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OpenMW Shaders

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29 Sep 2023
@_discord_399988296031141899:t2bot.ioshivatheo#0 From someone who's using omw for the first I must say that I didn't think you could achieve such good graphics (with the help of reshade for color grading) but I also didn't think it'd be so user-unfriendly. Now that I got into it I understand how things work but yeah it was time consuming 13:21:03
@_discord_102182125494636544:t2bot.iourm (uramer) You can also do color grading with a native post-processing shader, no need for ReShade 13:21:33
@_discord_102182125494636544:t2bot.iourm (uramer) Although there aren't as many options available yet 13:21:44
@_discord_399988296031141899:t2bot.ioshivatheo#0 Yeah I'm using some complex color grading shader 13:22:18
@_discord_102182125494636544:t2bot.iourm (uramer) I have a port of some old MGE palette shader https://gitlab.com/urm-openmw-mods/random-shaders/-/tree/master/Palette
I don't imagine it does the same, but conceptually it is similar
13:22:50
@_discord_399988296031141899:t2bot.ioshivatheo#0 That's cool. I hope more shaders will be ported over 13:23:35
@_discord_102182125494636544:t2bot.iourm (uramer) It's not that difficult to port them most of the time 13:24:08
@_discord_294180757881094164:t2bot.iolysol90#0 Anyone know if there's any reason to not have it as an optional shader included with OpenMW? 13:24:09
@_discord_102182125494636544:t2bot.iourm (uramer) None of the authors of advanced core shaders have expressed the desire to maintain them as a part of OpenMW
And maintaining multiple core shader implementations is a significant overload in general
13:25:21
@_discord_102182125494636544:t2bot.iourm (uramer) There has been some discussion to allow limited modding of core shaders, not sure if there is any work done in that direction 13:25:38
@_discord_294180757881094164:t2bot.iolysol90#0 Right 13:25:48
@_discord_232158885312462848:t2bot.ioabdu7944 There's an adjustments shader in wareya's post processing shaders repo, There's also a port of LUT somewhere in here. 13:35:31
@_discord_232158885312462848:t2bot.ioabdu7944 If you search it you will find it, the person who ported it didn't want to publish it. 13:35:59
@_discord_232158885312462848:t2bot.ioabdu7944 * There's an adjustments shader in wareya's post processing shaders repo, There's also a port of Reshade's LUT somewhere in here. 13:37:10
@_discord_232158885312462848:t2bot.ioabdu7944 Shaders refraction is the start. 13:38:24
@_discord_232158885312462848:t2bot.ioabdu7944 Things could go on smoother now, I guess. 13:38:40
@_discord_232158885312462848:t2bot.ioabdu7944 * Core shaders refraction is the start. 13:39:15
@_discord_399988296031141899:t2bot.ioshivatheo#0 I know but thanks 13:43:57
@_discord_399988296031141899:t2bot.ioshivatheo#0 The adjustments shader is nice. I'm also using LUT for TR trailer 13:44:47
@_discord_232158885312462848:t2bot.ioabdu7944screenshot011.png
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13:49:41
@_discord_232158885312462848:t2bot.ioabdu7944screenshot013.png
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13:49:44
@_discord_232158885312462848:t2bot.ioabdu7944screenshot016.png
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13:49:46
@_discord_232158885312462848:t2bot.ioabdu7944 Some screenshots with the palette shader: 13:49:46
@_discord_232158885312462848:t2bot.ioabdu7944 (Not the default palette, this is one I got from the internet). 13:49:59
@_discord_232158885312462848:t2bot.ioabdu7944 Playing with post processing shaders settings is highly recommended btw. 13:50:31
@_discord_232158885312462848:t2bot.ioabdu7944 A setup can look different in many ways. 13:51:13
@_discord_232158885312462848:t2bot.ioabdu7944 (Not just looking up the different LUT or ENB palette textures found on the internet). 13:52:15
@_discord_399988296031141899:t2bot.ioshivatheo#0 Did you see my last pics in the screenshots channels? 13:58:24
@_discord_232158885312462848:t2bot.ioabdu7944 I did, cool screenshots. 14:00:29
@_discord_399988296031141899:t2bot.ioshivatheo#0 Thanks, I'm using Reshade there. It's not so bad but the shaders affect the UI and sometimes disable themselves. Also you can't manage the order 14:05:29

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