8 Mar 2020 |
Timo K. | just as a heads up. Reduz has implemented the display os abstraction recently. So this can finally be tackeled | 12:32:16 |
sophie | Thanks for remembering this group! The display abstraction still isn't merged into master, right? | 12:33:11 |
Timo K. | Yes. | 12:34:31 |
10 Mar 2020 |
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22 Mar 2020 |
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26 Mar 2020 |
sophie | The Godot display abstraction is now merged! https://github.com/godotengine/godot/pull/37317# | 17:05:11 |
8 Jun 2020 |
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19 Jul 2020 |
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25 Sep 2020 |
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29 Sep 2020 |
Timo K. | Is there anyone working on the Wayland port at the moment?
| 11:42:59 |
Timo K. | All the groundwork should be done by now right?
It would be just a matter of taking ddevault 's PR and copy pasting the things to the right location. | 11:44:12 |
sophie | I don't think we even need that any more, do we? | 17:04:02 |
sophie | I'm currently working on other things. If I was going to do it, it would probably be in the context of Stardust (an XR project https://twitter.com/technobaboo is building) | 17:05:35 |