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Game Development

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24 May 2023
@silverkey:matrix.orgsilverkeyI think it's best played on a 3DS to take advantage of the stereoscopic starfield effect21:36:24
@danielp3344:matrix.orgDanielI've been telling myself I'd play it for a while actually, I'll try and do that and get back to you ig21:39:20
@silverkey:matrix.orgsilverkeyCool!21:39:35
@silverkey:matrix.orgsilverkeyWhat does "ig" mean?21:39:40
@danielp3344:matrix.orgDaniel"I Guess"21:42:40
@silverkey:matrix.orgsilverkeyAh21:45:56
@silverkey:matrix.orgsilverkeyHave you played any Zelda games?21:46:09
@silverkey:matrix.orgsilverkeyOr Kirby games?21:47:12
@silverkey:matrix.orgsilverkeyAny Square RPGs?21:47:20
@danielp3344:matrix.orgDanielNot really21:47:43
@silverkey:matrix.orgsilverkeyOkay21:48:06
@silverkey:matrix.orgsilverkeyThe Zelda games for the GB and GBC are pretty good for immersion.21:48:24
@silverkey:matrix.orgsilverkeyAnd, if you haven't played any MegaMan games, the MegaMan X games for the SNES are some of the best.21:50:23
@silverkey:matrix.orgsilverkeyArin Hanson did a pretty informative (and funny) Sequelitis video on MegaMan and MegaMan X. Every game designer should watch it and study those games.21:51:06
25 May 2023
@xamape5594:matrix.org@xamape5594:matrix.org joined the room.03:41:14
@ranger_epik_gamer:matrix.orgSmashTheStateRedacted or Malformed Event08:35:41
@ranger_epik_gamer:matrix.orgSmashTheState* <mx-reply><blockquote><a href="https://matrix.to/#/!GxyCVlUainBCcnPEMc:matrix.org/$16849597874208KFsHL:matrix.org?via=matrix.org&via=neo.keanu.im&via=privacytools.io">In reply to</a> <a href="https://matrix.to/#/@danielp3344:matrix.org">@danielp3344:matrix.org</a><br />I guess more specifically what are some of your favorite game worlds, from the perspective of exploring them</blockquote></mx-reply>Fallout New Vegas' world, Fallout 3's world08:39:17
@xamape5594:matrix.org@xamape5594:matrix.org left the room.15:30:46
27 May 2023
@gcoakes:matrix.org@gcoakes:matrix.org left the room.03:28:56
@ultidonki:matrix.nomagic.ukultidonki
In reply to @silverkey:matrix.org
It's like teaching a child that 2+2=4 without explaining what addition means.
I'd like to recommend a textbook that might help, it's free to read online - "How to Design Programs". It uses the same metaphor you just did - that first you teach children counting using 'finger exercises', ie. counting on their fingers, and then later, you can teach them how to do '2 + 2 = 4' by explaining it's just like how they counted on their fingers. And they try to explain programming in the same way. In particular, the first 2 sections are for beginners who've never programmed before, but at the end of section 2 it explains how to program the games 'Worm/Snake', a simple 'Tetris' clone, and a simple 'Space Invaders' clone. My only problem with it is the programming language is nothing like Godot, C, or any other game engine language, so there's still a lot of learning you have to do before you understand how to make games in 'proper' engines. But, it's an option - hope it helps.
12:01:05
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@lovashyk:matrix.orglavashykHello!)12:20:50
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@rampoina:matrix.orgRampoina
In reply to @ultidonki:matrix.nomagic.uk
I'd like to recommend a textbook that might help, it's free to read online - "How to Design Programs". It uses the same metaphor you just did - that first you teach children counting using 'finger exercises', ie. counting on their fingers, and then later, you can teach them how to do '2 + 2 = 4' by explaining it's just like how they counted on their fingers. And they try to explain programming in the same way. In particular, the first 2 sections are for beginners who've never programmed before, but at the end of section 2 it explains how to program the games 'Worm/Snake', a simple 'Tetris' clone, and a simple 'Space Invaders' clone. My only problem with it is the programming language is nothing like Godot, C, or any other game engine language, so there's still a lot of learning you have to do before you understand how to make games in 'proper' engines. But, it's an option - hope it helps.
https://htdp.org/2003-09-26/Book/curriculum-Z-H-1.html this one?
15:36:12
@rampoina:matrix.orgRampoinaI don't see the games15:36:48
@rampoina:matrix.orgRampoinaI'm interested as a teacher15:37:04
@ptvirgo:matrix.orgptvirgo joined the room.20:15:48
@ptvirgo:matrix.orgptvirgo
In reply to @ultidonki:matrix.nomagic.uk
I'd like to recommend a textbook that might help, it's free to read online - "How to Design Programs". It uses the same metaphor you just did - that first you teach children counting using 'finger exercises', ie. counting on their fingers, and then later, you can teach them how to do '2 + 2 = 4' by explaining it's just like how they counted on their fingers. And they try to explain programming in the same way. In particular, the first 2 sections are for beginners who've never programmed before, but at the end of section 2 it explains how to program the games 'Worm/Snake', a simple 'Tetris' clone, and a simple 'Space Invaders' clone. My only problem with it is the programming language is nothing like Godot, C, or any other game engine language, so there's still a lot of learning you have to do before you understand how to make games in 'proper' engines. But, it's an option - hope it helps.
Fun walking in here and seeing that right away..! Took a class based on that book a few years back, it basically kickstarted my career. Best return on effort I've seen for learning to code.
20:20:50
28 May 2023
@rampoina:matrix.orgRampoina
In reply to @rampoina:matrix.org
I don't see the games
oh the second edition does have the games, nvm
00:36:32

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