10 Dec 2018 |
@akatsugi:matrix.org | Maybe just in the middle between the two sales? | 14:45:36 |
@ebarbaguelatta:matrix.org | Do you have access to sales graph in your games | 14:45:58 |
@akatsugi:matrix.org | Like 15th or 16th | 14:46:02 |
@ebarbaguelatta:matrix.org | maybe if you analyze them we can decide a good date to release | 14:46:10 |
@ebarbaguelatta:matrix.org | maybe there's a tendence in all months | 14:46:23 |
@akatsugi:matrix.org | I'll ask someone to do it, he may provide a good idea. | 14:47:40 |
@ebarbaguelatta:matrix.org | However, that's not critical, beacuse I don't know if that would make such a difference. Just I don't figure the numbers | 14:48:34 |
@ebarbaguelatta:matrix.org | Maybe... | 14:48:39 |
@ebarbaguelatta:matrix.org | If difference matters, maybe we can do more research. If not, we don't need to worry much about that | 14:49:05 |
@akatsugi:matrix.org | No worries, I think we can figure out which day is the most appropriate. | 14:50:53 |
@ebarbaguelatta:matrix.org | But between January would be fine | 14:51:07 |
@akatsugi:matrix.org | Anyway, hope you two's Christmas holiday won't be affected by the development. | 14:51:10 |
@akatsugi:matrix.org | Do something when you have time, and enjoy the holiday. | 14:51:31 |
@ebarbaguelatta:matrix.org | In developing side, I think it would be good beacuse it give us more time "project managment-ing speaking" | 14:52:54 |
@akatsugi:matrix.org | Yes, better do it safe. | 14:53:35 |
@ebarbaguelatta:matrix.org | Specially if there's a pilot project for DitialEZ (I didn't saw much your catalog, but I think it's the first non-visual novel game) | 14:54:10 |
@ebarbaguelatta:matrix.org | Also for us | 14:54:20 |
@ebarbaguelatta:matrix.org | I think it would be good still having the game binary ready when we can, so in that way it would let us have more time to QA | 14:55:44 |
@ebarbaguelatta:matrix.org | I will talk with Cesar about this (but think the decision is done) | 14:56:08 |
@akatsugi:matrix.org | We have a bullet hell game and an RPG game like this :) | 14:56:51 |
@ebarbaguelatta:matrix.org | Also, by your part, try to don't have archivements thing just before days before release, beacuse it needs to be integrated in the game, and that implies developing and testing too | 14:57:25 |
@ebarbaguelatta:matrix.org | In fact, having more time it will benefit you in this topic :) | 14:57:52 |
@akatsugi:matrix.org | in addition, though the release date has been postponed, we will not relax and will still move it forward as usual. | 14:58:12 |
@akatsugi:matrix.org | just not in a rush :) | 15:01:34 |
@ebarbaguelatta:matrix.org | Of course! | 15:02:10 |
@ebarbaguelatta:matrix.org | Additionally, do you have any questions? | 15:03:21 |
@akatsugi:matrix.org | Yes, one question. | 15:04:31 |
@ebarbaguelatta:matrix.org | EasyRPG for our part now implemented the missing FX functions (tint, blink, shake), so now the game experience will be more inmersive. | 15:04:31 |
@ebarbaguelatta:matrix.org | It's not uploaded yet, but I will be doing that between thsese days | 15:04:46 |
@ebarbaguelatta:matrix.org | Of course, go ahead | 15:04:55 |