2 Jun 2023 |
Dexter | "a cave" that doesn't disprove my theory. 😄 | 22:53:13 |
Dexter | it was luck that you stumbled upon one of the handful of places which were set to a higher difficulty. | 22:54:08 |
Dexter | enough for anecdotes of "level scaling not so bad". | 22:55:16 |
CMAugust#6575 | No really, the scaling worked where it counts. | 22:59:16 |
AnyOldName3#5223 | When I first started playing Skyrim, possibly like a day or two after buying it, I went into a cave with Falmer in it that I'd just stumbled upon, spent quite a while trying to make progress without dying to the first or second enemy, and had to give up. I remembered that cave's location for a long time, and came back to it once I was stronger. It was a more reasonable challenge then - not a total cakewalk, but also no longer impossible - and I pressed through until I think I got into Blackreach for the first time. That was good scaling. | 22:59:37 |
CMAugust#6575 | Leveled artifacts etc were not an issue post-Oblivion. | 22:59:38 |
CMAugust#6575 | Skyrim also has a thing where it will remember what level you entered the dungeon at, and keep it at that level until you clear it. That means you do indeed experience that feeling of growth if you return to it after leveling some more. | 23:01:31 |
tauin | falmer where used well | 23:01:50 |
tauin | * falmer were used well | 23:01:53 |
tauin | i wouldnt say that, forts and such are generally pretty samey, but caves and such usually are tiered in a way (bandits, forsworn, vampires, falmer etc) | 23:04:18 |
tauin | i would that it could happen more, but i think thats more of an issue with the player character just getting too powerful to the point where you dont really feel the level scaling as much as you would on lower levels. | 23:05:45 |
tauin | * i would agree that it could happen more, but i think thats more of an issue with the player character just getting too powerful to the point where you dont really feel the level scaling as much as you would on lower levels. | 23:05:53 |
Dexter | https://i.redd.it/7pkjmpendzd01.png | 23:07:52 |
Dexter | what are the chances? | 23:08:53 |
Dexter | note: the rest is 1:1 level scaling. | 23:09:14 |
Dexter | maybe if you use a mod that slows down leveling, and caps it 🤔 it could have been more useful. | 23:10:02 |
CMAugust#6575 | Bethesda deliberately lowballs the level requirements in their games, including Morrowind, where the max level for most NPCs was 20. I'm not surprised by the numbers here. | 23:12:00 |
Dexter | I would say 75% of the time, you will be equal or higher level already once you stumbled these locations. | 23:12:28 |
tauin | and you can see how they level requirements go up in forsworn areas | 23:12:31 |
tauin | * and you can see how the level requirements go up in forsworn areas | 23:15:32 |
3 Jun 2023 |
Abdu | Bruh, Terrain texture tiling is an issue even in Skyrim, and I don't want to hear none of that stuff about how it's "deals" with tiling... | 00:12:56 |
Abdu | (Because it doesn't). | 00:13:09 |
CMAugust#6575 | The LODs mix things up a bit so the tiling is less noticeable, which is something OpenMW can deal with as well. | 00:28:46 |
Abdu | * Bruh, Terrain texture tiling is an issue even in Skyrim, and I don't want to hear none of that stuff about how it "deals" with tiling... | 01:12:29 |
sanchezman | >cries in Old World Blues level scaling After a certain point, those Y-17 trauma harnesses become bullet sponges. | 01:14:16 |
Phoenix Rime | I'll add an offtopic about leveling. In The Witcher 3, it is well done. Creatures level up, but don't transform. I tried to do it in my atronach rebalance mod, it worked out pretty well. The combo approach to have the rat turn into a Horrible Evil Healthy Rat but not kill the gods at level 50 really adds to the fun of the game. | 01:15:49 |
wareya | this is why more games need to be like final fantasy 2 | 01:56:43 |
wareya | and start you off with a forced game over | 01:56:48 |
wareya | then plop you on the world map between base level area and endgame level area | 01:56:57 |
wareya | and not tell you which is which | 01:57:00 |