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7 Oct 2024
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@modanung:matrix.org🚲️ 魔大农 𝞍𝞎𝝳 現招蜍 🎒 nfragment: Lo 🤝 12:57:09
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10 Oct 2024
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@modanung:matrix.org🚲️ 魔大农 𝞍𝞎𝝳 現招蜍 🎒 melairz: Lo 🤝
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13:47:04
@rudolf:yfe.reRudolf [he/him]Does anyone knows if it's possible to show a warning on a node in the scene tree from a GDExtension, akin to what you have on a CollisionShape if you haven't set the shape property?14:40:11
@rudolf:yfe.reRudolf [he/him] Potentially responding to my own question (still need to test it out), it seems that you have to override get_configuration_warnings as done in the CollisionShape3D: https://github.com/godotengine/godot/blob/master/scene/3d/physics/collision_shape_3d.cpp#L122 14:46:07
@rudolf:yfe.reRudolf [he/him]not sure this is actually exposed in GDExtensions14:51:20
@rudolf:yfe.reRudolf [he/him] alright I got it, for a GDExtension it's _get_configuration_warnings that needs to be implemented (with override) 14:55:10
@rudolf:yfe.reRudolf [he/him] and to have it work perfectly, you need to call update_configuration_warnings() when there's a change in your object 15:04:32
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