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21 Feb 2024 | ||
05:23:33 | ||
22 Feb 2024 | ||
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27 Feb 2024 | ||
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29 Feb 2024 | ||
14:50:57 | ||
Download image.png | 17:25:48 | |
I'm trying to show that the intersection of two sets is convex. Is this valid? | 17:26:16 | |
yes | 17:32:59 | |
In reply to @gm_z:matrix.orgthanks | 17:35:06 | |
18:54:17 | ||
2 Mar 2024 | ||
11:18:10 | ||
11:19:05 | ||
5 Mar 2024 | ||
I apologize if this belongs in the "Applied" room, instead, but it is tangential (Ha!) to algebraic geometry. My aim is to mine the room for better/more articulations of how to model my particular application. I'm trying to discover some satisfying algebraic operations for computer graphics. For example, duplicating some "stuff" (elements, controls, renderable data) across the screen could be done by tiliing the screen, as in something like That example suggests that multipling a stuff However, translation of a point Of course, the above observations are barely a sketch; I just scribbled them down before bed, last night. But if anyone is willing to throw some random insights my way, it would be greatly appreciated! I'm just hoping to spitball enough to work out a basic implementation that would be suitable for rendering a decent graphical user interface. If a lot of needlessly fiddly little computations could be boiled down to a conceptually coherent algebraic representation, I suspect the benefits would be substantial. | 15:33:55 | |
* I apologize if this belongs in the "Applied" room, instead, but it is tangential (Ha!) to algebraic geometry. My aim is to mine the room for better/more articulations of how to model my particular application. I'm trying to discover some satisfying algebraic operations for computer graphics. For example, duplicating some "stuff" (elements, controls, renderable data) across the screen could be done by tiling the screen, as in something like That example suggests that multipling a stuff However, translation of a point Of course, the above observations are barely a sketch; I just scribbled them down before bed, last night. But if anyone is willing to throw some random insights my way, it would be greatly appreciated! I'm just hoping to spitball enough to work out a basic implementation that would be suitable for rendering a decent graphical user interface. If a lot of needlessly fiddly little computations could be boiled down to a conceptually coherent algebraic representation, I suspect the benefits would be substantial. | 15:34:25 | |
* I apologize if this belongs in the "Applied" room, instead, but it is tangential (Ha!) to algebraic geometry. My aim is to mine the room for better/more articulations of how to model my particular application. I'm trying to discover some satisfying algebraic operations for computer graphics. For example, duplicating some "stuff" (elements, controls, renderable data) across the screen could be done by tiling the screen, as in something like That example suggests that multiplying a stuff However, translation of a point Of course, the above observations are barely a sketch; I just scribbled them down before bed, last night. But if anyone is willing to throw some random insights my way, it would be greatly appreciated! I'm just hoping to spitball enough to work out a basic implementation that would be suitable for rendering a decent graphical user interface. If a lot of needlessly fiddly little computations could be boiled down to a conceptually coherent algebraic representation, I suspect the benefits would be substantial. | 16:04:40 | |
19:31:33 | ||
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6 Mar 2024 | ||
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7 Mar 2024 | ||
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8 Mar 2024 | ||
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11 Mar 2024 | ||
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13 Mar 2024 | ||
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14 Mar 2024 | ||
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19 Mar 2024 | ||
12:34:01 |