!nEhHIyYMZKDQCNkilw:matrix.org

SimulaVR

216 Members
Linux VR Desktop Environment for productivity (https://github.com/SimulaVR/Simula) 34 Servers

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18 Nov 2020
@_discord_527610988812304384:t2bot.iogeorgewsinger In the present we're focused on stabilizing and perfecting SimulaVR itself before worrying about that though 21:18:06
@_discord_527610988812304384:t2bot.iogeorgewsinger * Lankinen Milkey_Mouse We have tried at various points to raise money for Simula from institutions like YC and failed. We have self-funded the project up until now. 21:20:42
@_discord_266737065809543168:t2bot.ioMilkey_Mouse It's built on Godot, right? Enable networking and sell telepresence pair programming 🤔 21:20:52
@_discord_527610988812304384:t2bot.iogeorgewsinger Heh. Possibly? 23:17:08
19 Nov 2020
@_discord_779104205587218477:t2bot.ioskyline joined the room.22:02:10
20 Nov 2020
@_discord_194175235598057473:t2bot.iomoses changed their display name from moses to moses#6590.21:58:15
@_discord_194175235598057473:t2bot.iomoses changed their display name from moses#6590 to moses.21:58:15
@_discord_194175235598057473:t2bot.iomoses I'd really like telepresence programming 21:58:16
@_discord_194175235598057473:t2bot.iomoses I spend a fair amount of time doing "pair programming" but all it really is is one of us writes code while the other watches through screenshare 21:58:45
@_discord_194175235598057473:t2bot.iomoses Still helps, especially when we're trying to figure out some obscure Linux thing, and both of us are just googling solutions to some problem 22:00:19
@_discord_194175235598057473:t2bot.iomoses But definitely having XR telepresence would help out a lot 22:01:00
@_discord_194175235598057473:t2bot.iomoses In terms of monetization, if I were y'all, I'd look to Collabora's business model 22:06:05
@_discord_194175235598057473:t2bot.iomoses basically, they develop/maintain open-source software, and companies that use whatever open-source software will pay Collabora to add some new feature to their software
Their main differentiated value seems to be lots of good developers that can make well-architected software and add features quickly
22:08:53
@_discord_194175235598057473:t2bot.iomoses The Blender Foundation works a lot like this too 22:10:30
21 Nov 2020
@_discord_336289413749276684:t2bot.ioCerebral Malfunction changed their display name from Cerebral Malfunction to Cerebral Malfunction#7546.20:15:48
@_discord_336289413749276684:t2bot.ioCerebral Malfunction changed their display name from Cerebral Malfunction#7546 to Cerebral Malfunction.20:15:48
@_discord_336289413749276684:t2bot.ioCerebral Malfunction telepresence + remote desktop 20:15:50
@_discord_336289413749276684:t2bot.ioCerebral Malfunction that sounds incredibly useful 20:15:57
22 Nov 2020
@_discord_160034513941037056:t2bot.ioveritas Is there a specific channel for feature requests/suggestions? 00:02:34
@_discord_336289413749276684:t2bot.ioCerebral Malfunction what's the state of the art as far as just porting "hand presence" over network, like Index hand pose data? can you gesture efficiently with it? or is it not sufficient? 01:01:33
@_discord_336289413749276684:t2bot.ioCerebral Malfunction * what's the state of the art as far as just porting "hand presence" over network, like Index hand pose data? can you gesture efficiently with it? or is it not sufficient? 01:01:56
26 Nov 2020
@sudoreboot:feneas.orgsudoreboot
In reply to @_discord_336289413749276684:t2bot.io
what's the state of the art as far as just porting "hand presence" over network, like Index hand pose data? can you gesture efficiently with it? or is it not sufficient?
That depends on Godot's support for the index controller. As long as the inputs work properly it's only a matter of mapping it to a hand model's skeleton and synchronising the pose over the network
13:54:21
@sudoreboot:feneas.orgsudorebootI have been out of the game for a while so I don't know current status on VR controllers in Godot13:54:54
@sudoreboot:feneas.orgsudorebootActually don't need to sync the pose even, just the inputs13:55:34
@_discord_336289413749276684:t2bot.ioCerebral Malfunction i meant more big-picture then that i guess... like in general, if you port index hand data between users, is it enough data for them to communicate as they expect to? or does too much sublety get lost for human gesturing to work? can sign language work? could i use my SCUBA handsignals? or does it basically cap out at rock-paper-scissors/flipping the bird? also, how does latency in hand gesturing affect human communication? 18:10:13
@triazo:matrix.orgtriazoiirc index controller support was recently made for godot as a third party package. As for sign language, a lot gets lost but people have made a dialect of ASL for use in vrchat. 18:16:10
@haagch:matrix.orghaagchthe index controllers only measure one value for little, ring, middle and index finger, based on how much of that finger touches the handle and trigger button. the thumb has mostly like 4 different possible positions depending on which of the buttons/trackpad/thumbstick you touch/press18:20:44
@haagch:matrix.orghaagchI don't think complex and subtle gestures work too well with it18:21:09
@haagch:matrix.orghaagchbut you can do real finger tracking with the cameras of the Index HMD :)18:21:24
@_discord_390576960595820565:t2bot.iofreebitflow joined the room.19:49:35

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