12 Aug 2017 |
fennecbyte | Did SFML get mobile support yet? | 18:12:28 |
Magnetic Unicorn | Desktop is enough for now. If I can get a good enough hang of graphics using a library / API, I can always learn how to do it myself later. | 18:13:47 |
Magnetic Unicorn | I'm still fairly new to programming, and I'm far behind on math, so I'm sure I'm still underestimating jus thow much I need to learn . :D | 18:14:20 |
fennecbyte | Getting a hang of it through a few libraries is usually all you need. | 18:14:43 |
Magnetic Unicorn | True. I guess I fell too hard for Casey's (the guy behind Handmade Hero) DIY sale. : D | 18:15:22 |
fennecbyte | If you want to play around with math, you could just use the basic draw functions and build something more advanced yourself. | 18:15:36 |
Yaniel | does handmade hero work on anything other than windows yet? | 18:16:52 |
Yaniel | and does it handle anything remotely like a corner case | 18:17:04 |
Magnetic Unicorn | I'm only on day 20, so far it's been all Windows. And he admits it's all crap code just go teach and get something on the screen. | 18:16:56 |
Yaniel | I mean, by all means, do the windowing by yourself if that's what you want to do | 18:17:38 |
Yaniel | having fun is the most important part for me anyway | 18:17:49 |
fennecbyte | IIRC Casey did promise to cover Linix at some point. | 18:17:36 |
Yaniel | but if your goal is to make a game you'll just waste a ton of time | 18:18:12 |
Yaniel | even if your plan is to use your own engine | 18:18:30 |
fennecbyte | Win32 API is not my definition of fun, to be honest. | 18:18:16 |
fennecbyte | It's closer to torture. | 18:18:24 |
Yaniel | anyway, deciding what's worth spending your time on is up to you | 18:19:03 |
Half-Shot | Making an engine for me is a surefire way not to finish | 18:19:16 |
Magnetic Unicorn | Yeah, but you make some good points. So far it's been fun, with some frustration on Wayland because I couldn't find or understand any good examples. But, it feels great when it does work. | 18:19:16 |
Half-Shot | I love making em, but the game never gets done. | 18:19:25 |
Magnetic Unicorn | So I'll keep doing it on my own until it's not fun anymore. | 18:19:38 |
Magnetic Unicorn | Then I'll let SDL2 / Qt take over. | 18:19:49 |
Half-Shot | Hm, what's wrong with SDL2. Isn't that just the standard these days | 18:20:00 |
Ralith | window wrangling on linux is not significantly less nightmarish than on windows tbh | 18:19:55 |
Ralith | software is terrible | 18:20:04 |
Yaniel | SDL2 is what steam uses | 18:20:40 |
Ralith | Half-Shot: SDL2 is crap | 18:20:18 |
Ralith | very poorly engineered | 18:20:22 |
Ralith | so are the OS APIs themselves though so *shrug* | 18:20:34 |
Yaniel | very widely used crap though | 18:21:12 |