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Game Development

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game development, game programming11 Servers

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Timestamp Message
16 Nov 2018
14:48:08@imp0s5ible:matrix.orgimp0s5ibleyeh, show it
15:04:15@tauoverpi:matrix.orgLevy

Found that the issue with FRP is the lack of resources on games. Now there's netwire and the F# game engine but that's about it. In-place referencially transparent mutation through linear arrays is also quite a new topic (if we ignore ATS).

Though FP would be rather easy but turns out it's a complete green field

17:35:23@DatseMultimedia:matrix.orgJigmeDatse OK. Here it is... It is very simple...
17:35:24@DatseMultimedia:matrix.orgJigmeDatsehttps://jigmedatse.itch.io/dodge-the-creeps
17:37:06@DatseMultimedia:matrix.orgJigmeDatseAnd not sure how well it works. The Linux version is the most tested, the macOS/OSX one um, it should work, but I haven't tested it, and being unsigned makes it a pain to test unless one is jumping through hoops. The HTML version has problems with certain browsers (chromium based) but it does work in Firefox. And I haven't tested the Microsoft versions.
17:38:31@CromFr:matrix.orgCromFr (Thibaut CHARLES)I get an index out of bounds error on firefox nightly :'(
17:38:36@CromFr:matrix.orgCromFr (Thibaut CHARLES)
**ERROR**: exception thrown: RuntimeError: index out of bounds,__ZN2OS5printEPKcz@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js line 92 > WebAssembly.instantiate:wasm-function[26740]:0xee445a
__Z10print_line6String@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js line 92 > WebAssembly.instantiate:wasm-function[26731]:0xee2ca8
_main_after_fs_sync@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js line 92 > WebAssembly.instantiate:wasm-function[393]:0x30022
RuntimeEnvironment/Module._main_after_fs_sync@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:305324
ccall@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:6231
RuntimeEnvironment/ASM_CONSTS</<@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:25451
doCallback@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:68247
done@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:68331
syncfs/</<@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:46919
getRemoteSet/<@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:48481
getDB@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:47199
getRemoteSet@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:48420
syncfs/<@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:46858
getLocalSet@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:48318
syncfs@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:46785
syncfs/<@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:68476
syncfs@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:68403
RuntimeEnvironment/ASM_CONSTS<@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:25421
_emscripten_asm_const_i@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:26860
_main@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js line 92 > WebAssembly.instantiate:wasm-function[395]:0x3010e
RuntimeEnvironment/Module._main@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:305204
callMain@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:4:323896
synchronousStart@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:219:4
promise callback*Engine/this.startGame@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/Dodge.js:145:7
@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/index.html:370:4
@https://v6p9d9t4.ssl.hwcdn.net/html/1129057-117085/index.html:230:4
**ERROR**: index out of bounds
17:40:33@CromFr:matrix.orgCromFr (Thibaut CHARLES)works on chromium though
17:43:34@CromFr:matrix.orgCromFr (Thibaut CHARLES)but I have some issues moving the character, it seems like the inputs are not handled when I press them but some time after
18:05:50@JigmeDatse:openpsychology.netJigmeDatse (OPP) joined the room.
18:05:51@sw_:matrix.orgsw_ JigmeDatse: not sure if this is juse for me but there is bug when you're not pressing any of the arrow keys, you lose total control of the squid unless you press up down left and right almost at the same time. After you do that the squid becomes controlable again
18:27:19@DatseMultimedia:matrix.orgJigmeDatse sw_: How are you playing? Are you in a browser?
18:29:38@DatseMultimedia:matrix.orgJigmeDatse CromFr (Thibaut CHARLES): I'm not sure how to fix that. I think it is a matter of the compile, and I haven't seen anything about the "index out of bounds" error.
18:30:25@sw_:matrix.orgsw_I'm using chromium
18:30:31@DatseMultimedia:matrix.orgJigmeDatseChromium seems to have an issue with the controls being "random". Not sure what that is, as I first experienced it on someone else's game, and thought it was their bug.
18:34:54@DatseMultimedia:matrix.orgJigmeDatseIt looks like I'm in need of a walk...
22:54:52@Code_Man:matrix.orgCode_Manyeah quiet in here but better too quiet than too loud imo
22:55:01@Code_Man:matrix.orgCode_Manalso i might have sonething cool to show soon
21 Nov 2018
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