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Solarus

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12 Dec 2019
12:53:34@_discord_163274529286782976:t2bot.ioTwilCynder Yup, it's glsl, i just learned it, but i'm confused by the variables defined by solarus
12:53:37@_discord_163274529286782976:t2bot.ioTwilCynder Or the way solarus passes infos to my glsl program in general
16:53:16@_discord_163274529286782976:t2bot.ioTwilCynder oh nvm i found it, it's in the documentation, i'm stupid
17:07:32@_discord_163274529286782976:t2bot.ioTwilCynderunknown.png
unknown.png
17:07:32@_discord_163274529286782976:t2bot.ioTwilCynder i'm just still confused about these 4 variables, what is their meaning ?
17:27:16@_discord_189088374978641920:t2bot.iostdgregwar Hello TwilCynder
17:27:46@_discord_189088374978641920:t2bot.iostdgregwar sol_vcolor_only is set by the engine when the shader must only use vertex color
17:29:11@_discord_189088374978641920:t2bot.iostdgregwar This is only usefull with fill_color commands an will never be true for user shaders
17:29:42@_discord_189088374978641920:t2bot.iostdgregwar sol_alpha_mult is true when drawing from premultiplied alpha channels
17:31:11@_discord_189088374978641920:t2bot.iostdgregwar sol_vtex_coord are the vertex coordinates sent by the vertex shader
17:31:30@_discord_189088374978641920:t2bot.iostdgregwar sol_vcolor is the color sent by the vertex shader
17:31:47@_discord_163274529286782976:t2bot.ioTwilCynder oh, so i shouldn't use them if i don't have a vertex shader ?
18:05:51@_discord_189088374978641920:t2bot.iostdgregwar yes you should. Since they are provided by the default vertex shader
18:06:07@_discord_189088374978641920:t2bot.iostdgregwar you need sol_vtex_coord to know where to read the texture
18:06:38@_discord_189088374978641920:t2bot.iostdgregwar and sol_vcolor will have the color set by drawable:set_color_modulation (default is white)
18:49:31@_discord_163274529286782976:t2bot.ioTwilCynder ok, so if i don't use vertex shaders or color modulation i should just not use sol_vcolor
19:22:00@_discord_189088374978641920:t2bot.iostdgregwar exactly, if you don't need color mod then its okay to ignore this varying
20:20:33@_discord_307611796905263105:t2bot.ioChompir changed their display name from Chompir to Chompir#8588.
20:20:49@_discord_307611796905263105:t2bot.ioChompir changed their display name from Chompir#8588 to Chompir.
20:32:37@_discord_307611796905263105:t2bot.ioChompir changed their display name from Chompir to Chompir#8588.
20:32:40@_discord_307611796905263105:t2bot.ioChompir changed their display name from Chompir#8588 to Chompir.
21:18:23@_discord_491343579579547678_Kafei:t2bot.ioKafei
[solarus] PhoenixII54 opened issue #1444: Development version has wrong version displayed
21:31:31@_discord_312481748611235840:t2bot.ioAthed changed their profile picture.
21:31:58@_discord_312481748611235840:t2bot.ioAthed changed their display name from Athed#5483 to Athed.
22:13:28@_discord_491343579579547678_Kafei:t2bot.ioKafei
[solarus] Hugo Hromic opened Merge Request 44952260:The `dev` branch should always be on the next unreleased version number. Fixes #1444
22:19:39@_discord_491343579579547678_Kafei:t2bot.ioKafei
[solarus] Christopho closed issue #1444: Development version has wrong version displayed
22:23:09@_discord_491343579579547678_Kafei:t2bot.ioKafei
[solarus-quest-editor] Hugo Hromic opened Merge Request 44952538:The `dev` branch should always be on the next unreleased version number. Similar to https://gitlab.com/solarus-games/solarus/merge_requests/1330
22:36:22@_discord_491343579579547678_Kafei:t2bot.ioKafei
[solarus-quest-editor] 2 commits

Commit from Hugo Hromic
(6d01ef87b20ad39ac829d93c3a809cafe055224c) Bump version number for next release

Commit from Christopho
(cc2ed7c278a5d6331cf3c38ffb89cf7d0aa1003a) Merge branch 'bump-version' into 'dev' Bump version number for next release See merge request solarus-games/solarus-quest-editor!409

13 Dec 2019
00:08:39@_discord_251705530555301888:t2bot.ioUlgatron left the room.
01:58:48@_discord_251705530555301888:t2bot.ioUlgatron joined the room.

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