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Wayland with Godot

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9 Apr 2019
@wmww:matrix.orgsophie You still have is_unix_or_server_arm, which might be misleading because Mac is a Unix but not included 16:08:52
@wmww:matrix.orgsophieget_name() returns the string "Linux/BSD". This obviosly looks nicer, but I would keep it just "LinuxBSD". If anyone tries to check it programaticlly they might forget the slash.16:10:35
@wmww:matrix.orgsophie ddevault: If you want to rebase my PR on top of your stuff you can. I anticipate it will be quite a bit of work. I'll get started when I get off work (5hrs or so), so let me know if you do anything before then. 16:16:54
@ddevault:matrix.orgddevaultwmww: ack on all counts16:23:48
@ddevault:matrix.orgddevaulteating lunch now but I'll probably get in and start on rebasing your patch16:24:00
@ddevault:matrix.orgddevaultwmww: rebased: https://github.com/status-im/godot/tree/display-abstraction-rebase18:55:10
@ddevault:matrix.orgddevaultalso rebased against upstream master to deal with that merge conflict18:55:23
@wmww:matrix.orgsophieNice. just grabbed it and making a few tweeks before I use it to update my PR22:11:11
@wmww:matrix.orgsophie ddevault: I made a few fixes to your rename branch: https://github.com/wmww/godot/commits/generic_unix 23:17:01
@ddevault:matrix.orgddevaultthanks, let me cherry pick these23:17:30
@wmww:matrix.orgsophieTo be clear, I'm considering myself to have the mutex lock back on the display abstraction stuff. Since we're editing the same commits over and over we can't combine changes if you do anything to that now.23:18:14
@ddevault:matrix.orgddevaultupdated the display-abstraction-rebase branch as well23:18:25
@wmww:matrix.orgsophieWill do23:18:34
@ddevault:matrix.orgddevaultoh, I figured you could just rebase/cherry-pick in whatever you need23:18:43
@ddevault:matrix.orgddevaultbut yeah, do your thing23:18:51
@ddevault:matrix.orgddevaultI'm done working for today23:18:55
@wmww:matrix.orgsophieI can rebase on anything and cherry-pick anything. What I mean is if you amend "Split display code out of OS class" at the same time I do, it will be a hell of a job to merge the two amends to the same commit.23:20:30
@ddevault:matrix.orgddevaultack23:20:51
10 Apr 2019
@wmww:matrix.orgsophie ddevault: I fixed the compatibility thing they're talking about (and a comment that seems to have gotten erroneously reverted to a previous state): https://github.com/wmww/godot/commits/generic_unix 13:32:50
@ddevault:matrix.orgddevaultmorning wmww13:36:56
@ddevault:matrix.orgddevaultthanks13:36:57
@wmww:matrix.orgsophieAlso talked to hpvb again. just now. He has some issues with the current state of my big PR, but says it gets some work out of the way. He plans to build on top of it and I offered my help.13:43:37
@wmww:matrix.orgsophie ddevault: Are you in the Godot engine IRC? it's #godotengine-devel on Freenode 13:50:15
@ddevault:matrix.orgddevaultyes13:50:24
@wmww:matrix.orgsophiekk, just wondering13:50:41
12 Apr 2019
@toger5:matrix.orgTimo K. ddevault: 08:41:48
@toger5:matrix.orgTimo K.I have issues running the wayland branch08:42:04
@toger5:matrix.orgTimo K.(put a comment in the pr you made)08:42:26
13 Apr 2019
@toger5:matrix.orgTimo K. ddevault: any idea what the issue i have are caused by? 00:53:22
16 Apr 2019
@ddevault:matrix.orgddevault toger5: yes 13:23:51

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