Quin#6733 | douuuuuu
GFVAR(IDF_GAMEMOD, 0, movespeed, FVAR_NONZERO, 1.f, FVAR_MAX); // speed
GFVAR(IDF_GAMEMOD, 0, moveslow, 0, 0.5f, FVAR_MAX); // threshold for running
GFVAR(IDF_GAMEMOD, 0, movecrawl, 0, 0.6f, FVAR_MAX); // crawl modifier
GFVAR(IDF_GAMEMOD, 0, moverun, FVAR_NONZERO, 1.3f, FVAR_MAX); // running modifier
GFVAR(IDF_GAMEMOD, 0, movestraight, FVAR_NONZERO, 1.2f, FVAR_MAX); // non-strafe modifier
GFVAR(IDF_GAMEMOD, 0, movestrafe, FVAR_NONZERO, 1, FVAR_MAX); // strafe modifier
GFVAR(IDF_GAMEMOD, 0, moveinair, FVAR_NONZERO, 0.75f, FVAR_MAX); // in-air modifier
GFVAR(IDF_GAMEMOD, 0, movestepup, FVAR_NONZERO, 0.95f, FVAR_MAX); // step-up modifier
GFVAR(IDF_GAMEMOD, 0, movestepdown, FVAR_NONZERO, 1.15f, FVAR_MAX); // step-down modifier | 11:28:00 |