21 Sep 2024 |
rcman | In reply to @robustpatcher24:matrix.org Repo is privated. What PR or patch did it apply I will just compile myself I need to rebase my wine ge again anyway Oh, right. They didn't include the source code of the patch itself. Huh. | 14:56:14 |
rcman | According to the comments here at the bottom, this is the patch: https://bugs.winehq.org/attachment.cgi?id=76065 | 14:58:06 |
Church of EMacs | Perfect, thanks. I will give it a shot | 15:00:56 |
Church of EMacs | Interesting so it removes some validation checks for number of axes and direction flags? | 15:11:32 |
rcman | In reply to @robustpatcher24:matrix.org Interesting so it removes some validation checks for number of axes and direction flags? I don't know what it does, but people under this issue also confirm that it resolves the issue for them. | 16:15:15 |
Church of EMacs | It does, but my version of steaminput needed a change as I chose to compile wine ge 9.18 | 16:45:05 |
rcman | In reply to @robustpatcher24:matrix.org It does, but my version of steaminput needed a change as I chose to compile wine ge 9.18 Isn't that part of Steam, which is proprietary? Or what do you mean by 'my version'? | 18:50:53 |
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22 Sep 2024 |
Church of EMacs | Reverse engineered implementation of steamworks including steamworks functionality like steaminput etc... | 14:26:03 |
rcman | In reply to @robustpatcher24:matrix.org Reverse engineered implementation of steamworks including steamworks functionality like steaminput etc... That sounds pretty amazing. | 15:40:08 |
rcman | Again, I'm not very familiar with Steam Input (I think I've tried it once in Steam and that's it), but to me it looks like it can be used to create custom mappings like with AnimicroX, and maybe even more. | 15:44:51 |
rcman | And that certain games officially support the Steam Input API. (Whatever that means.) | 15:45:28 |
rcman | * Again, I'm not very familiar with Steam Input (I think I've tried it once in Steam and that's it), but to me it looks like it can be used to create custom mappings like with AntimicroX, and maybe even more. | 15:46:20 |
| Sofia (randomly dming for anything lewd = instant block) changed their display name from Nep Nep to Sofia. | 17:13:12 |
23 Sep 2024 |
Church of EMacs | Amazing... I guess... More or less a bunch of pasted code rewritten a few times based on my own ghidra findings | 14:41:23 |
Church of EMacs | Very hacky. But again so is a steam client that actually works when valve doesnt write the code | 14:42:00 |
24 Sep 2024 |
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26 Sep 2024 |
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28 Sep 2024 |
Noct | https://lists.archlinux.org/archives/list/arch-dev-public@lists.archlinux.org/thread/RIZSKIBDSLY4S5J2E2STNP5DH4XZGJMR/ | 04:54:39 |
Noct | W valve | 04:54:44 |
29 Sep 2024 |
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1 Oct 2024 |
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Noct | Ryujinx is gone from GitHub. Seems Nintendo either threatened or made the dev an offer he couldn’t refuse | 19:57:47 |
Noct | Didn’t see anything on GitHub/dmca so I don’t think it was that | 19:58:15 |
Creak | I think it was just a matter of time... | 20:06:13 |
Noct | Well if that’s the case I think it’s probable that a suitable fork pops up. From what I understand ryujinx didn’t ship any proprietary keys | 20:07:42 |
Noct | Although I guess it doesn’t matter when you have the weight of Nintendo bearing down on you | 20:08:41 |
Noct | I dislike Nintendo…… | 20:09:05 |
Creak | Yuzu didn't shop any proprietary keys either. I think Nintendo's attack was on the fact that they were gaining money thanks to their project. | 20:15:05 |
Creak | I don't know Ryujinx's business model though | 20:15:36 |