Sender | Message | Time |
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19 Sep 2023 | ||
18:10:27 | ||
20:24:12 | ||
22:00:06 | ||
23:29:32 | ||
23:29:33 | ||
23:59:53 | ||
23:59:56 | ||
23:59:57 | ||
20 Sep 2023 | ||
Download both.jpg | 12:33:12 | |
Download small.jpg | 12:33:14 | |
Little trays for breadboard wires that can tile with them, I quickly threw this together with CadQuery. The code is extremely nasty with a lot of magic numbers sprinkled all over but gets the job done. https://www.printables.com/model/587695-tileable-breadboard-wire-tray | 12:33:15 | |
Redacted or Malformed Event | 20:57:42 | |
Download thumbnail_1.jpg | 20:58:53 | |
Published a quick erlenmeyer flask design as a prop for costumes. Designed in build123d. https://www.printables.com/model/588481-erlenmeyer-flask-customizable-source-included | 20:58:53 | |
21 Sep 2023 | ||
00:55:59 | ||
02:36:22 | ||
07:20:21 | ||
22 Sep 2023 | ||
10:45:15 | ||
10:45:16 | ||
12:42:05 | ||
18:15:18 | ||
23 Sep 2023 | ||
21:30:45 | ||
24 Sep 2023 | ||
06:17:58 | ||
Download 2023-09-24_16-23-01.mp4 | 06:39:34 | |
Un-necroing BlendQuery (Hopefully, now that I have more time) Some new additions coming soon: - Mesh generation now happens directly in Blender, resulting in a huge performance boost. - All cadquery objects defined in a script (that arent prefixed with _ ) are output into the scene- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts. | 06:39:34 | |
* Un-necroing BlendQuery (Hopefully, now that I have more time) Some new additions coming soon: - Mesh generation now happens directly in Blender, resulting in a huge performance boost. - All cadquery objects defined in a script (that arent prefixed with _ ) are output into the scene- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts. | 06:39:58 | |
* Un-necroing BlendQuery (Hopefully, now that I have more time) Some new additions coming soon: - Mesh generation now happens directly in Blender, resulting in a huge performance boost. - All cadquery objects defined in a script (that arent prefixed with _ ) are output into the scene- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts. | 06:40:24 | |
* Un-necroing BlendQuery (Hopefully, now that I have more time) Some new additions coming soon: - Mesh generation now happens directly in Blender, resulting in a huge performance boost. - All CadQuery objects defined in a script (that aren't prefixed with _ ) are output into the scene- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts. | 06:41:10 | |
* Un-necroing BlendQuery (Hopefully, now that I have more time) Some new additions coming soon: - Mesh generation now happens directly in Blender, resulting in a huge performance boost - All CadQuery objects defined in a script (that aren't prefixed with _ ) are output into the scene- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts. | 06:41:22 | |
* Un-necroing BlendQuery (Hopefully, now that I have more time) Some new additions coming soon: - Mesh generation now happens directly in Blender, resulting in a huge performance boost - All CadQuery objects defined in a script (that aren't prefixed with _ ) are output into the scene- Attributes/properties can now be exposed to the UI in a similar fashion, allowing for configuration of generic scripts | 06:41:24 |