4 Nov 2024 |
ducky_vrc | wlxoverlay doesn't work on standalone though | 21:42:13 |
haskeller | what, as in like a window? so it integrates with the window manager of the standalone | 21:42:37 |
haskeller | * what, as in like a window? so it integrates with the window manager of the standalone? | 21:42:38 |
ducky_vrc | in immersed at least you start it on the standalone headset and it only streams your desktop to your headset | 21:43:21 |
jodie.blend#0 | Well i want passthrough | 21:43:23 |
jodie.blend#0 | I can't really do that with alvr + wlxr | 21:43:33 |
haskeller | ah | 21:43:36 |
jodie.blend#0 | * I can't really do that with alvr + wlxoverlay | 21:43:37 |
alt_rchy#0 | is there any point for me to try out monado rn, i mainly wanna play vrchat and beat saber consistently | 21:43:42 |
galister#0 | 😉 https://github.com/galister/wlx-overlay-s/commit/5a060c28f2b5d71dab15737f9cfa0844b2ac690c | 21:43:52 |
haskeller | just try it, see how much better it feels for you | 21:43:57 |
haskeller | it felt so much smoother for me | 21:44:10 |
haskeller | less stutery | 21:44:15 |
haskeller | * less stuttery | 21:44:17 |
galister#0 | wivrn passthru mode is not out yet but it will be soon and wlx will support it on day 1 | 21:44:21 |
jodie.blend#0 | Can't use wivrn on my distro at the moment | 21:44:26 |
alt_rchy#0 | yeah i had issues with stuttering from presumably shader compilation on vrchat yesterday | 21:44:37 |
galister#0 | ah, pop_os? | 21:44:41 |
jodie.blend#0 | Yep :C | 21:44:51 |
grand__ | wait. wlx is planned to have passthrough? | 21:45:05 |
galister#0 | not even the flatpak wivrn? | 21:45:06 |
haskeller | that "shader compilation" is most likely broken reprojection | 21:45:09 |
jodie.blend#0 | Nope | 21:45:18 |
galister#0 | it's wivrn that has passthru, wlx just switches to alpha blend mode if the xr runtime supports it | 21:45:34 |
alt_rchy#0 | whats reprojection | 21:45:40 |
haskeller | if the frame isn't rendered exactly at the angle and position you're looking | 21:46:11 |
haskeller | it'll fake it a bit | 21:46:18 |
haskeller | so it doesn't stutter or cause motion sickness | 21:46:29 |
alt_rchy#0 | why wouldnt it be rendered at exactly that angle/position | 21:46:49 |
haskeller | - latency - low framerate - etc | 21:47:05 |