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Godot Engine

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off topic chat at #offtopic-godot:matrix.org. Icon Source: https://icon-icons.com/icon/godot/10303582 Servers

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10 Apr 2021
@karen.m:matrix.orgkaren.mi figured it out22:27:44
@karen.m:matrix.orgkaren.mi right click and downloaded each file, but it actually downloaded an html file that named the file name.. the contents of each file i downloaded is all the html.. lol22:28:21
@bengtsts:matrix.orgbengtsts😔22:28:59
@karen.m:matrix.orgkaren.mhonestly i shoudl just move over to my linux box and use git from the cli - it's more intuitive than the gui hah22:29:07
@bengtsts:matrix.orgbengtsts I suggest having git on your Windows system path for workflow parity. 22:38:48
11 Apr 2021
@mohabmetwalli:matrix.org@mohabmetwalli:matrix.org joined the room.00:30:24
@mohabmetwalli:matrix.org@mohabmetwalli:matrix.org left the room.00:30:39
@witheredroses:halogen.cityc joined the room.02:51:09
@doaN:matrix.orgdoaNCan the filedialog window be bigger or independant of the window size set in project settings ? I have a small window size and it is too small to be able to interact with the filedialog.07:24:37
@bengtsts:matrix.orgbengtstsUnless you set a 2D node to be relative to the viewport, it should be independent of the viewport/window.07:30:12
@bengtsts:matrix.orgbengtstsWindow size sets number of pixels you use on your monitor. Viewport size sets number of pixels you render to the window.07:31:25
@bengtsts:matrix.orgbengtsts * Unless you set a UI node to be relative to the viewport, they should be independent of the viewport/window.07:31:46
@bengtsts:matrix.orgbengtsts * Unless you set a 2D node to be relative to the viewport, they should be independent of the viewport/window.07:32:01
@bengtsts:matrix.orgbengtsts * Unless you set a 2D node to be relative to the viewport, it should be independent of the viewport/window.07:32:13
@johndoe99:matrix.org@johndoe99:matrix.org joined the room.09:18:18
@johndoe99:matrix.org@johndoe99:matrix.org🐒🐒🐒09:18:33
@johndoe99:matrix.org@johndoe99:matrix.org left the room.09:26:43
@testman42:matrix.orgtestmanMaybe it would be time to rename channel back to Godot10:10:57
@pepsi_is_better_99_percent_sure:midov.plSerious ColliderAdmin too busy lol10:11:17
@pepsi_is_better_99_percent_sure:midov.plSerious ColliderWe don't need moderation anyways 😂10:11:33
@pepsi_is_better_99_percent_sure:midov.plSerious ColliderNvm bengtsts is a mod10:11:41
@pepsi_is_better_99_percent_sure:midov.plSerious ColliderA moderator can change this room's name10:12:20
@testman42:matrix.orgtestmanmods are asleep, post Unreal Engine games10:12:33
@pepsi_is_better_99_percent_sure:midov.plSerious Collider * A moderator can change this room's name10:12:36
@Vortai:matrix.orgVortai
In reply to @testman42:matrix.org
mods are asleep, post Unreal Engine games
lol
10:14:01
@Vortai:matrix.orgVortai changed the room name to "Godot Engine" from "Godotte (eng)chan".10:14:45
@Vortai:matrix.orgVortai changed the room topic to "off topic chat at #offtopic-godot:matrix.org." from "off topic chat at #offtopic-godot:matrix.org".10:14:46
@pepsi_is_better_99_percent_sure:midov.plSerious Collider \o/ 10:15:12
Room Avatar Renderer.10:16:53
@Vortai:matrix.orgVortai changed the room topic to "off topic chat at #offtopic-godot:matrix.org. Icon Source: https://icon-icons.com/icon/godot/103035" from "off topic chat at #offtopic-godot:matrix.org.".10:16:53

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