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10 Dec 2018
@akatsugi:matrix.org@akatsugi:matrix.orgMaybe just in the middle between the two sales?14:45:36
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgDo you have access to sales graph in your games14:45:58
@akatsugi:matrix.org@akatsugi:matrix.orgLike 15th or 16th14:46:02
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgmaybe if you analyze them we can decide a good date to release14:46:10
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgmaybe there's a tendence in all months14:46:23
@akatsugi:matrix.org@akatsugi:matrix.orgI'll ask someone to do it, he may provide a good idea.14:47:40
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgHowever, that's not critical, beacuse I don't know if that would make such a difference. Just I don't figure the numbers14:48:34
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgMaybe...14:48:39
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgIf difference matters, maybe we can do more research. If not, we don't need to worry much about that14:49:05
@akatsugi:matrix.org@akatsugi:matrix.orgNo worries, I think we can figure out which day is the most appropriate.14:50:53
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgBut between January would be fine14:51:07
@akatsugi:matrix.org@akatsugi:matrix.orgAnyway, hope you two's Christmas holiday won't be affected by the development.14:51:10
@akatsugi:matrix.org@akatsugi:matrix.orgDo something when you have time, and enjoy the holiday.14:51:31
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgIn developing side, I think it would be good beacuse it give us more time "project managment-ing speaking"14:52:54
@akatsugi:matrix.org@akatsugi:matrix.orgYes, better do it safe.14:53:35
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgSpecially if there's a pilot project for DitialEZ (I didn't saw much your catalog, but I think it's the first non-visual novel game)14:54:10
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgAlso for us14:54:20
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgI think it would be good still having the game binary ready when we can, so in that way it would let us have more time to QA14:55:44
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgI will talk with Cesar about this (but think the decision is done)14:56:08
@akatsugi:matrix.org@akatsugi:matrix.orgWe have a bullet hell game and an RPG game like this :)14:56:51
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgAlso, by your part, try to don't have archivements thing just before days before release, beacuse it needs to be integrated in the game, and that implies developing and testing too14:57:25
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgIn fact, having more time it will benefit you in this topic :)14:57:52
@akatsugi:matrix.org@akatsugi:matrix.orgin addition, though the release date has been postponed, we will not relax and will still move it forward as usual.14:58:12
@akatsugi:matrix.org@akatsugi:matrix.orgjust not in a rush :)15:01:34
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgOf course!15:02:10
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgAdditionally, do you have any questions?15:03:21
@akatsugi:matrix.org@akatsugi:matrix.orgYes, one question.15:04:31
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgEasyRPG for our part now implemented the missing FX functions (tint, blink, shake), so now the game experience will be more inmersive.15:04:31
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgIt's not uploaded yet, but I will be doing that between thsese days15:04:46
@ebarbaguelatta:matrix.org@ebarbaguelatta:matrix.orgOf course, go ahead15:04:55

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