Game Development

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game development, game programming57 Servers

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20 Sep 2020
@simonmic:matrix.orgsm joined the room.19:45:59
* @simonmic:matrix.orgsm wanders over from #haskell-game19:50:29
@the-syreth-clan:matrix.orgMel SyrethWelcome19:50:42
@simonmic:matrix.orgsmGood day all ! 19:50:43
@simonmic:matrix.orgsmHere's a lazy question: might there be some free-to-use sound effects in some standard place on a mac ? Just to save time for testing19:52:23
* @simonmic:matrix.orgsm collects a bunch from other FOSS games, found with "locate"20:12:06
@unit327:matrix.orgunit327Make some with a synth http://www.drpetter.se/project_sfxr.html22:50:36
21 Sep 2020
* @simonmic:matrix.orgsm found a version & workaround for mac (bfxr & increase the volume slider)03:06:01
@abo01:matrix.orgabo01 set a profile picture.19:00:07
@yuniper:matrix.orgYuniper joined the room.20:02:55
23 Sep 2020
@johnnytronic:matrix.orgjohnnytronic joined the room.02:24:41
@simonmic:matrix.orgsm changed their display name from sm to sm[m].02:31:45
@unit327:matrix.orgunit327rough prototype looking for feedback: https://copper-tunic.itch.io/necromancer-apocalypse07:08:38
@stas:matrix.orgStanisław joined the room.16:36:47
@simonmic:matrix.orgsm changed their display name from sm[m] to sm.17:42:08
24 Sep 2020
@agentkh:matrix.orgagentkh joined the room.09:45:47
26 Sep 2020
@lokyaziis:matrix.org@lokyaziis:matrix.org joined the room.10:23:38
@lokyaziis:matrix.org@lokyaziis:matrix.org changed their display name from lokyaziis to Loky.10:26:14
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@lokystaz:matrix.orgLoky joined the room.10:57:16
@botto:matrix.orgbotto set a profile picture.12:41:03
@pedro:nltrix.netpedro joined the room.18:53:23
@simonmic:matrix.orgsmGood day all19:10:24
@simonmic:matrix.orgsmBeginner mind: I had to make both a surface and a texture to draw text in SDL. I wonder why both exist ? Which is good for what ?19:11:45
@simonmic:matrix.orgsm I should have a look around the SDL wiki perhaps 19:13:13
@the-syreth-clan:matrix.orgMel Syreth Sorry I'm not familiar with that. 20:26:46
@generalpurpose:matrix.orgJeffMSurface is in ram, texture is on the card21:40:29
@danielp3344:matrix.orgDaniel Peterson sm: you can actually work with just surfaces in SDL, but you lose hardware acceleration and it's slower 21:44:31
@danielp3344:matrix.orgDaniel Petersonthere's a function to update a window from a surface IIRc21:44:50

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