24 May 2023 |
silverkey | I think it's best played on a 3DS to take advantage of the stereoscopic starfield effect | 21:36:24 |
Daniel | I've been telling myself I'd play it for a while actually, I'll try and do that and get back to you ig | 21:39:20 |
silverkey | Cool! | 21:39:35 |
silverkey | What does "ig" mean? | 21:39:40 |
Daniel | "I Guess" | 21:42:40 |
silverkey | Ah | 21:45:56 |
silverkey | Have you played any Zelda games? | 21:46:09 |
silverkey | Or Kirby games? | 21:47:12 |
silverkey | Any Square RPGs? | 21:47:20 |
Daniel | Not really | 21:47:43 |
silverkey | Okay | 21:48:06 |
silverkey | The Zelda games for the GB and GBC are pretty good for immersion. | 21:48:24 |
silverkey | And, if you haven't played any MegaMan games, the MegaMan X games for the SNES are some of the best. | 21:50:23 |
silverkey | Arin Hanson did a pretty informative (and funny) Sequelitis video on MegaMan and MegaMan X. Every game designer should watch it and study those games. | 21:51:06 |
25 May 2023 |
| @xamape5594:matrix.org joined the room. | 03:41:14 |
SmashTheState | Redacted or Malformed Event | 08:35:41 |
SmashTheState | * <mx-reply><blockquote><a href="https://matrix.to/#/!GxyCVlUainBCcnPEMc:matrix.org/$16849597874208KFsHL:matrix.org?via=matrix.org&via=neo.keanu.im&via=privacytools.io">In reply to</a> <a href="https://matrix.to/#/@danielp3344:matrix.org">@danielp3344:matrix.org</a><br />I guess more specifically what are some of your favorite game worlds, from the perspective of exploring them</blockquote></mx-reply>Fallout New Vegas' world, Fallout 3's world | 08:39:17 |
| @xamape5594:matrix.org left the room. | 15:30:46 |
27 May 2023 |
| @gcoakes:matrix.org left the room. | 03:28:56 |
ultidonki | In reply to @silverkey:matrix.org It's like teaching a child that 2+2=4 without explaining what addition means. I'd like to recommend a textbook that might help, it's free to read online - "How to Design Programs". It uses the same metaphor you just did - that first you teach children counting using 'finger exercises', ie. counting on their fingers, and then later, you can teach them how to do '2 + 2 = 4' by explaining it's just like how they counted on their fingers. And they try to explain programming in the same way. In particular, the first 2 sections are for beginners who've never programmed before, but at the end of section 2 it explains how to program the games 'Worm/Snake', a simple 'Tetris' clone, and a simple 'Space Invaders' clone. My only problem with it is the programming language is nothing like Godot, C, or any other game engine language, so there's still a lot of learning you have to do before you understand how to make games in 'proper' engines. But, it's an option - hope it helps. | 12:01:05 |
| lavashyk joined the room. | 12:01:15 |
lavashyk | Hello!) | 12:20:50 |
| lavashyk changed their display name from lovashyk to lavashyk. | 12:21:08 |
| lavashyk set a profile picture. | 12:21:44 |
Rampoina | In reply to @ultidonki:matrix.nomagic.uk I'd like to recommend a textbook that might help, it's free to read online - "How to Design Programs". It uses the same metaphor you just did - that first you teach children counting using 'finger exercises', ie. counting on their fingers, and then later, you can teach them how to do '2 + 2 = 4' by explaining it's just like how they counted on their fingers. And they try to explain programming in the same way. In particular, the first 2 sections are for beginners who've never programmed before, but at the end of section 2 it explains how to program the games 'Worm/Snake', a simple 'Tetris' clone, and a simple 'Space Invaders' clone. My only problem with it is the programming language is nothing like Godot, C, or any other game engine language, so there's still a lot of learning you have to do before you understand how to make games in 'proper' engines. But, it's an option - hope it helps. https://htdp.org/2003-09-26/Book/curriculum-Z-H-1.html this one? | 15:36:12 |
Rampoina | I don't see the games | 15:36:48 |
Rampoina | I'm interested as a teacher | 15:37:04 |
| ptvirgo joined the room. | 20:15:48 |
ptvirgo | In reply to @ultidonki:matrix.nomagic.uk I'd like to recommend a textbook that might help, it's free to read online - "How to Design Programs". It uses the same metaphor you just did - that first you teach children counting using 'finger exercises', ie. counting on their fingers, and then later, you can teach them how to do '2 + 2 = 4' by explaining it's just like how they counted on their fingers. And they try to explain programming in the same way. In particular, the first 2 sections are for beginners who've never programmed before, but at the end of section 2 it explains how to program the games 'Worm/Snake', a simple 'Tetris' clone, and a simple 'Space Invaders' clone. My only problem with it is the programming language is nothing like Godot, C, or any other game engine language, so there's still a lot of learning you have to do before you understand how to make games in 'proper' engines. But, it's an option - hope it helps. Fun walking in here and seeing that right away..! Took a class based on that book a few years back, it basically kickstarted my career. Best return on effort I've seen for learning to code. | 20:20:50 |
28 May 2023 |
Rampoina | In reply to @rampoina:matrix.org I don't see the games oh the second edition does have the games, nvm | 00:36:32 |