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OpenMW Troubleshooting

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26 Jan 2022
@_discord_658150353744691200:t2bot.ioRomulus My mistake. The culprit appears to be the plugins from the Mines and Caverns mod. Any way for it to be patched, or do files need to be renamed? 01:13:37
@_discord_658150353744691200:t2bot.ioRomulus * My mistake. The culprit appears to be the plugins from the Mines and Caverns mod. Any way for it to be patched, or do files need to be renamed? I'm just going to disable the mod in the mean time 01:19:09
@_discord_658150353744691200:t2bot.ioRomulus * My mistake. The culprit appears to be the plugins from the Mines and Caverns mod. Any way for it to be patched, or do files need to be renamed? I'm just going to disable the mod for now 01:22:15
@_discord_918876061717127188:t2bot.ioMr.Izzy changed their display name from Mr.Izzy to Mr.Izzy#5527.10:45:33
@_discord_918876061717127188:t2bot.ioMr.Izzy changed their display name from Mr.Izzy#5527 to Mr.Izzy.10:45:35
@_discord_237712957604102144:t2bot.iojohnnyhostile I need to take a closer look, but there's a chance it can be fixed in /some/ way. 13:05:51
@_discord_237712957604102144:t2bot.iojohnnyhostile * I need to take a closer look, but there's a chance it can be fixed in some way. 13:06:00
@_discord_622031535658369033:t2bot.ioExtinguishedHope Using Total Overhaul, the same issue happens even after using the Clean_Vivec_City esp :/ the problem exists only when using the vivec city omwaddon, in my case 14:27:48
@_discord_622031535658369033:t2bot.ioExtinguishedHopescreenshot000.png
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14:37:04
@_discord_622031535658369033:t2bot.ioExtinguishedHopeScreenshot_2022-01-26_153603.png
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14:37:05
@_discord_622031535658369033:t2bot.ioExtinguishedHope literally no other mods that would change vivec 14:37:05
@_discord_622031535658369033:t2bot.ioExtinguishedHope But it's weird because when I open it in either TESCS or OPENMW-CS, the port is fine 14:37:45
@_discord_237712957604102144:t2bot.iojohnnyhostile I finally got around to looking at this, and in my game there's a dock there. So it's possible there's something wrong with your Vivec City install. 14:38:06
@_discord_237712957604102144:t2bot.iojohnnyhostilevivec_hlaalu.png
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14:38:51
@_discord_237712957604102144:t2bot.iojohnnyhostile ExtinguishedHope same goes for you I suppose, you should have a dock there if Vivec City is installed correctly. 14:39:17
@_discord_622031535658369033:t2bot.ioExtinguishedHope Reinstalled both files (original vivec city, disabling the esp; activating the .omwaddon file instead)... not sure what is wrong with the install 14:47:41
@_discord_622031535658369033:t2bot.ioExtinguishedHope welp, using the original esp worked 14:57:38
@_discord_237712957604102144:t2bot.iojohnnyhostile Are you using MO2? Anyways you want to avoid the original esp since it breaks the main quest. 14:58:21
@_discord_237712957604102144:t2bot.iojohnnyhostile The only change my omwaddon makes is to remove the script that breaks the main quest. 14:59:17
@_discord_622031535658369033:t2bot.ioExtinguishedHope Yes, but using the omwaddon creates the bug for me, for some reason 15:49:32
@_discord_237712957604102144:t2bot.iojohnnyhostile If you're using MO2, then that's the issue. It (nor the OpenMW plugin for it) supports omwaddon and will erase them from your load order. 15:50:28
@_discord_237712957604102144:t2bot.iojohnnyhostile You can work around that by renaming it to an .esp 15:50:39
@_discord_622031535658369033:t2bot.ioExtinguishedHope I added the omwaddon under the cfg file, as with other omwaddons. I'll try this 15:51:38
@_discord_237712957604102144:t2bot.iojohnnyhostile I don't bother with MO2, but as I understand it: when you export your load order with the OpenMW plugin it will omit any omwaddon files. So I guess that's why folks need to rename them. 15:52:27
@_discord_345768778178494475:t2bot.ioKaiser.Sosa joined the room.19:12:04
@_discord_223500022422044672:t2bot.ioAnyOldName3#5223 Yeah, the export plugin needs to clear out existing content and data entries as it's got no way to know whether they came from a past run of the plugin, so it assumes they did, and then MO2 doesn't let you activate .omwaddons, so it can't add them back again. 22:46:04
@_discord_223500022422044672:t2bot.ioAnyOldName3#5223 There are some annoyances where changing MO2 or the exporter to resolve them would create new annoyances. E.g. if MO2 sees OpenMW-specific files as valid game data for Morrowind, it'll break stuff if someone tries loading them into the original engine. 22:47:22
@_discord_284428810773069834:t2bot.io~Lily~#7936 changed their profile picture.23:35:16
27 Jan 2022
@_discord_199258218042490880:t2bot.ioQuintonir Got a weird issue. OpenHUD no longer working, possibly since update to .47. MO2 says "no valid game data"; data file in OpenMW has the OpenHUD data and resources files though.

Not really sure what next steps for troubleshooting would be. Game is still fully playable; just defaults to OG HUD UI
01:07:36
@_discord_199258218042490880:t2bot.ioQuintonir Data location looks to be mapped fine in cfg file also; no changes have been made. The only mod change I made was disabling a couple ground cover mods. 01:10:13

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