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8 Dec 2023
@_discord_126649947297677312:t2bot.iokorejan * your swapchain target is probably using an sRGB format, depending how you've setup the render pipline / shader you may need to manually gamma linearize your shader output. 15:13:30
@_discord_126649947297677312:t2bot.iokorejan * your swapchain target is probably using an sRGB format, depending how you've setup the render pipline / shader you may need to manually gamma linearize your shader colour outputs 15:13:50
@_discord_126649947297677312:t2bot.iokorejan or you have sRGB texture not using a view with sRGB format type for it to be auto linearized in shader reads 15:14:45
@_discord_126649947297677312:t2bot.iokorejan * or you have an sRGB texture not using a view with sRGB format type for it to be auto linearized in shader reads 15:14:52
@_discord_126649947297677312:t2bot.iokorejan which runtime are you testing? 15:15:57
@_discord_126649947297677312:t2bot.iokorejan if it looks washed-out / desatured then it needs to be sRGB linearized, if it looks too dark then probably been linearized twice or once when it wasn't needed 15:25:02
@mcoffin:mozilla.orgmcoffin
In reply to @_discord_126649947297677312:t2bot.io
if it looks washed-out / desatured then it needs to be sRGB linearized, if it looks too dark then probably been linearized twice or once when it wasn't needed

Correct. It's not getting linearized when I think it should be (based on spec documents and configuration at least). I've removed all rendering code, except for just glClear'ing each image w/ a static color that is easily distinguishable if mis-interpolated.

BUT, contrary to what I thought I understood, changing the format of the swapchain (which is obeyed by the runtime downstream - confirmed via logs), results in the same behavior, which means I've got some major misconception somewhere

15:58:33
@mcoffin:mozilla.orgmcoffin i.e. a GL_RGBA8-formatted swapchain, with it's only "rendering" functionality being a clear operation, results in "washed out"/un-linearized output 16:00:33
@mcoffin:mozilla.orgmcoffin and since the gl format requested in XrCreateSwapchain agrees with the vulkan format logged by the runtime (monado, since you asked), I wouldn't expect to see what I'm seeing given there's little else involved in the rendering pipeline at this point. (and changing between GL_RGBA8 and GL_SRGB8_ALPHA8 yields identical results... so I have to be just missing something) 16:03:45
@_discord_257062757881479168:t2bot.iocrimsonmoonfq Any updates on the Pimax compatability drivers for Linux? 19:13:04
9 Dec 2023
@_discord_263876104929017856:t2bot.iothebutlah Does monado work on aarch64 platforms? I might try installing asahi linux, would be so cool to be able to then install monado. 01:59:38
@_discord_263876104929017856:t2bot.iothebutlah * Does monado work on aarch64 platforms? I might try installing asahi linux, would be so cool to be able to then install monado and finally use VR on my laptop 01:59:55
@_discord_797861611637440553:t2bot.iobabblebones Yeah, whatever you can compile on it will run, it's just C and some vulkan reqs 02:03:00
@_discord_195235210282008577:t2bot.iosupreme__ the bigger issue would probably be finding aarch64 applications to run, although I'm not sure how good box86/64 are 02:08:03
@_discord_263876104929017856:t2bot.iothebutlah I'll be making my own 02:08:57
@_discord_797861611637440553:t2bot.iobabblebones https://lvra.gitlab.io/docs/fossvr/ 02:09:32
@_discord_797861611637440553:t2bot.iobabblebones Hit up our wiki 02:09:35
@_discord_797861611637440553:t2bot.iobabblebones We have a few 02:09:37
@_discord_263876104929017856:t2bot.iothebutlah we don't really have anything worth discussing yet - just building out vr support in the bevy game engine (rust btw) 08:51:38
@_discord_263876104929017856:t2bot.iothebutlah * we don't really have anything worth linking to yet - just building out vr support in the bevy game engine (rust btw) 08:51:45
@_discord_263876104929017856:t2bot.iothebutlah will be building a basic social vr demo tho 08:51:58
@_discord_263876104929017856:t2bot.iothebutlah very very hopeful monado actually ends up working here 08:52:17
@_discord_263876104929017856:t2bot.iothebutlah * very very hopeful monado actually ends up working on asahi here 08:52:25
@_discord_263876104929017856:t2bot.iothebutlah as for quest 3 support, this is my first time using monado. Would I need to use WiVrn or is there a driver for oculus link? 08:53:02
@_discord_263876104929017856:t2bot.iothebutlah * as for quest 3 support, this is my first time using monado. Is the only option WiVrn, or is there a driver for oculus link? 08:53:14
@_discord_263876104929017856:t2bot.iothebutlah * as for quest 3 support, this is my first time using monado. Is the only option WiVrn, or is there a driver for oculus link? I see it in the channel description but was unclear if it would work on aarch64 08:53:46
@_discord_408450936277565441:t2bot.iothaytan The #driver-quest-link channel is the one for that 12:20:46
@petersdraw:matrix.orgThanks Leave joined the room.13:57:27
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