29 Sep 2023 |
shivatheo#0 | From someone who's using omw for the first I must say that I didn't think you could achieve such good graphics (with the help of reshade for color grading) but I also didn't think it'd be so user-unfriendly. Now that I got into it I understand how things work but yeah it was time consuming | 13:21:03 |
urm (uramer) | You can also do color grading with a native post-processing shader, no need for ReShade | 13:21:33 |
urm (uramer) | Although there aren't as many options available yet | 13:21:44 |
shivatheo#0 | Yeah I'm using some complex color grading shader | 13:22:18 |
urm (uramer) | I have a port of some old MGE palette shader https://gitlab.com/urm-openmw-mods/random-shaders/-/tree/master/Palette I don't imagine it does the same, but conceptually it is similar | 13:22:50 |
shivatheo#0 | That's cool. I hope more shaders will be ported over | 13:23:35 |
urm (uramer) | It's not that difficult to port them most of the time | 13:24:08 |
lysol90#0 | Anyone know if there's any reason to not have it as an optional shader included with OpenMW? | 13:24:09 |
urm (uramer) | None of the authors of advanced core shaders have expressed the desire to maintain them as a part of OpenMW And maintaining multiple core shader implementations is a significant overload in general | 13:25:21 |
urm (uramer) | There has been some discussion to allow limited modding of core shaders, not sure if there is any work done in that direction | 13:25:38 |
lysol90#0 | Right | 13:25:48 |
abdu7944 | There's an adjustments shader in wareya's post processing shaders repo, There's also a port of LUT somewhere in here. | 13:35:31 |
abdu7944 | If you search it you will find it, the person who ported it didn't want to publish it. | 13:35:59 |
abdu7944 | * There's an adjustments shader in wareya's post processing shaders repo, There's also a port of Reshade's LUT somewhere in here. | 13:37:10 |
abdu7944 | Shaders refraction is the start. | 13:38:24 |
abdu7944 | Things could go on smoother now, I guess. | 13:38:40 |
abdu7944 | * Core shaders refraction is the start. | 13:39:15 |
shivatheo#0 | I know but thanks | 13:43:57 |
shivatheo#0 | The adjustments shader is nice. I'm also using LUT for TR trailer | 13:44:47 |
abdu7944 |  Download screenshot011.png | 13:49:41 |
abdu7944 |  Download screenshot013.png | 13:49:44 |
abdu7944 |  Download screenshot016.png | 13:49:46 |
abdu7944 | Some screenshots with the palette shader: | 13:49:46 |
abdu7944 | (Not the default palette, this is one I got from the internet). | 13:49:59 |
abdu7944 | Playing with post processing shaders settings is highly recommended btw. | 13:50:31 |
abdu7944 | A setup can look different in many ways. | 13:51:13 |
abdu7944 | (Not just looking up the different LUT or ENB palette textures found on the internet). | 13:52:15 |
shivatheo#0 | Did you see my last pics in the screenshots channels? | 13:58:24 |
abdu7944 | I did, cool screenshots. | 14:00:29 |
shivatheo#0 | Thanks, I'm using Reshade there. It's not so bad but the shaders affect the UI and sometimes disable themselves. Also you can't manage the order | 14:05:29 |