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VL.Fuse

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SenderMessageTime
9 Sep 2024
@io____:matrix.orgsimonemarin[io]Download ShaderSDFOperation.vl21:00:09
@io____:matrix.orgsimonemarin[io]Hallo is it possible to create boolean operation between SDF and a ShaderNode21:00:33
@io____:matrix.orgsimonemarin[io]Or maybe is it possibl to use a SDF as Position for an Emitter21:01:33
@io____:matrix.orgsimonemarin[io]Download ShaderSDFOperation2.vl22:03:51
@io____:matrix.orgsimonemarin[io]ClosestPointOnSDF with a Bounding SDF seems to do the job22:04:20
10 Sep 2024
@tebjan:matrix.orgtebjan
In reply to @io____:matrix.org
Or maybe is it possibl to use a SDF as Position for an Emitter
Yes, you can pass the SDF output into the probability of the Emitter
10:16:06
@tebjan:matrix.orgtebjan
In reply to @io____:matrix.org
Or maybe is it possibl to use a SDF as Position for an Emitter
* Yes, you can pass the SDF output with OneMinus and Clamp into the probability of the Emitter
10:16:34
@tebjan:matrix.orgtebjanThe SDF input is then a Random with the extends of the area where you want to emit10:17:15
@io____:matrix.orgsimonemarin[io] tebjan: I got it working with ClosestPointOnSDF but on the pursue of learning if you have a sec to show how to do it as you described as I haven t been able to do that myself 15:42:27
11 Sep 2024
@rmtttt:matrix.orgrmt removed their profile picture.12:04:52
13 Sep 2024
@bj-rn:matrix.orgbj-rnsome inspiration: https://www.youtube.com/watch?v=gajf7vLPdNo22:41:17
16 Sep 2024
@lecloneur:matrix.orglecloneurYo guys08:17:39
@lecloneur:matrix.orglecloneurhow would you approach the patching of a particle system that would look like a Vortex/ Spinning Tunnel08:18:11
@lecloneur:matrix.orglecloneurI know Fuse forces but it's mostly random function so there must be something I must patch myself I guess08:18:45
@lecloneur:matrix.orglecloneur * I know Fuse forces but it's mostly random function so there must be something I have to patch myself I guess08:24:35
@lecloneur:matrix.orglecloneursomething like this : https://docs.blender.org/manual/en/latest/physics/forces/force_fields/types/vortex.html08:50:40
@gegenlicht:matrix.orggegenlichtSo you want to apply this not as a force but directly to the position ? several ways to do this with forces or transforms. Applying to position instead of velocity to keep in persistent not random?09:10:27
@lecloneur:matrix.orglecloneurI don't know if this should be using force but I could describe it as a spinning directional force maybe09:13:46
@lecloneur:matrix.orglecloneurif the emitter spins the particle still go straight, so I guess I should use forces09:14:27
@gegenlicht:matrix.orggegenlichtimage.png
Download image.png
09:16:42
@gegenlicht:matrix.orggegenlichtDownload VortexFlowField.vl09:17:07
@gegenlicht:matrix.orggegenlichtwith a flowfield maybe09:17:24
@lecloneur:matrix.orglecloneurah09:17:37
@lecloneur:matrix.orglecloneurdidn't know this one09:17:43
@gegenlicht:matrix.orggegenlichthacky way but can be optimized to what ever09:17:46
@gegenlicht:matrix.orggegenlichtyea the help patch needs fixing aswell09:18:04
@gegenlicht:matrix.orggegenlichtyou would add some distance , offset logic i guess but looks like its working09:18:55
@lecloneur:matrix.orglecloneurimage.png
Download image.png
09:19:11
@lecloneur:matrix.orglecloneurvisually that's what I'm trying to do 09:19:20
@gegenlicht:matrix.orggegenlichtoh im on the latest git, in old its called stateful region09:19:40

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