9 Sep 2024 |
simonemarin[io] | Download ShaderSDFOperation.vl | 21:00:09 |
simonemarin[io] | Hallo is it possible to create boolean operation between SDF and a ShaderNode | 21:00:33 |
simonemarin[io] | Or maybe is it possibl to use a SDF as Position for an Emitter | 21:01:33 |
simonemarin[io] | Download ShaderSDFOperation2.vl | 22:03:51 |
simonemarin[io] | ClosestPointOnSDF with a Bounding SDF seems to do the job | 22:04:20 |
10 Sep 2024 |
tebjan | In reply to @io____:matrix.org Or maybe is it possibl to use a SDF as Position for an Emitter Yes, you can pass the SDF output into the probability of the Emitter | 10:16:06 |
tebjan | In reply to @io____:matrix.org Or maybe is it possibl to use a SDF as Position for an Emitter * Yes, you can pass the SDF output with OneMinus and Clamp into the probability of the Emitter | 10:16:34 |
tebjan | The SDF input is then a Random with the extends of the area where you want to emit | 10:17:15 |
simonemarin[io] | tebjan: I got it working with ClosestPointOnSDF but on the pursue of learning if you have a sec to show how to do it as you described as I haven t been able to do that myself | 15:42:27 |
11 Sep 2024 |
| rmt removed their profile picture. | 12:04:52 |
13 Sep 2024 |
bj-rn | some inspiration:
https://www.youtube.com/watch?v=gajf7vLPdNo | 22:41:17 |
16 Sep 2024 |
lecloneur | Yo guys | 08:17:39 |
lecloneur | how would you approach the patching of a particle system that would look like a Vortex/ Spinning Tunnel | 08:18:11 |
lecloneur | I know Fuse forces but it's mostly random function so there must be something I must patch myself I guess | 08:18:45 |
lecloneur | * I know Fuse forces but it's mostly random function so there must be something I have to patch myself I guess | 08:24:35 |
lecloneur | something like this : https://docs.blender.org/manual/en/latest/physics/forces/force_fields/types/vortex.html | 08:50:40 |
gegenlicht | So you want to apply this not as a force but directly to the position ? several ways to do this with forces or transforms. Applying to position instead of velocity to keep in persistent not random? | 09:10:27 |
lecloneur | I don't know if this should be using force but I could describe it as a spinning directional force maybe | 09:13:46 |
lecloneur | if the emitter spins the particle still go straight, so I guess I should use forces | 09:14:27 |
gegenlicht | Download image.png | 09:16:42 |
gegenlicht | Download VortexFlowField.vl | 09:17:07 |
gegenlicht | with a flowfield maybe | 09:17:24 |
lecloneur | ah | 09:17:37 |
lecloneur | didn't know this one | 09:17:43 |
gegenlicht | hacky way but can be optimized to what ever | 09:17:46 |
gegenlicht | yea the help patch needs fixing aswell | 09:18:04 |
gegenlicht | you would add some distance , offset logic i guess but looks like its working | 09:18:55 |
lecloneur | Download image.png | 09:19:11 |
lecloneur | visually that's what I'm trying to do | 09:19:20 |
gegenlicht | oh im on the latest git, in old its called stateful region | 09:19:40 |