24 Jul 2023 |
Taniquetil | do you have a background layer | 23:54:05 |
Taniquetil | if so delete it | 23:54:09 |
Taniquetil | your image needs alpha transparency so no background | 23:54:19 |
dadandnatalia#0 | I did attempt that and the result were very odd. (No transparency, black/white areas flipped lol) I'm not very familiar with GIMP. I'll look around a bit more | 23:56:03 |
dadandnatalia#0 | * I did attempt that and the result were very odd. (No transparency, black/white areas flipped lol) I'm not very familiar with GIMP. I'll look around a bit more into the alpha transparency. | 23:56:23 |
25 Jul 2023 |
kynesifnar | On the texture side of things, make sure you have a material for the flat part which has been set up for Morrowind. Which is to say, be certain that you are using the "create Morrowind shader" button from the plugin. | 00:00:00 |
kynesifnar | * On the modeling side of things, make sure you have a material for the flat part which has been set up for Morrowind. Which is to say, be certain that you are using the "create Morrowind shader" button from the plugin. | 00:00:09 |
dadandnatalia#0 | I'm getting hung up on a few things here. My texture is transparent in GIMP but not in blender and I have NO CLUE why. I did not/do not know about the create Morrowind shader button. | 00:10:13 |
kynesifnar | You absolutely have to. | 00:10:34 |
dadandnatalia#0 | Where can I find it? | 00:10:53 |
kynesifnar | Just in the material properties. To the right of the viewport by default. | 00:11:19 |
dadandnatalia#0 | Found it. | 00:12:10 |
kynesifnar | Great | 00:12:16 |
kynesifnar | You also have to go into the settings and set the material to use either alpha blend or alpha clip. Blend allows for the texture to be partially transparent. Clip is full opacity or full transparency. | 00:13:21 |
dadandnatalia#0 | I am familiar with that. | 00:13:40 |
kynesifnar | Good | 00:13:43 |
dadandnatalia#0 | Download image.png | 00:14:22 |
dadandnatalia#0 | How do i get my texture in this equation? | 00:14:30 |
kynesifnar | I'm afraid that I have never worked with nodes. I always just have the texture saved as a file, which is loaded as the base texture in the material properties. | 00:17:19 |
dadandnatalia#0 | Are texture files still required to be .dds? | 00:18:37 |
kynesifnar | To work in-game, yes. But in Blender you can have them in any format. | 00:19:32 |
kynesifnar | * To work in-game, yes. (TGA and another format which I can't remember can also work in-game, but DDS is the standard) But in Blender you can have them in any format. | 00:20:52 |
dadandnatalia#0 | Upon loading my .dds into the base texture, the plane goes from blank to invisible. This is where my experience with texturing runs out I think. There are a few things that I will need to learn but I don't really want to just keep asking questions 1 by 1 as i run into issues | 00:21:44 |
kynesifnar | Have you adjusted the alpha clip threshold? | 00:22:24 |
dadandnatalia#0 | I actually had it on alpha blend... | 00:23:05 |
dadandnatalia#0 | Alpha clip has the same results though lol | 00:23:12 |
dadandnatalia#0 | Download image.png | 00:24:32 |
dadandnatalia#0 | This is my "texture" | 00:24:33 |
dadandnatalia#0 | Alpha is enabled | 00:24:39 |
dadandnatalia#0 | Perhaps you can recommend a tutorial or something for me to look in to. I just need a starting point and I can usually unravel the rest. | 00:25:17 |