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ss14-development

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Timestamp Message
26 May 2020
18:52:30@_discord_547534994667732994:t2bot.iosνept I gotchu
18:52:32@_discord_703715865178407102:t2bot.ioMemory ty
18:52:36@_discord_703715865178407102:t2bot.ioMemory based moment
18:52:49@_discord_703715865178407102:t2bot.ioMemory that is literally what it looks like RIGHT NOW
18:52:54@_discord_207805641392128001:t2bot.ioTheChosenEvilOne excuse me
18:52:55@_discord_207805641392128001:t2bot.ioTheChosenEvilOne what the
18:52:55@_discord_207805641392128001:t2bot.ioTheChosenEvilOne fuck
18:52:56@_discord_703715865178407102:t2bot.ioMemory yes
18:52:57@_discord_703715865178407102:t2bot.ioMemory there is no way to diferentiate between the wires
18:53:03@_discord_703715865178407102:t2bot.ioMemory there is no obvious rhyme or reason
18:53:16@_discord_703715865178407102:t2bot.ioMemory they have not played ss13 or any game with a wire cutting system
18:53:35@_discord_207805641392128001:t2bot.ioTheChosenEvilOneRedacted or Malformed Event
18:53:40@_discord_207805641392128001:t2bot.ioTheChosenEvilOne the wires don't even go in to the dots :agony:
18:53:50@_discord_97089048065097728:t2bot.ioρneumatic oh god I only just now noticed that
18:53:51@_discord_97089048065097728:t2bot.ioρneumatic lmao
18:53:53@_discord_703715865178407102:t2bot.ioMemory but its got the clown thoe 🤡 LOLOLOLOLOL
18:53:58@_discord_703715865178407102:t2bot.ioMemory leee ss13 cl0wn :))))))
18:54:15@_discord_547534994667732994:t2bot.iosνept Unitystation really do be making it to easy for us
18:54:29@_discord_703715865178407102:t2bot.ioMemory pisses me off too because if anything
18:54:32@_discord_703715865178407102:t2bot.ioMemory it should be a grayshit
18:55:05@_discord_207805641392128001:t2bot.ioTheChosenEvilOne also how hard is it to do.. uhh
18:56:19@_discord_207805641392128001:t2bot.ioTheChosenEvilOne brezier curves
18:56:26@_discord_207805641392128001:t2bot.ioTheChosenEvilOne that would have made it look much better but no
18:56:36@_discord_97089048065097728:t2bot.ioρneumatic I was planning to export a bunch of squiggly curves from inkscape
18:56:45@_discord_97089048065097728:t2bot.ioρneumatic because bezier curves are non-trivial to render
18:56:50@_discord_97089048065097728:t2bot.ioρneumatic and I'm too lazy to write all the shader code to
18:58:39@_discord_97443313245753344:t2bot.iounusually crow i think random squigglies + scaling will do the trick just fine
19:09:50@_discord_700759516907831296:t2bot.ioSwigs Liquidster joined the room.
19:10:52@_discord_700759516907831296:t2bot.ioSwigs Liquidster changed their display name from Swigs Liquidster to Swigs Liquidster#6609.
19:10:53@_discord_700759516907831296:t2bot.ioSwigs Liquidster changed their display name from Swigs Liquidster#6609 to Swigs Liquidster.

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