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1 Aug 2021
@_discord_649878805212823552:t2bot.ioGValiente#0899 I guess I'm not good enough to be able to use other's engines 😅 12:26:37
@_discord_649878805212823552:t2bot.ioGValiente#0899 Better perf than godot? 12:27:00
@_discord_649878805212823552:t2bot.ioGValiente#0899 Can you use c/c++ with godot? 12:27:18
@_discord_328067605585985537:t2bot.ioterminalmax#6671 joined the room.12:27:30
@_discord_328067605585985537:t2bot.ioterminalmax#6671 yeah 12:27:30
@_discord_649878805212823552:t2bot.ioGValiente#0899 What uses godot for scripting? 12:27:34
@_discord_298160769319829517:t2bot.iohippydave#5542 It has its own GDscript language which is built-in and designed for the engine, but you can use other languages, apparently using c/c++ means connecting that compiler up to run externally, which sounds more complicated, but can get you better performance than gdscript in the end 12:29:07
@_discord_298160769319829517:t2bot.iohippydave#5542
Performance wise Defold r*pes Godot. Godot has bad performance unless you code natively in C++ which is not a good idea as a beginner and there is no easy way to export your games doing it that way. But for most games it would do well enough.
12:29:46
@_discord_298160769319829517:t2bot.iohippydave#5542 This is some random's opinion from quora.com fwiw 12:30:24
@_discord_298160769319829517:t2bot.iohippydave#5542 This looks a bit more informative https://www.bayustudio.com/en/godot-vs-defold-which-one-is-better-for-me/ 12:31:28
@_discord_235036528164864001:t2bot.iopmprog#4139 You can also use C# with Godot now too 12:34:56
@_discord_298160769319829517:t2bot.iohippydave#5542 True 12:46:10
@_discord_298160769319829517:t2bot.iohippydave#5542 The game I'm looking to port was originally written with lua for pico-8, so that might help with Defold 12:46:28
@_discord_310547428266868738:t2bot.ioblaise rascal#5124 it's definitely possible! godot's performance has improved a lot, but i think it still lags behind other engines. to me, the "killer" features of godot are its ease of use and robust community (which contributes not just tutorials but tons of plugins as well) 13:48:35
@_discord_310547428266868738:t2bot.ioblaise rascal#5124 godot's ease of use really can't be overstated. check out a screenshot of its built-in tilemap editor: 13:50:51
@_discord_310547428266868738:t2bot.ioblaise rascal#5124 https://i.ytimg.com/vi/M3sFSJlvCiE/maxresdefault.jpg 13:51:44
@_discord_310547428266868738:t2bot.ioblaise rascal#5124 (yes, it supports isometric tilemaps just fine) 13:53:12
@_discord_310547428266868738:t2bot.ioblaise rascal#5124 and check out its built-in animation editor. i LOVE this feature 13:53:34
@_discord_310547428266868738:t2bot.ioblaise rascal#5124 https://godotengine.org/storage/app/uploads/public/5b1/961/771/5b1961771e56d290557236.png 13:53:36
@_discord_310547428266868738:t2bot.ioblaise rascal#5124 not only can animations define what tile is active for a particular sprite and for how long, but they can control other variables like size and location, and they can even call functions. (like in that example, whenever the "taken" animation is played, it will instruct a sound to play as well) 13:57:12
@_discord_310547428266868738:t2bot.ioblaise rascal#5124 * not only can animations define what tile is active for a particular sprite and for how long, but they can control other variables like size and location, and they can even call functions. (like in that example, whenever the "taken" animation is played, it will instruct a sound to play as well) 14:02:51
@_discord_298160769319829517:t2bot.iohippydave#5542 Godot does seem to have more nice features. The simplicity of Defold might have its advantages for certain projects. The stuff I'm likely to be making isn't going to be massively performance-heavy anyway I guess 14:04:07
@_discord_235036528164864001:t2bot.iopmprog#4139 I guess if you're in tune with 'game engines'. When i've opened Unity and Godot, I've stared blankly at the screen before closing and going back to writing code.
I did tell myself to si to and learn Godot at some point, but it hasn't happened yet
15:31:22
@_discord_264259746176040960:t2bot.ioDark Fox joined the room.16:30:12
@_discord_319248799790923777:t2bot.iocamthesaxman#1996 There's such a big learning curve. 17:13:33
@_discord_90614688374624256:t2bot.ioexelotl#9183 howdy! 19:05:29
2 Aug 2021
@_discord_338203565593985025:t2bot.ioStevesiphon joined the room.01:56:33
@_discord_193665725834067968:t2bot.ioIsaacPaul#6720 Honestly, I've also been reading about Godot performance issues and people switching.

Idk my biggest problem with it is I was reading the docs and saw that to make an http request you create a node in the scene graph. Sure I get that requests are typically tied to contexts such as screens (help screen, title screen) but It just seemed really weird. I assumed there was more weird stuff than decided to drop it
02:06:58
@_discord_196459713586528256:t2bot.ioPinoBatch#1742 Is it because HTTP hooks into the event loop, which uses the scene graph as its root? 02:13:03
@_discord_193665725834067968:t2bot.ioIsaacPaul#6720 That does makes sense.. but it also sounds kinda lazy 02:14:20

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