18 May 2022 |
ISSOtm | In reply to @_discord_217009514480795648:t2bot.io (re: the screenshot i posted in #showcase: don't mind the programmer art, i really need an actual pixel artist) Awesome nonetheless! | 07:10:49 |
| Otesunki#9535 changed their display name from 2pi42n2c-u23prcnwueyboycbwqpwbun#9535 to Otesunki#9535. | 08:03:18 |
| @californiatokens:matrix.org left the room. | 10:45:44 |
| @billykin:matrix.org joined the room. | 12:40:31 |
tbsp#0985 | DevEd Having recently been pondering "eyes on a shape" ideas this appeals to me 🙂 | 14:39:52 |
Marill | (you can get the gbcompo 2021 build of rebound here: https://deved.itch.io/rebound) | 14:40:43 |
tbsp#0985 | Already have it on hand, but thanks! 😄 | 14:40:54 |
tbsp#0985 | Oh yeah, the moving eyes add a lot over the compo version. Great job! | 14:41:39 |
Marill | btw if you don't have the latest version i'd highly recommend updating since some of the older builds have bugs of the "how the hell did i not catch that" variety | 14:42:19 |
tbsp#0985 | I suppose the eyes are still a part of the base player tiles, and not distinct sprites, right? Probably not worth decoupling those unless you add a lot of movement. | 14:42:36 |
Marill | I've considered that, could work but it would require a substantial rewrite of the player code | 14:43:57 |
tbsp#0985 | I'll bet! | 14:44:04 |
Marill | i've also considered some squash and stretch animations, but never got around to implementing them | 14:44:46 |
tbsp#0985 | Would probably look slick. | 14:45:27 |
Marill | fun fact: I originally wanted to fake squash/stretch animations with 8x8 sprites but then I ended up using 8x16 mode | 14:45:42 |
tbsp#0985 | Ha! | 14:45:56 |
tbsp#0985 | The allure of 8x16 is strong. | 14:46:08 |
Marill | right now implementing proper squash/stretch is basically impossible since the player sprites are restricted to 16x16 | 14:46:58 |
Marill | * right now implementing proper squash/stretch is basically impossible since the player sprites are restricted to 16x16, and Boink takes up the entirety of that | 14:47:51 |
tbsp#0985 | Ah, no funky metasprite action. Something I've managed to never actually bother using myself 😉 | 14:48:11 |
tbsp#0985 | I think partially because once I open up the floodgates of dynamic metasprites I'd need to bring in an artist to truly justify it. 😛 | 14:49:01 |
Marill | funny you should mention metasprites, I'm actually using metasprites in another project | 14:49:07 |
Marill |  Download unknown.png | 14:50:06 |
Marill | tl;dr remake of an amiga demo | 14:50:06 |
tbsp#0985 | Looks familiar 😉 | 14:50:33 |
Marill | graphics are copied to VRAM using HDMA, which I ended up backporting to Rebound for a huge speed boost | 14:50:43 |
Marill | yep it's Puggsy | 14:50:44 |
Marill | the final version will have better sprites for Puggsy and a non-placeholder background | 14:51:59 |
tbsp#0985 | Excellent. | 14:52:07 |
| @billykin:matrix.org left the room. | 16:39:49 |