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OpenMW Lua

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1 Feb 2023
@_discord_529005531692662784:t2bot.ioagluszak#3846 yup 22:06:07
@_discord_414058251299192832:t2bot.iowazabear oh I thought that mod needed bounding box info, like perfect placement 22:08:36
@_discord_228262343816118272:t2bot.ioMISTERSMELLIES#3571 dropped items and corpses have no bounding box though right 22:09:28
@_discord_228262343816118272:t2bot.ioMISTERSMELLIES#3571 if you mean collsion box not the CS selection box 22:09:55
@_discord_102182125494636544:t2bot.iourm (uramer) you can make do with more raycasts I assume 22:11:21
@_discord_529005531692662784:t2bot.ioagluszak#3846 nah, it just uses the normal vector of the ray cast towards ground 22:11:56
@_discord_414058251299192832:t2bot.iowazabear
dropped items and corpses have no bounding box though right
Everything has a bounding box or sphere, not sure which is used. Needed for frustum culling at the very least, prob used for LOD too.
22:13:11
@_discord_228262343816118272:t2bot.ioMISTERSMELLIES#3571 by bounding boxI thouught you meant collisxion box 22:13:35
@_discord_228262343816118272:t2bot.ioMISTERSMELLIES#3571 * by bounding box thought you meant collision box 22:13:43
@_discord_414058251299192832:t2bot.iowazabear no 22:13:46
@_discord_414058251299192832:t2bot.iowazabear its more internal engine thing 22:14:09
@_discord_228262343816118272:t2bot.ioMISTERSMELLIES#3571 how do you view the bounding box of a book or potion or dropped helmet etc? Is it just the actual mesh itself? 22:14:10
@_discord_228262343816118272:t2bot.ioMISTERSMELLIES#3571 ah 22:14:12
@_discord_414058251299192832:t2bot.iowazabear May be able to visualize, didn't tetramir add some API for drawing? 22:15:19
@_discord_414058251299192832:t2bot.iowazabear hmm, maybe never got lua bindings 22:17:18
@_discord_529005531692662784:t2bot.ioagluszak#3846 How can I set object's position and rotation? https://openmw.readthedocs.io/en/latest/reference/lua-scripting/openmw_core.html##(GameObject).rotation is readonly :/ 22:51:51
@_discord_529005531692662784:t2bot.ioagluszak#3846 ahh, there's teleport 22:56:50
@_discord_529005531692662784:t2bot.ioagluszak#3846image.png
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23:07:24
@_discord_529005531692662784:t2bot.ioagluszak#3846 dear ladies and gentlemen, hereby I present... the Flying Boots of the Nerevarine 23:07:31
@_discord_529005531692662784:t2bot.ioagluszak#3846 I'll finish the script tomorrow probably, goodnight! 🙂 23:07:36
2 Feb 2023
@_discord_228262343816118272:t2bot.ioMISTERSMELLIES#3571 o.o 00:02:14
@_discord_bot:t2bot.ioDiscord Bridge invited @_discord_305147528733655042:t2bot.ioTelvanni#4309.03:14:22
@_discord_305147528733655042:t2bot.ioTelvanni#4309 joined the room.03:14:23
@_discord_305147528733655042:t2bot.ioTelvanni#4309Redacted or Malformed Event03:14:24
@_discord_714449906361696297:t2bot.ioinpv So I found out that when bartering, Shift + click actually moves the stack to the merchant's inventory, so it's in the engine. Now, can I make the same in OpenMW Lua, so that there'll be no tedious drag and drop ever again? 05:08:28
@_discord_714449906361696297:t2bot.ioinpv Here's a more advanced MWSE example: https://www.nexusmods.com/morrowind/mods/46847 05:08:47
@_discord_714449906361696297:t2bot.ioinpv * So I found out that when bartering, Shift + click actually moves the stack to the merchant's inventory, so it's in the engine. Now, can I make the same for container inventories in OpenMW Lua, so that there'll be no tedious drag and drop ever again? 05:11:00
@_discord_736764681309519893:t2bot.ioAmalie#9522 changed their display name from JosephMcKean#9522 to Amalie#9522.06:32:09
@_discord_736764681309519893:t2bot.ioAmalie#9522 changed their profile picture.06:32:11
@testman42:matrix.orgtestman changed their display name from testman42 to testman.10:38:23

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