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Minetest

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Unofficial Chatroom For The Libre Voxel Game Engine Join Our Community! +minetest:tchncs.de Latest version: 5.1.0 Rules: http://wiki.minetest.net/IRC#Rule10 Servers

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Timestamp Message
27 Oct 2019
09:32:59@jelly:pink.packageloss.eujellymatrix is slow sometimes, room joins can take really long
31 Oct 2019
11:22:50@yusf:gottsnack.netyusfhttp://weigert.vsos.ethz.ch/2019/10/30/markov-chains-for-procedural-buildings/
3 Nov 2019
22:20:27@annemarie:matrixim.ccannemarie joined the room.
1 Nov 2019
12:45:00@naughtylus:matrix.orgNaughtylusVery interesting, I've seen some pretty nice and consistent building generation in Veloren, I wonder how they did it, and if they used markov chains at all
4 Nov 2019
07:09:43@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Move Function "ikea.merge" To "table.merge"
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Lua Mapgen-ify Rack Contents
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Apply suggestion to mods/ikea_mapgen/init.lua
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Fix Some VsCode Warnings
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Split table.merge Into Two Functions
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Merge branches 'furniture_redo' and 'furniture_redo' of...
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Combine rack contents code into 4 function calls
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Move vedbo selection/collision boxes into variable
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Make Box and Furniture Metadata Work
07:09:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Clerify place_rack_contents
09:29:05@yusf:gottsnack.netyusf Nice, Benrob0329
5 Nov 2019
04:44:48@benrob0329:tchncs.deBenrob0329Ah, my homeserver has come back to life.
04:58:39@benrob0329:tchncs.deBenrob0329 yusf: Yeah, that's been a while in the making since I went on "vacation" partway through
9 Nov 2019
00:27:27@james:potatofrom.spacejames joined the room.
16:17:27@hybriddog:matrix.orghybriddog‮ changed their display name from hybriddog to hybriddog‮.
18:42:05@yusf:gottsnack.netyusf
In reply to @naughtylus:matrix.org
Very interesting, I've seen some pretty nice and consistent building generation in Veloren, I wonder how they did it, and if they used markov chains at all
Care to investigate? I’d be very interesting in converting fun ways of building generation. Especially cramped highrise cities similar to Kowloon but perhaps a bit less modern-looking 🤤
10 Nov 2019
12:14:54@naughtylus:matrix.orgNaughtylus
In reply to @yusf:gottsnack.net
Care to investigate? I’d be very interesting in converting fun ways of building generation. Especially cramped highrise cities similar to Kowloon but perhaps a bit less modern-looking 🤤
I plan to contribute to Veloren, so yeah, I'd like to investigate that as well. But compilation on my machine currently takes 12 min, so this is unworkable. I'm starting a new job, so we'll see in a few months if I can afford a bit more horsepower.
16:55:35@nep:pink.packageloss.eunephele12min is unworkable?
16:55:50@nep:pink.packageloss.eunephelemaybe you just need a little more patience rather than a faster computer :)
11 Nov 2019
13:01:15@naughtylus:matrix.orgNaughtylusWell yes it's unworkable. At first I thought it was only for full compilation, so I tried simply changing a constant, and that's how I got the 12min figure. 12min is an eternity it's too much to just sit around idly, so I'd have to constantly switch context with an other activity and that's mentally exhausting. Plus it's not like I'm familiar with the project nor game dev in general, so I'm likely to make many mistakes and go back and forth between coding and testing. If every switch takes me so long, the whole experience is just going to be frustrating. Oh and I forgot to mention that I have 10fps average in-game with render distance set at 1 chunk (you basically can't go any lower).
12 Nov 2019
03:54:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Fix Rack Model UV Mapping
03:54:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Redo Warehouse Light Models and Textures
03:54:44@_neb_rssbot_=40benrob0329=3atchncs.de:matrix.orgRSS Bot [@benrob0329:tchncs.de] The Infinite IKEA:master commits:
Fix Off Version Of Lights Still Having Beam
18:33:59@Benrob0329:matrix.orgBenrob0329 (matrix.org)Tchncs.de's matrix server is down atm due to technical difficulties (and synapse) so I'll have to use my matrix.org account for the time being
14 Nov 2019
01:59:47@df458:matrix.orgdf458Had to take a break for a few weeks, but now I'm almost done with my fishing mechanics
01:59:57@df458:matrix.orgdf458Just a few more items on the to-do list

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