19 Oct 2022 |
CrispyPin#1149 | hmm | 20:25:28 |
CrispyPin#1149 | i have Mesa 22.2.1, not a bleeding edge version | 20:25:53 |
| rahuls10 joined the room. | 20:27:39 |
haagch#5957 | hmm that's just supposed to use the current opengl context from godot and has been there forever | 20:29:09 |
haagch#5957 | btw if you use up to date monado from git you don't get that message https://gitlab.freedesktop.org/monado/monado/-/commit/dc470ca6fe01a4fb6d433d05a3a3b6d71496257c | 20:52:58 |
haagch#5957 | anyway I'd suggest compiling and trying if https://gitlab.freedesktop.org/monado/demos/openxr-simple-example runs and if not there's gotta be something wrong with your opengl setup, but I don't have any idea now | 20:56:43 |
20 Oct 2022 |
| kk1bbles joined the room. | 00:09:55 |
CrispyPin#1149 | will do tonight | 06:40:32 |
CrispyPin#1149 | * will do tonight (CET) | 06:40:44 |
| Lyuma#0781 joined the room. | 08:47:38 |
Lyuma#0781 | Is there a reason that it is restricted to 3.0.0? (Is that OpenGL version or ES version?) | 08:47:39 |
Lyuma#0781 | Many Godot developers use GLES2 so that they can ship the same game to mobile and WebGL1 which was required for iOS until recently | 08:48:11 |
Lyuma#0781 | You can't switch a Godot GLES2 project to GLES3 in all cases because they use different renderers and one is gamma while the other is linear + HDR | 08:48:55 |
Lyuma#0781 | many Godot Quest games are shipped on GLES2 for that reason, even though quest is entirely capable of ES3 | 08:49:44 |
haagch#5957 | no, I suspect that opengl applications with pretty much any opengl version will work as long as the driver itself can support it | 11:08:34 |
haagch#5957 | and I tried the latest godot_openxr git with both gles2 and gles3 and they both still work on radeonsi+radv | 11:12:00 |
| Star joined the room. | 16:40:17 |
| Cloudwalk joined the room. | 16:49:48 |
CrispyPin#1149 | it does not run: | 17:31:10 |
CrispyPin#1149 | Download simple_openxr_output.log | 17:32:09 |
CrispyPin#1149 | i compiled monado-git from the aur just now | 17:32:51 |
Jakob Bornecrantz#6482 | That's not Monado, that's SteamVR | 17:34:46 |
CrispyPin#1149 | i still get that message | 17:35:26 |
CrispyPin#1149 | oh of course | 17:35:46 |
CrispyPin#1149 | steamvr is set as the system default | 17:36:06 |
CrispyPin#1149 | how do i change that | 17:36:17 |
CrispyPin#1149 | to be clear, in godot im explicitly selecting monado | 17:36:53 |
haagch#5957 | ln -sf /usr/share/openxr/1/openxr_monado.json ~/.config/openxr/1/active_runtime.json | 17:37:07 |
| Kristen joined the room. | 17:37:47 |
CrispyPin#1149 | thanks | 17:37:53 |