1 Feb 2023 |
agluszak#3846 | yup | 22:06:07 |
wazabear | oh I thought that mod needed bounding box info, like perfect placement | 22:08:36 |
MISTERSMELLIES#3571 | dropped items and corpses have no bounding box though right | 22:09:28 |
MISTERSMELLIES#3571 | if you mean collsion box not the CS selection box | 22:09:55 |
urm (uramer) | you can make do with more raycasts I assume | 22:11:21 |
agluszak#3846 | nah, it just uses the normal vector of the ray cast towards ground | 22:11:56 |
wazabear | dropped items and corpses have no bounding box though right
Everything has a bounding box or sphere, not sure which is used. Needed for frustum culling at the very least, prob used for LOD too. | 22:13:11 |
MISTERSMELLIES#3571 | by bounding boxI thouught you meant collisxion box | 22:13:35 |
MISTERSMELLIES#3571 | * by bounding box thought you meant collision box | 22:13:43 |
wazabear | no | 22:13:46 |
wazabear | its more internal engine thing | 22:14:09 |
MISTERSMELLIES#3571 | how do you view the bounding box of a book or potion or dropped helmet etc? Is it just the actual mesh itself? | 22:14:10 |
MISTERSMELLIES#3571 | ah | 22:14:12 |
wazabear | May be able to visualize, didn't tetramir add some API for drawing? | 22:15:19 |
wazabear | hmm, maybe never got lua bindings | 22:17:18 |
agluszak#3846 | How can I set object's position and rotation? https://openmw.readthedocs.io/en/latest/reference/lua-scripting/openmw_core.html##(GameObject).rotation is readonly :/ | 22:51:51 |
agluszak#3846 | ahh, there's teleport | 22:56:50 |
agluszak#3846 |  Download image.png | 23:07:24 |
agluszak#3846 | dear ladies and gentlemen, hereby I present... the Flying Boots of the Nerevarine | 23:07:31 |
agluszak#3846 | I'll finish the script tomorrow probably, goodnight! 🙂 | 23:07:36 |
2 Feb 2023 |
MISTERSMELLIES#3571 | o.o | 00:02:14 |
| Discord Bridge invited Telvanni#4309. | 03:14:22 |
| Telvanni#4309 joined the room. | 03:14:23 |
Telvanni#4309 | Redacted or Malformed Event | 03:14:24 |
inpv | So I found out that when bartering, Shift + click actually moves the stack to the merchant's inventory, so it's in the engine. Now, can I make the same in OpenMW Lua, so that there'll be no tedious drag and drop ever again? | 05:08:28 |
inpv | Here's a more advanced MWSE example: https://www.nexusmods.com/morrowind/mods/46847 | 05:08:47 |
inpv | * So I found out that when bartering, Shift + click actually moves the stack to the merchant's inventory, so it's in the engine. Now, can I make the same for container inventories in OpenMW Lua, so that there'll be no tedious drag and drop ever again? | 05:11:00 |
| Amalie#9522 changed their display name from JosephMcKean#9522 to Amalie#9522. | 06:32:09 |
| Amalie#9522 changed their profile picture. | 06:32:11 |
| testman changed their display name from testman42 to testman. | 10:38:23 |