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discord-steamvr-driver

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Bridged room for #steamvr-driver on the Monado discord9 Servers

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25 Mar 2024
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26 Mar 2024
@_discord_266098747849572352:t2bot.ioannoyingrains changed their profile picture.00:37:16
@_discord_214999775576195072:t2bot.iomonkygames I added the Nolo Controller files into the steamvr apps directory and set m_render_model. But I was thinking that probably isn't the way to do it ... maybe via the workshop? 06:32:46
@_discord_214999775576195072:t2bot.iomonkygames This video shows some of the problems I am having with SteamVR. Notice that when I go into the menu, the controller model renders. However, outside of steamvr, the render model is a hand (which is incorrect). Any ideas why that is?

https://youtu.be/jjSZe_SG8cU
06:33:36
@_discord_472470541962313729:t2bot.ioicanc changed their profile picture.07:39:04
@_discord_360006358977871873:t2bot.iogalcool It's steam VR home, it has customization options to make your controllers look like hands by default 12:07:21
@_discord_195235210282008577:t2bot.iosupreme__ yeah i think the only time your controller model will be visible is when you're in the dashboard or when games explicitly request it 13:21:35
@_discord_327910780861284362:t2bot.iohaagch an when steamvr home is disabled 13:55:32
@_discord_327910780861284362:t2bot.iohaagch I have not tested this but my guess how it works is that you put them into steamvr-monado/resources/rendermodels/nolo/ and then tell steamvr in the plugin to use {monado}nolo. maybe you can find some documentation somewhere about it? back when I wrote that code I didn't see any and just guessed 14:00:27
@_discord_327910780861284362:t2bot.iohaagch based on what the existing drivers in ~/.steam/steam/steamapps/common/SteamVR/drivers do 14:00:47
@_discord_327910780861284362:t2bot.iohaagch like steamvr ships rendermodels in ~/.steam/steam/steamapps/common/SteamVR/resources/rendermodels/ that you load with just the directory name and rendermodels in the driver subdirs like ~/.steam/steam/steamapps/common/SteamVR/drivers/htc/resources/rendermodels/ that you load with {drivername}rendermodeldirectoryname 14:03:00
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@_discord_975097385879470130:t2bot.iostarlight05004 20:51:38
@_discord_975097385879470130:t2bot.iostarlight05004Redacted or Malformed Event20:52:14
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27 Mar 2024
@_discord_214999775576195072:t2bot.iomonkygames To confirm, that worked! 05:44:40
@_discord_214999775576195072:t2bot.iomonkygames How do set the grip and pose positions for the model in SteamVR? Do I need to use offsets for both? 05:46:40
@_discord_710705303305584701:t2bot.ioannaimposter changed their profile picture.10:05:18
28 Mar 2024
@_discord_408450936277565441:t2bot.iothaytan they are steamvr events that the driver doesn't handle and can be ignored (or look them up and implement them if they seem useful). That said, 114 isn't even listed in the openvr.h that Monado includes, and is VREvent_Reserved_01 upstream in https://github.com/ValveSoftware/openvr/blob/master/headers/openvr.h 04:55:48
@_discord_151733693503766528:t2bot.iojoni_999 Could someone please share a vrserver.txt file of a working SteamVR startup, so I can compare it with mine?
It's somewhat difficult for me to find out which messages are actual errors / abnormal behaviour.
06:35:56
@_discord_327910780861284362:t2bot.iohaagch when it complains about display stuff, vrcompositor.txt might be more useful to look at 08:59:47
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