!GxyCVlUainBCcnPEMc:matrix.org

Game Development

420 Members
game development, game programming52 Servers

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17 Jan 2021
@entrepreneur:matrix.orgentrepreneurHello14:17:06
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@Code_Man:matrix.orgCode_Manyo17:45:26
@armen:armen138.comArmenyes hello17:45:42
@andre_la:matrix.orgAndre-LAHello :)23:06:51
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18 Jan 2021
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19 Jan 2021
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21 Jan 2021
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22 Jan 2021
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24 Jan 2021
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22 Jan 2021
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@check9light:matrix.orgCheck9light changed their display name from check9light to Check9light.19:18:16
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23 Jan 2021
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@idanwin:matrix.orgAnsho ReiAnyone know how to keep unused assets in memory with Bevy?16:04:33
@idanwin:matrix.orgAnsho Rei I expected handle.make_strong(assets) to do so, but they're still being unloaded 16:05:12
@idanwin:matrix.orgAnsho Rei looking under the hood this should send a RefChange::Increment so that the refcount > 0 and then asset_server.free_unused_assets() will skip them. But I'm clearly misunderstanding, or doing something wrong. 16:08:57
@kfoxxy2:matrix.orgkfoxxy2#BufferOverflow 17:17:34
24 Jan 2021
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25 Jan 2021
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