2 Feb 2023 |
Abdu | Don't do mismatch OpenMW versions and shaders, stuff likr that will always happen. | 13:26:51 |
Abdu | * Don't do mismatch OpenMW versions and shaders, stuff like that will always happen. | 13:27:04 |
Abdu | * Don't mismatch OpenMW versions and shaders, stuff like that will always happen. | 13:27:13 |
Abdu | * Don't mismatch OpenMW versions and shaders, stuff like that will always happen otherwise. | 13:28:15 |
ProfessingPreterist#9866 | Great news is, with AI, the original VA isn’t even needed anymore 😄 | 15:39:00 |
Capo | don't think he'd be too happy | 15:42:09 |
Capo | man's gotta eat | 15:42:31 |
urm (uramer) | Eh, he'll eat saltrice and ash yams and be happy about it | 15:48:01 |
inpv | Too bad, that overhaul beats UI Expansion easily | 16:39:02 |
Pharis#8436 | How is this good news | 19:48:09 |
MISTERSMELLIES | Not for him | 19:50:24 |
Pharis#8436 | For people with no talent | 19:50:40 |
Weathdel#9538 | feels like bad form to actively avoid paying someone who's already clearly interested in doing the work for a nominal fee | 20:32:40 |
Weathdel#9538 | * feels like bad form to actively avoid paying someone who's already clearly interested in doing the work for a reasonable fee | 20:32:44 |
Abdu | Dexter Can you "dehardcode" those/Make them configurable?
const lowp float neutral_point = 0.25;
const lowp float sensitivity = 0.33;
const lowp float max_exposure = 1.3;
const float contrast = 0.15;
const float saturation = 1.0; | 20:56:00 |
Abdu | Those are from special process. | 20:56:14 |
Abdu | * Dexter Can you "dehardcode" those/Make them configurable?
const lowp float neutral_point = 0.25;
const lowp float sensitivity =;
const lowp float max_exposure =;
const float contrast =;
const float saturation =; | 20:56:29 |
Abdu | * Dexter Can you "dehardcode" those/Make them configurable?
const float neutral_point =;
const float sensitivity =;
const float max_exposure =;
const float contrast =;
const float saturation =; | 20:56:40 |
Abdu | * Those are from special process, that will be very useful. | 20:57:25 |
Abdu | * Dexter Can you "dehardcode" those/Make them configurable in your fork?
const float neutral_point =;
const float sensitivity =;
const float max_exposure =;
const float contrast =;
const float saturation =; | 20:57:43 |
Abdu | * Those are from special process, it will be very useful and make the shader more flexible. | 20:59:04 |
Abdu | * Dexter Can you "dehardcode" those/Make them configurable in-game in your fork?
const float neutral_point =;
const float sensitivity =;
const float max_exposure =;
const float contrast =;
const float saturation =; | 21:00:31 |
Abdu | * Dexter Can you "dehardcode" those/Make them configurable in-game in your fork?
const float neutral_point =;
const float sensitivity =;
const float max_exposure =;
const float contrast =;
const float saturation =; | 21:05:27 |
Abdu | * Those are from special process shader, it will be very useful and make the shader more flexible. | 21:45:33 |
Cammy | what does the special process shader actually do | 22:48:11 |
wazabear | it's like a bloom and the HDR shader combined | 22:54:20 |
Abdu | With the above color changes. | 23:05:37 |
wareya | oh, part of my raymarcher is broken when raymarching towards the screen | 23:18:00 |
wareya | figured it out, the target position ended up behind the camera and that broke all the math | 23:39:39 |
wareya | will have another version once I add refraction | 23:39:45 |