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discord-driver-vive-and-index

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19 Oct 2022
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 hmm 20:25:28
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 i have Mesa 22.2.1, not a bleeding edge version 20:25:53
@_discord_956221812977569802:t2bot.iorahuls10 joined the room.20:27:39
@_discord_327910780861284362:t2bot.iohaagch#5957 hmm that's just supposed to use the current opengl context from godot and has been there forever 20:29:09
@_discord_327910780861284362:t2bot.iohaagch#5957 btw if you use up to date monado from git you don't get that message https://gitlab.freedesktop.org/monado/monado/-/commit/dc470ca6fe01a4fb6d433d05a3a3b6d71496257c 20:52:58
@_discord_327910780861284362:t2bot.iohaagch#5957 anyway I'd suggest compiling and trying if https://gitlab.freedesktop.org/monado/demos/openxr-simple-example runs and if not there's gotta be something wrong with your opengl setup, but I don't have any idea now 20:56:43
20 Oct 2022
@_discord_138731213828390912:t2bot.iokk1bbles joined the room.00:09:55
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 will do tonight 06:40:32
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 * will do tonight (CET) 06:40:44
@_discord_293462873508937728:t2bot.ioLyuma#0781 joined the room.08:47:38
@_discord_293462873508937728:t2bot.ioLyuma#0781 Is there a reason that it is restricted to 3.0.0? (Is that OpenGL version or ES version?) 08:47:39
@_discord_293462873508937728:t2bot.ioLyuma#0781 Many Godot developers use GLES2 so that they can ship the same game to mobile and WebGL1 which was required for iOS until recently 08:48:11
@_discord_293462873508937728:t2bot.ioLyuma#0781 You can't switch a Godot GLES2 project to GLES3 in all cases because they use different renderers and one is gamma while the other is linear + HDR 08:48:55
@_discord_293462873508937728:t2bot.ioLyuma#0781 many Godot Quest games are shipped on GLES2 for that reason, even though quest is entirely capable of ES3 08:49:44
@_discord_327910780861284362:t2bot.iohaagch#5957 no, I suspect that opengl applications with pretty much any opengl version will work as long as the driver itself can support it 11:08:34
@_discord_327910780861284362:t2bot.iohaagch#5957 and I tried the latest godot_openxr git with both gles2 and gles3 and they both still work on radeonsi+radv 11:12:00
@_discord_1019114566036238376:t2bot.ioStar joined the room.16:40:17
@cloudwalk:matrix.orgCloudwalk joined the room.16:49:48
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 it does not run: 17:31:10
@_discord_316553438186045441:t2bot.ioCrispyPin#1149Download simple_openxr_output.log17:32:09
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 i compiled monado-git from the aur just now 17:32:51
@_discord_869640430185242715:t2bot.ioJakob Bornecrantz#6482 That's not Monado, that's SteamVR 17:34:46
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 i still get that message 17:35:26
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 oh of course 17:35:46
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 steamvr is set as the system default 17:36:06
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 how do i change that 17:36:17
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 to be clear, in godot im explicitly selecting monado 17:36:53
@_discord_327910780861284362:t2bot.iohaagch#5957 ln -sf /usr/share/openxr/1/openxr_monado.json ~/.config/openxr/1/active_runtime.json 17:37:07
@_discord_902601243317374976:t2bot.ioKristen joined the room.17:37:47
@_discord_316553438186045441:t2bot.ioCrispyPin#1149 thanks 17:37:53

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