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30 Sep 2023
@wasasquatch:matrix.orgWASYeah it's the photoshop method04:25:54
@ericrollei:matrix.orgericrolleiThat's cool04:26:02
@wasasquatch:matrix.orgWASjust, not photoshop04:26:03
@wasasquatch:matrix.orgWASI tried this before but the blending modes in existing stuff I use in WAS-NS isn't right04:26:39
@wasasquatch:matrix.orgWASnot exact calcs so effect was just wrong04:26:44
@ericrollei:matrix.orgericrolleiI'm glad you are working on more sharpening routines. 04:27:12
@ericrollei:matrix.orgericrolleithat looks really good04:27:19
@tommy_pacs:matrix.orgTommy_plug joined the room.04:28:42
@ericrollei:matrix.orgericrolleiIt seems like some sharpening is needed between upscaling passes. Anything that makes a halo early on will get amplified so avoiding that is super important04:29:15
@ericrollei:matrix.orgericrolleiAs a side question - it seems like FreeU B2 settings above 1 can reduce sharpness of the output - at least in my workflow. But I've not played with the advanced settings too much. Do you know what settings are best to avoid that?04:34:58
@wasasquatch:matrix.orgWASThat could be because it's multiplying above 1, which is throwing values out of original range, and muddling stuff04:51:25
@wasasquatch:matrix.orgWASlike cause it's a vision process, maybe at this point if the image is above "1" in whatever scale it is in before patching, it could just really degrade things and any benefit a random fluke and preference. When done on the input blocks I feel this is still the case, but there is more inference process to mask it, and get something out of it within the original range of the image.04:52:41
@wasasquatch:matrix.orgWASComfyUI_temp_pored_00001_.png
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04:53:03
@wasasquatch:matrix.orgWASVivid sharpen made the face-fix area really show through04:53:12
@wasasquatch:matrix.orgWASpretty high strength for the resolution and still not really immediately "halo-y" looking like high-pass methods in WAS-NS04:53:48
@wasasquatch:matrix.orgWAS ericrollei: https://github.com/WASasquatch/WAS_Extras/ 04:57:49
@ericrollei:matrix.orgericrollei
In reply to @wasasquatch:matrix.org
like cause it's a vision process, maybe at this point if the image is above "1" in whatever scale it is in before patching, it could just really degrade things and any benefit a random fluke and preference. When done on the input blocks I feel this is still the case, but there is more inference process to mask it, and get something out of it within the original range of the image.
Yeah, the whole process of gen AI is full of lots of routines and techniques like this that make small improvements (maybe) or could mess things up if done in the wrong combination with other things. But on the other hand lots of small gains can add up at the end if done well. FreeU seems to help with things like composition and body position so I'll probably still use it, but I had to fine tune settings to keep the crisp detail that I love.
06:39:53
@ericrollei:matrix.orgericrollei
In reply to @wasasquatch:matrix.org
ericrollei: https://github.com/WASasquatch/WAS_Extras/
Thanks for that, just downloaded, will play with that, and reminds me that I need to check the inpainting as well.
06:40:36
@spurlos:midov.pl@spurlos:midov.pl left the room.08:18:21
@ericrollei:matrix.orgericrollei
In reply to @wasasquatch:matrix.org
ericrollei: https://github.com/WASasquatch/WAS_Extras/
Initial testing ... nice results so far. I'm wondering does the strength correlate directly to the blur radius used?
08:43:15
@miaofeng:matrix.org苗峰 joined the room.08:44:44
@wasasquatch:matrix.orgWAS
In reply to @ericrollei:matrix.org
Initial testing ... nice results so far. I'm wondering does the strength correlate directly to the blur radius used?
Yeah, it's used for the GaussianBlur radius.
09:04:02
@wasasquatch:matrix.orgWASI figured strength would make more sense since we're not seeing the visual process (the blur in PS for example).09:04:26
@dekita:matrix.orgDekita RPG joined the room.13:40:28
@hironow:matrix.orghironow joined the room.15:14:13
@bvhari:matrix.orgBVHHLL 5.5 goes hard needs a lot of processing, but the results are nice15:56:53
@bvhari:matrix.orgBVH * HLL 5.5 goes hard [when mixed with good models] needs a lot of processing, but the results are nice15:57:06
@bvhari:matrix.orgBVH * HLL 5.5 goes hard [when mixed with appropriate models] needs a lot of processing, but the results are nice 15:57:17
@bvhari:matrix.orgBVH * HLL 5.5 goes hard [when mixed with appropriate models] needs a lot of processing, but the results are nice vpred sure is nice I wish there was a general anime vpred model like the furries have 15:57:56
@bvhari:matrix.orgBVHVT_00118_.png
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15:59:34

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