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OpenMW Lua

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4 Oct 2022
@_discord_255475367626670091:t2bot.ioPriestOfIlunibi Then you end up with Orcs claiming they're Khajiit. Never ends well, if you ask me. 22:03:13
@_discord_172758567592525824:t2bot.ioCapo seems not 22:04:09
@_discord_172758567592525824:t2bot.ioCapo maybe flags are a generic binding 22:06:33
@_discord_255475367626670091:t2bot.ioPriestOfIlunibi If they are, it's not under the Actor stats that I can see in the documentation 22:07:24
@_discord_172758567592525824:t2bot.ioCapo nope, not seeing one 22:08:01
@_discord_172758567592525824:t2bot.ioCapo I guess you can't determine sex atm 22:08:29
@_discord_172758567592525824:t2bot.ioCapo you could try and check if the head bodypart ID belongs to a predetermined list of known male/female head IDs 22:11:44
@_discord_476808451817865226:t2bot.ioArszi Yeah, I remember that the model names do have an uniform indication of it is male or female. Thanks! 22:12:33
@_discord_172758567592525824:t2bot.ioCapo very evil workaround 22:13:37
@_discord_255475367626670091:t2bot.ioPriestOfIlunibi very evil Bethesda workaround 22:13:49
@_discord_172758567592525824:t2bot.ioCapo both 22:15:05
@_discord_476808451817865226:t2bot.ioArszi Any idea for detecting sleep? 22:21:54
@_discord_476808451817865226:t2bot.ioArszi Talking about evil workarounds 😄 22:22:05
@_discord_172758567592525824:t2bot.ioCapo nothing comes to mind 22:27:16
@_discord_476808451817865226:t2bot.ioArszi All right, I'll use keypress for now. Thank you for the help! 🙂 22:28:11
@_discord_476808451817865226:t2bot.ioArszi One last question, no way to get the base attribute the skill belongs to yet, right? 22:36:36
@_discord_945129480010219552:t2bot.ioHashBaba#0810 changed their display name from HashBaba#1904 to HashBaba#0810.23:40:26
5 Oct 2022
@_discord_194246861689847808:t2bot.iozeb (ping me on replies) While that may not be in the API, you can program that yourself 04:32:25
@_discord_194246861689847808:t2bot.iozeb (ping me on replies) You can make a table mapping from skills to their attributes 04:32:37
@_discord_194246861689847808:t2bot.iozeb (ping me on replies) At least for vanilla where you know that ahead of time. 04:32:51
@_discord_194246861689847808:t2bot.iozeb (ping me on replies) * I'm not sure if that's their API, you can program that yourself 04:33:57
@_discord_194246861689847808:t2bot.iozeb (ping me on replies) * I'm not sure if that's in their API, but you can program that yourself 04:34:33
@_discord_194246861689847808:t2bot.iozeb (ping me on replies) * At least for vanilla where you know what attributes govern what skills 04:35:25
@_discord_476808451817865226:t2bot.ioArszi Yeah, I use table mapping now. 10:49:20
@_discord_476808451817865226:t2bot.ioArszi How do I detect, if character generation is finished? 17:27:19
6 Oct 2022
@_discord_549835822111916036:t2bot.ioelsid#8092 How about making https://gitlab.com/OpenMW/openmw/-/blob/0ec7d32ef6a12e5467623898af03559a99346f9a/scripts/data/integration_tests/test_lua_api/testing_util.lua a part of Lua API instead of a module of specific mod? The idea is to make it possible to create test mods not being a part of the openmw project without a need to be run by https://gitlab.com/OpenMW/openmw/-/blob/0ec7d32ef6a12e5467623898af03559a99346f9a/scripts/integration_tests.py. https://gitlab.com/OpenMW/openmw/-/merge_requests/2117 could be just a mod instead then. 09:06:58
@_discord_549835822111916036:t2bot.ioelsid#8092 There are tests which don’t need that python scripts at all. 15:23:05
@_discord_549835822111916036:t2bot.ioelsid#8092 * There are tests which don’t need that python script at all. 15:23:20
@_discord_549835822111916036:t2bot.ioelsid#8092 In the mentioned mr description it’s not used to run tests. Also not all tests are true tests, e.g. benchmark scenario. 15:26:52
@_discord_549835822111916036:t2bot.ioelsid#8092 Other option is copy paste or write own. 15:27:16

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