!IqEpaTAhXMMTmUWDnC:matrix.org

Vegan on a Desert Island

691 Members
Cheeky adventure game about activism and animal liberation (WIP). https://gitlab.com/voadi/voadi36 Servers

Load older messages


SenderMessageTime
15 Dec 2018
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason closed issue Break overworld up into 256x144 screens (#77) 00:39:45
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason commented on issue Create area 1: The Beach (#4) 00:40:41
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason closed issue Create area 1: The Beach (#4) 00:40:41
@_discord_267048655624732673:t2bot.ioCluedrew joined the room.00:48:19
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason commented on issue Fix origin point from 8x12 to 8x13 for NPC/animal sprites (#82) 01:16:08
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason closed issue Fix origin point from 8x12 to 8x13 for NPC/animal sprites (#82) 01:16:08
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island#master] 1 new commit by Alex Gleason 01:39:42
@gitlab:t2bot.ioGitlab Notifications
  • Set dialog box position so it doesn't overlap Rachel (86f4051c)
01:39:42
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason commented on issue Set dialog box position so it doesn't overlap Rachel (#85) 01:39:53
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason closed issue Set dialog box position so it doesn't overlap Rachel (#85) 01:39:53
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island#master] 1 new commit by Alex Gleason 01:44:26
@gitlab:t2bot.ioGitlab Notifications
  • Uncommit the blue line!! (5c3a3a38)
01:44:26
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island#master] 1 new commit by Alex Gleason 02:39:43
@gitlab:t2bot.ioGitlab Notifications
  • Move dialog y-detector back down a bit (1c293c9a)
02:39:43
@alexgleason:matrix.orgAlex!gitlab issue create voadi/voadi Use new Zoria sprites for crystal switch03:08:21
@alexgleason:matrix.orgAlex!gitlab issue create voadi/voadi Create a dungeon with new Zoria underworld tileset03:08:46
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason opened issue Use new Zoria sprites for crystal switch (#87) 03:08:22
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason opened issue Create a dungeon with new Zoria underworld tileset (#88) 03:08:49
@alexgleason:matrix.orgAlexScreenshot from 2018-12-14 22.40.52.png
Download Screenshot from 2018-12-14 22.40.52.png
03:41:38
@alexgleason:matrix.orgAlexExperimenting with different Rachel sprites03:41:46
@_discord_475028720575315968:t2bot.iooclero you should keep the same color for outlines 10:23:51
@_discord_475028720575315968:t2bot.iooclero it allows to give a consistent style 10:24:06
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason opened issue Refactor HUD menu script (to work in Solarus 1.6) (#90) 14:47:17
@alexgleason:matrix.orgAlex

Video games such as Dwarf Fortress and Minecraft are sometimes erroneously called games . Some claim that the implicit goal in these applications is survival—but if that’s the case, at what point have you “survived” and won? If the way that you “win” is by surviving, then this is a system that cannot be won, because survival is never a condition that is fulfilled . There is no point at which victory is achieved—therefore, these titles are not contests, and being a contest is an important part of being a game . This point may be confusing, since players often add their own win conditions to these applications . When they do this, they make a game out of Minecraft in the same way that one makes a game out of a flight simulator or Legos . In these cases, a player has actually taken on the role of game designer! Minecraft itself did not ship with any rules for win conditions, and so the conditions that players add are not an inherent feature .

Thought this was interesting ^

15:13:11
@alexgleason:matrix.orgAlex"Video games are sometimes erroneously called games" is the premise15:13:43
@marykatefain:matrix.orgMary Kate Ehh... I mean by this logic "tag" is not a game because there's no clear ending. Addionally many, if not most, video games do have a clear win state. 15:46:50
@marykatefain:matrix.orgMary KateMaybe a more accurate analogy would be playing a game of "house" or "doctor" as a kid -- it's essentially an exercise in imagination and world-building, and I think "game" pretty much means play time in many cases.15:49:28
@alexgleason:matrix.orgAlex!gitlab issue create voadi/voadi Optimize performance of menus It seems that using intermediate surfaces to draw stuff has a performance cost, so it's better if we can get rid of them all use a table to control xy coordinates of multiple objects instead. Also, I noticed some Solarus games initialize all their menu assets when the game loads (as opposed to when the menu is created). This might be preferable.16:01:35
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island] Alex Gleason opened issue Optimize performance of menus (#91) 16:01:43
@gitlab:t2bot.ioGitlab Notifications [VOADI/Vegan on a Desert Island#master] 2 new commits by Alex Gleason 16:25:40

Show newer messages


Back to Room ListRoom Version: