8 Dec 2023 |
korejan | * your swapchain target is probably using an sRGB format, depending how you've setup the render pipline / shader you may need to manually gamma linearize your shader output. | 15:13:30 |
korejan | * your swapchain target is probably using an sRGB format, depending how you've setup the render pipline / shader you may need to manually gamma linearize your shader colour outputs | 15:13:50 |
korejan | or you have sRGB texture not using a view with sRGB format type for it to be auto linearized in shader reads | 15:14:45 |
korejan | * or you have an sRGB texture not using a view with sRGB format type for it to be auto linearized in shader reads | 15:14:52 |
korejan | which runtime are you testing? | 15:15:57 |
korejan | if it looks washed-out / desatured then it needs to be sRGB linearized, if it looks too dark then probably been linearized twice or once when it wasn't needed | 15:25:02 |
mcoffin | In reply to @_discord_126649947297677312:t2bot.io if it looks washed-out / desatured then it needs to be sRGB linearized, if it looks too dark then probably been linearized twice or once when it wasn't needed Correct. It's not getting linearized when I think it should be (based on spec documents and configuration at least). I've removed all rendering code, except for just glClear 'ing each image w/ a static color that is easily distinguishable if mis-interpolated.
BUT, contrary to what I thought I understood, changing the format of the swapchain (which is obeyed by the runtime downstream - confirmed via logs), results in the same behavior, which means I've got some major misconception somewhere
| 15:58:33 |
mcoffin | i.e. a GL_RGBA8 -formatted swapchain, with it's only "rendering" functionality being a clear operation, results in "washed out"/un-linearized output | 16:00:33 |
mcoffin | and since the gl format requested in XrCreateSwapchain agrees with the vulkan format logged by the runtime (monado, since you asked), I wouldn't expect to see what I'm seeing given there's little else involved in the rendering pipeline at this point. (and changing between GL_RGBA8 and GL_SRGB8_ALPHA8 yields identical results... so I have to be just missing something) | 16:03:45 |
crimsonmoonfq | Any updates on the Pimax compatability drivers for Linux? | 19:13:04 |
9 Dec 2023 |
thebutlah | Does monado work on aarch64 platforms? I might try installing asahi linux, would be so cool to be able to then install monado. | 01:59:38 |
thebutlah | * Does monado work on aarch64 platforms? I might try installing asahi linux, would be so cool to be able to then install monado and finally use VR on my laptop | 01:59:55 |
babblebones | Yeah, whatever you can compile on it will run, it's just C and some vulkan reqs | 02:03:00 |
supreme__ | the bigger issue would probably be finding aarch64 applications to run, although I'm not sure how good box86/64 are | 02:08:03 |
thebutlah | I'll be making my own | 02:08:57 |
babblebones | https://lvra.gitlab.io/docs/fossvr/ | 02:09:32 |
babblebones | Hit up our wiki | 02:09:35 |
babblebones | We have a few | 02:09:37 |
thebutlah | we don't really have anything worth discussing yet - just building out vr support in the bevy game engine (rust btw) | 08:51:38 |
thebutlah | * we don't really have anything worth linking to yet - just building out vr support in the bevy game engine (rust btw) | 08:51:45 |
thebutlah | will be building a basic social vr demo tho | 08:51:58 |
thebutlah | very very hopeful monado actually ends up working here | 08:52:17 |
thebutlah | * very very hopeful monado actually ends up working on asahi here | 08:52:25 |
thebutlah | as for quest 3 support, this is my first time using monado. Would I need to use WiVrn or is there a driver for oculus link? | 08:53:02 |
thebutlah | * as for quest 3 support, this is my first time using monado. Is the only option WiVrn, or is there a driver for oculus link? | 08:53:14 |
thebutlah | * as for quest 3 support, this is my first time using monado. Is the only option WiVrn, or is there a driver for oculus link? I see it in the channel description but was unclear if it would work on aarch64 | 08:53:46 |
thaytan | The #driver-quest-link channel is the one for that | 12:20:46 |
| Thanks Leave joined the room. | 13:57:27 |
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