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Portable Graphics in Rust

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21 Sep 2020
@kvark:matrix.orgkvarkyes, that approach sounds good13:32:31
@kvark:matrix.orgkvarkhttps://www.khronos.org/blog/fighting-fragmentation-vulkan-portability-extension-released-implementations-shipping14:58:27
@kvark:matrix.orgkvarkfeaturing gfx-portability! 🚀14:58:38
@cwfitzgerald:matrix.orgcwfitzgeraldayyy!15:29:30
@shmerl:matrix.orgshmerlNice. In unrelated news, MS bought Bethesda, which looks like an attack on Vulkan...15:30:30
@kvark:matrix.orgkvarkMS has been very aggressive on the market lately15:30:56
@cwfitzgerald:matrix.orgcwfitzgeraldas much as I love a good conspiracy theory: I very much doubt that MS buying ID's parent parent company will dictate what api they use15:35:54
@shmerl:matrix.orgshmerlIt would be good if it won't. But de-facto they have little choice if MS will tell them - release for Xbox.15:36:33
@shmerl:matrix.orgshmerlAnd then "cut costs and use DX everywhere".15:36:51
@shmerl:matrix.orgshmerlSounds like BAU, but in fact it's a nasty anti-competitive move.15:37:09
@shmerl:matrix.orgshmerlThough it would be nice to be able to use something like gfx-rs to target Xbox.15:37:54
@lachlansneff:matrix.orgLachlan Sneffgfx-rs supports dx12, so that should work, no? 15:38:30
@shmerl:matrix.orgshmerlIn theory, but I'm not sure if anyone used it. I've heard Godot has a problem with targeting consoles due to some NDA related issues.15:39:12
@shmerl:matrix.orgshmerl * In theory, but I'm not sure if anyone used it. I've heard Godot has a problem with targeting consoles due to some NDA related issues.15:40:12
@cwfitzgerald:matrix.orgcwfitzgerald
In reply to @shmerl:matrix.org
It would be good if it won't. But de-facto they have little choice if MS will tell them - release for Xbox.
they already have a dx12 backend for xbox
15:40:51
@cwfitzgerald:matrix.orgcwfitzgeraldyou don't have a choice lol15:41:06
@shmerl:matrix.orgshmerlBut they also are pushing Vulkan elsewhere, that's what MS can easily make them cut.15:41:29
@shmerl:matrix.orgshmerlAs a "cost optimization". They are paying the bills after all.15:41:45
@shmerl:matrix.orgshmerl * As a "cost optimization". They are paying the bills after all.15:41:54
@shmerl:matrix.orgshmerlBut if not - good. I don't have much trust in MS doing the right thing.15:43:08
@cwfitzgerald:matrix.orgcwfitzgeraldI honestly don't see the business incentive for that kinda thing, vk works fine on windows. They want people on the platform, they don't really care how they do it15:43:48
@shmerl:matrix.orgshmerlYou can ask the same question, what's the incentive for MS not to get behind Vulkan, like they got behind OpenXR for example.15:44:24
@shmerl:matrix.orgshmerlThey are very staunchly against it.15:44:37
@cwfitzgerald:matrix.orgcwfitzgeraldDX12 is a different beast than vulkan, DX12 cares only about desktop and console hardware15:47:31
@shmerl:matrix.orgshmerlBut they can use the same argument for not supporting OpenXR and focus only on their own use cases.15:49:06
@shmerl:matrix.orgshmerlYet they didn't.15:49:16
@shmerl:matrix.orgshmerlI think there is no rational logic behind it. It's just an offshoot of some who pushed lock-in in their Xbox department, and possibly VR is simply managed by better people15:50:06
@cwfitzgerald:matrix.orgcwfitzgeraldI think large companies are not nearly as homogeneous hive mind as you'd think15:50:50
@shmerl:matrix.orgshmerlSure, my point is that Xbox is one of the worst examples here, they are like MS from the '90s still in this sense.15:51:15
@shmerl:matrix.orgshmerl * Sure, my point is that Xbox is one of the worst examples here, they are like MS from the '90s still in this sense.15:51:45

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