10 Dec 2018 |
@akatsugi:matrix.org | Download image.png | 15:10:31 |
@ebarbaguelatta:matrix.org | A question | 15:11:22 |
@ebarbaguelatta:matrix.org | When you're testing the game now, you're using the game that gave you cesar? Or the one in steam? | 15:11:46 |
@akatsugi:matrix.org | Download image.png | 15:12:05 |
@ebarbaguelatta:matrix.org | That's beacuse Cesar packages use RPG_RT (default RPG Maker executable) and steam ones uses EasyRPG Player (the custom player for the game) | 15:12:21 |
@akatsugi:matrix.org | Download image.png | 15:12:21 |
@akatsugi:matrix.org | I am wondering if we can expand the pictures with a special technology. | 15:13:54 |
@akatsugi:matrix.org | they are 320x240, right? | 15:14:04 |
@ebarbaguelatta:matrix.org | I think it would not be possible beacuse the engine works internally at 320x240 | 15:14:33 |
@akatsugi:matrix.org | If we can expand them to 640x480, will such an issue still exist? | 15:14:55 |
@ebarbaguelatta:matrix.org | If you want to do high-res pictures, it would need to change internal resolution of all the game engine and it will a completely mess | 15:15:06 |
@ebarbaguelatta:matrix.org | If you show a 640x480 picture it will be shown at a 320x240 surface, so the result will be the same (or even worst, beacuse the engine will stretch to fit in screen resulting in a ugly result) | 15:16:12 |
@ebarbaguelatta:matrix.org | Anyways, let me ask something with EasyRPG team before | 15:16:30 |
@ebarbaguelatta:matrix.org | I will give you an answer for that in the next days, but I'm not optimistical with that | 15:18:06 |
@akatsugi:matrix.org | Okay. | 15:18:37 |
@akatsugi:matrix.org | It's not a big issue | 15:18:48 |
@akatsugi:matrix.org | For next question, I need to record a video. | 15:19:27 |
@akatsugi:matrix.org | Hold on, | 15:20:20 |
@ebarbaguelatta:matrix.org | EasyRPG team confirmed that high-res pictures will be not be possible | 15:20:57 |
@ebarbaguelatta:matrix.org | Just think it as a retro platform, like SNES | 15:21:07 |
@ebarbaguelatta:matrix.org | (toilet time, I will be back ) | 15:21:26 |
@akatsugi:matrix.org | Alright, no problem for this then. | 15:21:54 |
@ebarbaguelatta:matrix.org | back | 15:26:24 |
@akatsugi:matrix.org | Hmm, I see f11 is the key to restart the game engine now. | 15:27:18 |
@ebarbaguelatta:matrix.org | Yes, we changed that, do you remember? Is for not having conflict with steam screenshot | 15:30:42 |
@akatsugi:matrix.org | I remember it was alt+f11? | 15:31:00 |
@akatsugi:matrix.org | I think a combination key is better than a single key | 15:31:32 |
@ebarbaguelatta:matrix.org | No, it's F11 | 15:32:41 |
@ebarbaguelatta:matrix.org | Alt-F12 is with default RPG Maker executable | 15:32:58 |
@ebarbaguelatta:matrix.org | in EasyRPG was just F12, that I changed it to F11 :) | 15:33:23 |