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Rudolf [he/him] | Does anyone knows if it's possible to show a warning on a node in the scene tree from a GDExtension, akin to what you have on a CollisionShape if you haven't set the shape property? | 14:40:11 |
Rudolf [he/him] | Potentially responding to my own question (still need to test it out), it seems that you have to override get_configuration_warnings as done in the CollisionShape3D: https://github.com/godotengine/godot/blob/master/scene/3d/physics/collision_shape_3d.cpp#L122 | 14:46:07 |
Rudolf [he/him] | not sure this is actually exposed in GDExtensions | 14:51:20 |
Rudolf [he/him] | alright I got it, for a GDExtension it's _get_configuration_warnings that needs to be implemented (with override ) | 14:55:10 |
Rudolf [he/him] | and to have it work perfectly, you need to call update_configuration_warnings() when there's a change in your object | 15:04:32 |
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