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Godot Engine

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16 Mar 2023
@tapghoul:matrix.orgTapGhoul
In reply to @rudolf:yfe.re
I've built a GDExtension but when I export my demo using it, the exported build cannot find the extension (even though it's in the local folder) because it still looks for it with the full path indicated in the project ("res://bin/extension.so"). It seems that it used to be an issue in pre-RC and should be fixed now but I cannot find if i'm missing anything...
* Have you tried editing the gdextension metadata to load it from a non-res:// path? Most guides will tell you to use res:// as the prefix. Or is it using res:// even if you remove it?
00:55:51
@jonpawzy:matrix.orgj.p changed their display name from EZ-JPZY to j.p.06:21:36
@rudolf:yfe.reRudolf
In reply to @tapghoul:matrix.org
Have you tried editing the gdextension metadata to load it from a non-res:// path? Most guides will tell you to use res:// as the prefix. Or is it using res:// even if you remove it?
I originally didn't have res:// path as I started writing this extension back in the first beta versions. I've seen that this have changed (seems to be the ticket related to my issue) and followed the new doc regarding GDExtension.
08:35:22
@rudolf:yfe.reRudolf
In reply to @tengkuizdihar:matrix.org
This sounds very weird, any issues opened about this yet?
See above, it looks like the issue I'm encountering, but the ticket categorically says this should have been fixed by beta8... I'll have a try with the godot-cpp test project
08:36:31
@rudolf:yfe.reRudolfI checked with godot-cpp test demo and this one works. Only obvious difference I can see is that the .gdextension is located at the root of the project (which isn't my case)11:16:12
@rudolf:yfe.reRudolfFound what my issue was. My extension depends on another DLL that I hadn't copied in the resulting build. I was confused by the error message that says that the extension wasn't found in the full path11:24:23
@muhuk:matrix.orgmuhuk What kind of a property should I be using if I wanted to save my resource in multiple files? (aka ResourceSaver.save) As in parent.tres references child.tres instead of embedding the data of child. 11:42:19
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17 Mar 2023
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18 Mar 2023
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@spoonem:matrix.orgspoonemI’m really exited to try out GD extension, haven’t had the change yet due to my laptop apparently being made of garbage.13:46:28
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19 Mar 2023
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20 Mar 2023
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@MartiniMoe:matrix.orgMartiniMoeHi, does anyone know if it’s possible to run godot on asahi linux or ARM Linux in general?14:02:54
@dronn:matrix.orgdronnit works great on raspberry Pis14:09:18
@dronn:matrix.orgdronnso arm linux should be easy14:09:41
@armen:envs.netArmenI've run it on a pinephone, works fine14:30:52
@tapghoul:matrix.orgTapGhoul
In reply to @MartiniMoe:matrix.org
Hi, does anyone know if it’s possible to run godot on asahi linux or ARM Linux in general?
Should work, but you may need to build from source, afaik there's no ARM Linux build available from the site.
But it's pretty easy to compile from source, so should be ezpz
19:49:00
@MartiniMoe:matrix.orgMartiniMoeI will try to build godot 4, thanks 🙂 btw: godot 3 is in arch linux arm repositories and works!19:51:00

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