I am not sure if this is working though, I tried to integrate the tangent but had no luck getting it to work. I added an issue to the fuse repo but not sure when I get to it.14:07:36
@499reality:matrix.orgMidericHi texone. Many thanks for your effort. I will make my tests too with this direction. 19:47:51
@gegenlicht:matrix.orggegenlichtimage.png
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20:26:33
15 Jan 2025
@mburk:matrix.orgmburkIs the any way to read a ShaderNode<Float32> back to cpu. I'm rendering it as a texture and usin a pipet, but this is pretty awkward:16:05:07
@mburk:matrix.orgmburkimage.png
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16:05:12
@texone:matrix.orgtexoneTo check calculations you can use the debug value node19:02:43
@texone:matrix.orgtexoneimage.png
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19:02:47
@texone:matrix.orgtexoneBut it only works if you work with a single value as input19:03:19
@texone:matrix.orgtexoneIn your case with march you could do it like this19:06:47
@texone:matrix.orgtexoneimage.png
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19:06:51
@mburk:matrix.orgmburkthats great, but I need the data on the cpu for some other logic I can't completely realize on the gpu... the renderTextur hack works for now.19:59:40
@mburk:matrix.orgmburkbut it would be great, if there was a more direct way20:00:03
17 Jan 2025
@alinagr:matrix.orgAlina gr joined the room.11:22:12
20 Jan 2025
@alinagr:matrix.orgAlina grHello :) I have a weird bug with Fuse, that makes it impossible for me to work with Particles, maybe somene can help me. I made a Forum post about it the other week: http://forum.vvvv.org/t/problem-with-particles-fuse/23888 Thanks already ! :)13:14:34
@patxi07:matrix.orgpatxi07 joined the room.14:03:37

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