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CadQuery Showcase

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19 Sep 2023
@_discord_866091445088419840:t2bot.iofanf2 joined the room.18:10:27
@_discord_239098593254834177:t2bot.iotinr0bot joined the room.20:24:12
@_discord_1019318995830181890:t2bot.iothenobsta joined the room.22:00:06
@_discord_148545602840428544:t2bot.iomuon. changed their display name from muon. to muon.#0.23:29:32
@_discord_148545602840428544:t2bot.iomuon. changed their display name from muon.#0 to muon..23:29:33
@_discord_340313689867419649:t2bot.io_nwchen changed their display name from fidihabibi to _nwchen#0.23:59:53
@_discord_340313689867419649:t2bot.io_nwchen changed their profile picture.23:59:56
@_discord_340313689867419649:t2bot.io_nwchen changed their display name from _nwchen#0 to _nwchen.23:59:57
20 Sep 2023
@_discord_62245735034261504:t2bot.iocool_internet_dogboth.jpg
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12:33:12
@_discord_62245735034261504:t2bot.iocool_internet_dogsmall.jpg
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12:33:14
@_discord_62245735034261504:t2bot.iocool_internet_dog Little trays for breadboard wires that can tile with them, I quickly threw this together with CadQuery. The code is extremely nasty with a lot of magic numbers sprinkled all over but gets the job done. https://www.printables.com/model/587695-tileable-breadboard-wire-tray 12:33:15
@_discord_209043174960660490:t2bot.iojerndRedacted or Malformed Event20:57:42
@_discord_209043174960660490:t2bot.iojerndthumbnail_1.jpg
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20:58:53
@_discord_209043174960660490:t2bot.iojernd Published a quick erlenmeyer flask design as a prop for costumes. Designed in build123d. https://www.printables.com/model/588481-erlenmeyer-flask-customizable-source-included 20:58:53
21 Sep 2023
@_discord_566390046979129375:t2bot.iodeltaofpie joined the room.00:55:59
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22 Sep 2023
@_discord_83901550216384512:t2bot.iouki.dev changed their display name from uki.dev to uki.dev#0.10:45:15
@_discord_83901550216384512:t2bot.iouki.dev changed their display name from uki.dev#0 to uki.dev.10:45:16
@_discord_202440413506830336:t2bot.ioharima_hario joined the room.12:42:05
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23 Sep 2023
@_discord_542438387450249226:t2bot.iopeterbay joined the room.21:30:45
24 Sep 2023
@_discord_693916835493707838:t2bot.iobendavis78 joined the room.06:17:58
@_discord_83901550216384512:t2bot.iouki.devDownload 2023-09-24_16-23-01.mp406:39:34
@_discord_83901550216384512:t2bot.iouki.dev Un-necroing BlendQuery (Hopefully, now that I have more time)
Some new additions coming soon:
- Mesh generation now happens directly in Blender, resulting in a huge performance boost.
- All cadquery objects defined in a script (that arent prefixed with _) are output into the scene
- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts.
06:39:34
@_discord_83901550216384512:t2bot.iouki.dev * Un-necroing BlendQuery (Hopefully, now that I have more time)
Some new additions coming soon:
- Mesh generation now happens directly in Blender, resulting in a huge performance boost.
- All cadquery objects defined in a script (that arent prefixed with _) are output into the scene
- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts.
06:39:58
@_discord_83901550216384512:t2bot.iouki.dev * Un-necroing BlendQuery (Hopefully, now that I have more time)
Some new additions coming soon:
- Mesh generation now happens directly in Blender, resulting in a huge performance boost.
- All cadquery objects defined in a script (that arent prefixed with _) are output into the scene
- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts.
06:40:24
@_discord_83901550216384512:t2bot.iouki.dev * Un-necroing BlendQuery (Hopefully, now that I have more time)
Some new additions coming soon:
- Mesh generation now happens directly in Blender, resulting in a huge performance boost.
- All CadQuery objects defined in a script (that aren't prefixed with _) are output into the scene
- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts.
06:41:10
@_discord_83901550216384512:t2bot.iouki.dev * Un-necroing BlendQuery (Hopefully, now that I have more time)
Some new additions coming soon:
- Mesh generation now happens directly in Blender, resulting in a huge performance boost
- All CadQuery objects defined in a script (that aren't prefixed with _) are output into the scene
- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts.
06:41:22
@_discord_83901550216384512:t2bot.iouki.dev * Un-necroing BlendQuery (Hopefully, now that I have more time)
Some new additions coming soon:
- Mesh generation now happens directly in Blender, resulting in a huge performance boost
- All CadQuery objects defined in a script (that aren't prefixed with _) are output into the scene
- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts
06:41:24

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