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vvvv.js dev support

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10 Nov 2018
@windjammer:matrix.orgwindjammerif you're still interested, here it is: http://lenb.linkhosting.nl/14:20:28
@windjammer:matrix.orgwindjammer(left click will trigger the music)14:21:06
@nissidis:matrix.orgc nisidisnice, well made14:21:13
@windjammer:matrix.orgwindjammerthanks14:21:30
@000.graphics:matrix.org@lunanane
In reply to @windjammer:matrix.org
if you're still interested, here it is: http://lenb.linkhosting.nl/
@windjammer:matrix.org: realy nice. I am glad that everything worked out for you despite the bugs
14:25:38
@windjammer:matrix.orgwindjammerno problem15:11:18
@windjammer:matrix.orgwindjammerbut if you want to use this for the examples i do need to change the music to something copyright free, and organize the patch for a bit15:12:30
@windjammer:matrix.orgwindjammeri guess15:13:17
@000.graphics:matrix.org@lunananeOkey as you like, you can definately do it if you want to leave your name in the lagacy :D15:36:32
@windjammer:matrix.orgwindjammersounds nice17:04:14
@windjammer:matrix.orgwindjammerill get back to it later tho17:04:18
16 Nov 2018
@nissidis:matrix.orgc nisidishm I reached the point where I need some help with instanced geometry, I cant figure out how to replicate an Istance Noodles behavior or wiring18:14:38
@000.graphics:matrix.org@lunananeOkey18:21:50
@000.graphics:matrix.org@lunananeThats a giod topic18:22:12
@nissidis:matrix.orgc nisidisI ll try first to do it with the traditional way18:22:23
@000.graphics:matrix.org@lunananeLets do a recorded tutorial next week18:22:29
@nissidis:matrix.orgc nisidisbut I want to deal with more than 2k objects18:22:46
@000.graphics:matrix.org@lunananeSorry on the weekend i am trying not to work18:23:07
@nissidis:matrix.orgc nisidisI noticed also that ther is a huge lagging when dealing with data18:23:10
@nissidis:matrix.orgc nisidisno problem18:23:16
@nissidis:matrix.orgc nisidisI am not in rush18:23:20
@nissidis:matrix.orgc nisidiswe can discuss it from monday18:23:29
@nissidis:matrix.orgc nisidistill then I ll find a better way to deal with data handling in general18:24:00
@000.graphics:matrix.org@lunananeBest is always to use objects18:29:00
@000.graphics:matrix.org@lunananeAnd make nodes that handle these objects18:29:11
@000.graphics:matrix.org@lunananeSo an object with an array for example can be passed through the nodes18:30:29
@000.graphics:matrix.org@lunananeInstead of a slow spread18:30:39
@nissidis:matrix.orgc nisidisI feel confused, by saying object you mean a json object or a 3d object ?18:33:02
@nissidis:matrix.orgc nisidisah ok I see what you mean by object18:37:37
@nissidis:matrix.orgc nisidisyes this is what I was tending to do18:37:43

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