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discord-driver-vive-and-index

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Bridged room for #driver-vive-and-index on the Monado discord8 Servers

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19 Oct 2022
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 godot also does not seem to get controller position or inputs 18:15:55
@_discord_316553438186045441:t2bot.ioCrispyPin#1149Download monado_output.log18:20:28
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 and here is monados output from just launching it 18:20:28
@_discord_327910780861284362:t2bot.iohaagch#5957 mhm looks all normal 18:25:23
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 i set my gpu to vr mode and tried again, the controllers now have rotation tracking and a position different than the origin but arent moving. button inputs now also work
rendering is still broken in the headset though
18:30:26
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 the controller behaviour is probably a coincidence 18:30:47
@_discord_374165399438360596:t2bot.ioFiL0S0V joined the room.18:31:33
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 * the controller behaviour is a coincidence, i don't know why they didnt work the first try 18:31:42
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 may be relevant: I had basically the same rendering problem with MCXR running with SteamVR 18:41:28
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 * may be relevant: I had basically the same rendering problem with MCXR (the minecraft openXR mod) running with SteamVR 18:42:28
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 i know this worked in june, but havent used anything opengl in vr since 19:18:54
@_discord_316553438186045441:t2bot.ioCrispyPin#1149
OpenXR Runtime only supports OpenGL version 4.5 - 4.6!
is this normal
19:24:36
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 i get it for steamvr too 19:24:57
@_discord_869640430185242715:t2bot.ioJakob Bornecrantz#6482 You are using OpenGL ES for some reason 19:26:18
@_discord_869640430185242715:t2bot.ioJakob Bornecrantz#6482 haagch How is Godot integrating with Monado? 19:27:06
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 yes is that not what godot is supposed to do? 19:34:11
@_discord_869640430185242715:t2bot.ioJakob Bornecrantz#6482 I'm not sure 19:34:13
@_discord_327910780861284362:t2bot.iohaagch#5957 godot is using opengl es over glx apparently. we get the glx context and xlib window directly from the godot engine 19:42:25
@_discord_327910780861284362:t2bot.iohaagch#5957unknown.png
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19:47:52
@_discord_327910780861284362:t2bot.iohaagch#5957 latest godot_openxr git with 3.5.1.stable.arch_linux works for me at least 19:47:52
@_discord_327910780861284362:t2bot.iohaagch#5957 good demo for how we need to adjust the hand vs controller pose 19:48:16
@_discord_327910780861284362:t2bot.iohaagch#5957unknown.png
Download unknown.png
19:50:07
@_discord_327910780861284362:t2bot.iohaagch#5957 * latest godot_openxr git with godot 3.5.1.stable.arch_linux works for me at least 19:51:05
@_discord_559452925974413387:t2bot.iopblack#8962 joined the room.19:52:12
@_discord_559452925974413387:t2bot.iopblack#8962 godot creates a context with forward compatibility enabled - so they get modern features the driver supports, but the version of the context requested will correspond to the minimum level godot itself supports - possibly this is why version checks arent making sense? 19:52:13
@_discord_327910780861284362:t2bot.iohaagch#5957 to answer the question: yes, the OpenGL version check is mostly meaningless. maybe we should just say 1.0 to 4.6 in monado, or do we know of something that definitely won't work? 19:58:23
@_discord_327910780861284362:t2bot.iohaagch#5957 does anyone want to write an opengl 1.0 openxr example? 🙂 20:01:01
@_discord_506589700094689290:t2bot.ioWyrmSpear joined the room.20:19:17
@_discord_327910780861284362:t2bot.iohaagch#5957 OpenXR Using OpenGL version:
OpenXR Using OpenGL renderer:
20:23:16
@_discord_327910780861284362:t2bot.iohaagch#5957 * actually not everything normal
OpenXR Using OpenGL version:
OpenXR Using OpenGL renderer:

here it says
OpenXR Using OpenGL version: 4.6 (Compatibility Profile) Mesa 22.3.0-devel (git-09ae2c4fee)
OpenXR Using OpenGL renderer: AMD Radeon RX 6900 XT (navi21, LLVM 16.0.0, DRM 3.48, 6.0.1-zen2-1-zen)
20:23:54

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