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12 Jan 2024
@_discord_127678330722844672:t2bot.iozackhasacat Kinda 06:27:46
@_discord_656242784050741248:t2bot.ioS3ctor How are the objects chosen? 06:28:03
@_discord_127678330722844672:t2bot.iozackhasacat I’ll make it as capable as the mwse version before release 06:28:06
@_discord_656242784050741248:t2bot.ioS3ctor Is it just when you activate them? 06:28:12
@_discord_127678330722844672:t2bot.iozackhasacat What objects? 06:28:20
@_discord_656242784050741248:t2bot.ioS3ctor which books are opened 06:28:30
@_discord_127678330722844672:t2bot.iozackhasacatimage.png
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06:29:15
@_discord_127678330722844672:t2bot.iozackhasacat It replaces all books with a model with both open and closed models 06:29:15
@_discord_127678330722844672:t2bot.iozackhasacat And mwse(and now openmw) can select which node to render 06:29:32
@_discord_127678330722844672:t2bot.iozackhasacat it defaults to what it originally was 06:29:55
@_discord_414058251299192832:t2bot.iowazabear ok, back to the salt mines 06:30:36
@_discord_656242784050741248:t2bot.ioS3ctor Right, I got that, but when does it actually switch 06:31:41
@_discord_127678330722844672:t2bot.iozackhasacat When you look at it and press B(or whatever key is bound) 06:31:59
@_discord_656242784050741248:t2bot.ioS3ctor Nice! 06:32:13
@_discord_414058251299192832:t2bot.iowazabear (repost of gitlab comment)

Does anyone have any hints for dealing with statics + active grid object paging? We have access to the base node of a game object, but this will be null when paged (pretty common).
In fact, it's the same issue as this:
#7580
Starting to see a pattern of this issue as we start dealing with rendering.
15:30:14
@_discord_777709614329757696_=45xpandor:t2bot.ioExpandor#0000 https://gitlab.com/OpenMW/openmw/-/issues/7580obj:getBoundingBox() works incorrectly for rats” (opened) 15:30:16
@_discord_127678330722844672:t2bot.iozackhasacat Can you push this? 17:33:04
@_discord_127678330722844672:t2bot.iozackhasacat urm (uramer) Can you review !3623?

I know you did give some feedback: https://discord.com/channels/260439894298460160/260443767482482688/1182454965369835601

But I'd appreciate some steps to follow, or just repeat what you said in the MR
17:57:26
@_discord_648127597397409793:t2bot.ioQuote urm

I feel like it should be a part of a larger API / dehardcoding
We'll have other ways to control the UI cursor, such as VR logic. The cursor itself really needs dehardcoding...

Linked by @​zackhasacat from #development

17:57:27
@_discord_102182125494636544:t2bot.iourm (uramer) Done 18:14:05
@_discord_127678330722844672:t2bot.iozackhasacat Thanks, hopefully can do the needful this weekend 18:15:40
@_discord_102182125494636544:t2bot.iourm (uramer) Even the first step is kinda blocked by the menu context 😦 18:17:00
@_discord_127678330722844672:t2bot.iozackhasacat Is UI not going to be able to be used by player scripts anymore? 18:18:03
@_discord_102182125494636544:t2bot.iourm (uramer) It is. But I think pointer deharcoding should happen in menu scripts. Unless we want to do in both, and have two "separate pointers" for menu and player contexts 🤔 But that's probably silly 18:19:41
@_discord_102182125494636544:t2bot.iourm (uramer) * It is usable by player scripts. But I think pointer deharcoding should happen in menu scripts. Unless we want to do in both, and have two "separate pointers" for menu and player contexts 🤔 But that's probably silly 18:19:51
@_discord_127678330722844672:t2bot.iozackhasacat Do you think the main menu MR will be merged in the next few weeks? 18:20:01
@_discord_127678330722844672:t2bot.iozackhasacat On the upside, if we take long enough I can make the Controller mod a modathon mod(again) 18:20:18
@_discord_102182125494636544:t2bot.iourm (uramer) I would hope to get it merged next week. There is only one major problem I'm aware of 18:21:15
@_discord_102182125494636544:t2bot.iourm (uramer) On the upside, you could maybe even fully dehardcode controller pointer interactions, and make it possible to disable them. I'm sure that'd be useful for a controller UI mod 18:21:44
@_discord_127678330722844672:t2bot.iozackhasacat It'd work right now for interacting with world objects, but we'd have to add a lot for it to work with menus 18:24:38

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