9 Jan 2020 |
SteamSkyBot | Zothen@discord: at least in the current version i dont exaclty know if i or the enemy has a higher speed. | 16:01:09 |
SteamSkyBot | Zothen@discord: max speeds, i mean. | 16:01:41 |
@thindil:matrix.org | Okies I will try to do something with this. Hm max speed can be problem, current max speed should be doable. I will add it to the TODO. | 16:03:05 |
SteamSkyBot | Zothen@discord: its mostly about the evaluation of how fast my ship is vs the enemy ship. Its the question of how you approach a fight - will i fight or run. can the enemy run from me? stuff like that. | 16:08:12 |
@thindil:matrix.org | Sure this is doable and I hope I can do this pretty fast. But of course only in the development version. Some general information or maybe even approximate time when you or enemy approach each other. | 16:11:04 |
@thindil:matrix.org | Maybe something like "examine" in traditional roguelikes. Gives more info about enemy based on character skills. | 16:12:59 |
SteamSkyBot | Zothen@discord: Do you develop this as a comercial- or free project? Is there anything like “should be finished at some time”? | 16:39:01 |
@thindil:matrix.org | Free project, it is mostly my Ada language playground. So no hurry or deadline. But I think at some point I will stop development. At this moment I think it will not happen too fast 😃 | 16:42:24 |
SteamSkyBot | Zothen@discord: Interesting. And is this your first game project of this scope? | 16:45:03 |
@thindil:matrix.org | Not really. I have a few (even long term) projects done either. | 16:46:37 |
SteamSkyBot | Zothen@discord: and why did you decide to run this as free project? | 16:59:34 |
SteamSkyBot | Zothen@discord: oh, right, Ada language playground… you said that | 17:01:51 |
@thindil:matrix.org | Because I wanted to learn the Ada language :) This is generally, my educational project - to gain as much as possible experience: with language, project managing, etc. | 17:02:24 |
crunklord420 | thindil wants to work for the DoD | 17:02:50 |
@thindil:matrix.org | nah, only for the European Space Agency :D I just want to write better programs, with minimal amount of bugs :) | 17:06:20 |
SteamSkyBot | Zothen@discord: just encountered ada briefly in the past in a project for a city traffic guidance system. | 17:07:32 |
crunklord420 | I wrote a bunch of assembly recently and now I have no fear | 17:08:54 |
SteamSkyBot | Zothen@discord: write better programs, with less bugs? bold call in the age of “get the sprint done, fix shit later” 😉 | 17:11:09 |
@thindil:matrix.org | this is why I work on my own :) I was tired of this "age" :D And yes, for assembly you must be brave :D | 17:46:35 |
SteamSkyBot | Zothen@discord: brave? must be a typo.. Guess you meant “crazy”, hehe | 18:17:57 |
@thindil:matrix.org | Nah, I will stay with my version :) Assembler must be a nice language, every CPU use it :) | 18:20:06 |
SteamSkyBot | Zothen@discord: yes, and every cpu savagely crashs software now and then. CPU is a bad guy, really, its proven 🙂 | 18:23:22 |
@thindil:matrix.org | No it is just classic problem with communication - you use tools created by humans who don't know machines to talk with machines which don't know humans. The blind leads the blind :] | 18:30:42 |
| @thindil:matrix.org changed the room topic to "General discussion about Steam Sky roguelike https://thindil.itch.io/steam-sky" from "General discussion about Steam Sky roguelike https://thindil.github.io/steamsky/". | 19:17:22 |
10 Jan 2020 |
SteamSkyBot | Zothen@discord: 11th commandment: You shall not try to understand the SkyNet…. 😉 | 17:21:38 |
@thindil:matrix.org | SkyNet? More like standard documentation of every programming library :D | 17:23:44 |
11 Jan 2020 |
RSS Bot [@thindil:matrix.org] | itch.io: Weekly development report: 2020/01/11 | 09:05:58 |
18 Jan 2020 |
RSS Bot [@thindil:matrix.org] | itch.io: Weekly development report: 2020/01/18 | 09:02:06 |
24 Jan 2020 |
| crunklord420 changed their profile picture. | 19:06:33 |
25 Jan 2020 |
RSS Bot [@thindil:matrix.org] | itch.io: Weekly development report: 2020/01/25 | 06:40:18 |