Sender | Message | Time |
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1 Nov 2024 | ||
Gnuxie ๐๐ |
The way we manage this is by creating a schema for the interface and using it to validate capabilities match it. But I don't know if you need to gaurntee more things than the interface. It's not clear to me from your post what we're trying to check x3 | 16:59:45 |
Gnuxie ๐๐ | *
The way we manage this is by creating a schema for the interface and using it to validate capabilities match it. But I don't know if you need to gaurntee more things than the interface. It's not clear to me from your post what things specifically we're trying to check x3 | 17:00:18 |
mpcarc | when's the close again? submit submit | 17:00:35 |
mpcarc | I've already been sharing these with others, really really interesting submissions | 17:01:54 |
Gnuxie ๐๐ | In reply to @mpcarc:beeper.comwell the UI that hotswaps capabilities isn't implemented yet cos i had to make changes to allow us to express that in the UX, but I will submit something late when I can show it off ^^ | 17:02:56 |
mpcarc | ^.^ | 17:03:29 |
J. Ryan Stinnett | In reply to @mpcarc:beeper.comJust under 19 hours remain...! https://time.is/0000_2_Nov_2024_in_Anywhere_on_Earth | 17:08:53 |
J. Ryan Stinnett | In reply to @gnu_ponut:matrix.orgSounds interesting! I'd definitely like to hear more about this sometime... even if you don't have time for a submission for the challenge, please do write about it eventually. ๐ | 17:10:27 |
J. Ryan Stinnett | In reply to @gnu_ponut:matrix.orgYes, certainly a fair comment... I meant to go into more detail on exactly what I'd want checking to ensure, but ran out of energy for writing it up... ๐ Anyway, curious to hear more about any vaguely related ideas that seem connected to my poorly written words. ๐ | 17:14:43 |
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computably | In reply to @jryans:matrix.org Video game devs have made lots of interesting stuff at least IMO tangentially relevant to malleability. Working with code as an interactive, multimedia human-oriented thing, instead of plaintext. Partially the product of constraints: soft real-time (multiplayer) interactivity, collaboration with creatives / non-programmers, and the horrendous difficulty of debugging rendering on GPUs. Unfortunately the culture is often directly opposed to malleability, with heavy proprietary stacks, DRM/anticheats, ship-once products, constant "crunch time," etc.... I believe Arcan is an example of an ambitious project (a new infrastructure for graphical desktop) which started as a game/multimedia engine. The similarities are not just incidental. | 18:28:02 |
J. Ryan Stinnett | Ah yeah, there is some overlap via the live / interactive programming abilities at least, but also some unfortunate restrictions as you say. | 22:25:41 |
2 Nov 2024 | ||
Feeds | New post in Forum Topics: Fearless Extensibility: Capability based extension in Draupnir | 14:53:45 |
mpcarc | yessss! so glad this got submitted | 18:17:11 |
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