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24 Apr 2021
@_discord_154335510020620288:t2bot.ioJoel Think I'm gonna come up with one of my own 17:49:26
@_discord_154335510020620288:t2bot.ioJoel Oh yeah, I was supposed to fix that damn normal map. 17:49:44
@_discord_525500285620322345:t2bot.ioProtoThad#9937 Someday I want to make a bunch of zombie models to have a mode where you fight waves of brain eaters... but robots are frankly easier. 17:56:06
@_discord_165525797589745664:t2bot.ioDANZIG GUMAN, Esq. We have a mode like that already 17:57:27
@_discord_154335510020620288:t2bot.ioJoel Easiest way would be to take a pre-made human model and modify it to look decayed. 17:57:45
@_discord_525500285620322345:t2bot.ioProtoThad#9937 Yeah... that would be the route I would go. Maybe have one with the lower half missing that pulls itself around on hands... that would take a bit of work to animate. 17:58:42
25 Apr 2021
@_discord_186673302385721345:t2bot.ioRetrorage joined the room.02:42:50
@_discord_189189124194959361:t2bot.ioQuin#6733 if you want to make enemies, just do it and I'll add them in 03:07:22
@_discord_189189124194959361:t2bot.ioQuin#6733 eventually I actually want to move it out from being hard coded into scripts or something 03:07:46
@_discord_189189124194959361:t2bot.ioQuin#6733 but even now, adding an enemy is fairly trivial for me to do 03:08:24
@_discord_189189124194959361:t2bot.ioQuin#6733 adding the roller only took me an hour or so, including the time to add the unique parts 03:08:45
@_discord_189189124194959361:t2bot.ioQuin#6733 ProtoThad all the functionality for a basic campaign is still in the codebase for RE, all that's missing is the dedicated game mode for it 03:09:41
@_discord_189189124194959361:t2bot.ioQuin#6733 what I found from the early tests though, is that using normal multiplayer player setups doesn't really work 03:10:33
@_discord_189189124194959361:t2bot.ioQuin#6733 the problem being that the player was just way too damn powerful, especially with the parkour 03:10:48
@_discord_189189124194959361:t2bot.ioQuin#6733 this is probably mitigated somewhat now that ammo is limited 03:11:05
@_discord_189189124194959361:t2bot.ioQuin#6733 what I'm really waiting for is someone truly interested and talented enough to work on it 03:12:06
@_discord_189189124194959361:t2bot.ioQuin#6733 most people spend months just trying to write a story and then fade away 03:12:31
@_discord_189189124194959361:t2bot.ioQuin#6733 if it's going to work at all it needs to be arcade-y action 03:12:44
@_discord_189189124194959361:t2bot.ioQuin#6733 story is inconsequential and really needs to be fleshed out AFTER you get the mechanics right 03:13:07
@_discord_189189124194959361:t2bot.ioQuin#6733 but I've spent quite a considerable amount of effort ensuring that everything works online, unlike in sauer where lots of stuff is SP only 03:15:31
@_discord_189189124194959361:t2bot.ioQuin#6733 so co-op campaigns is entirely do-able 03:15:43
@_discord_189189124194959361:t2bot.ioQuin#6733 you'll get much more replay value from being able to do it with other players 03:16:38
@_discord_189189124194959361:t2bot.ioQuin#6733 especially if you randomise elements using triggerids 03:16:46
@_discord_275274268286386176:t2bot.iosnipergoth.#0 I forgot you made the roller in only one hour lol 04:22:15
@_discord_275274268286386176:t2bot.iosnipergoth.#0 When you get inspired to do things, oh boy. 04:22:27
@_discord_189189124194959361:t2bot.ioQuin#6733 yeah 10:05:30
@_discord_189189124194959361:t2bot.ioQuin#6733 my brother was saying the same sort of thing about me landscaping the property 10:05:50
@_discord_189189124194959361:t2bot.ioQuin#6733 "Never thought you'd be the type to do heavy labour for something like this" 10:06:07
@_discord_189189124194959361:t2bot.ioQuin#6733 I'll do anything I have to in order to achieve my goals 10:06:29
@_discord_525500285620322345:t2bot.ioProtoThad#9937 I should clarify that my interest is less about any specific single player game and more about refining the underlying engine to make creation of those games easier. I've long thought the in-game cooperative editing feature in the cube2 engine deserved a wider audience. I think it taps into the same sort of fun that makes Minecraft so popular. My long term goal is to create an API that wraps the engine and makes the creation of entire new games easier. Tools like my recent terrain hack are serving that same goal. Along with a single player mode, I envision adding more editing tools and an A.I. plug-in system. 13:07:57

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