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OpenMW Troubleshooting

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13 Apr 2021
@_discord_284860456928280576:t2bot.ioGrandmasterMorgan At least now we know (or have strong reason to believe) the guards are causing the problem. 18:28:54
@_discord_362672300773867521:t2bot.ioEvil Eye For sure, for sure 18:29:22
@_discord_284860456928280576:t2bot.ioGrandmasterMorgan And as I said before, it is most certainly something to do with the improved navigation. If I disable that one option, this crash has never happened once. 18:33:13
@_discord_284860456928280576:t2bot.ioGrandmasterMorgan * And as I said before, it is most certainly something to do with the improved navigation. If I disable that one option, this crash has never happened once. 18:40:48
@_discord_362672300773867521:t2bot.ioEvil Eyeunknown.png
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18:41:46
@_discord_362672300773867521:t2bot.ioEvil Eye Well something overflowed pretty hard 18:41:46
@_discord_284860456928280576:t2bot.ioGrandmasterMorgan I just wonder why it's the guards in particular causing this problem. NPCs don't seem to, at least not nearly to the same degree. Maybe the combat AI changes something about the pathing? I can't think of anything else, as someone not familiar with the code. 18:43:22
@_discord_284860456928280576:t2bot.ioGrandmasterMorgan Thankfully, paralysis doesn't appear to cause an issue. It's just over encumbrance. 18:49:54
@_discord_362672300773867521:t2bot.ioEvil Eye elsid if I expand m_nodePool->m_nodes there's a fairly obvious loop in the graph. I assume that's not meant to be possible? 19:08:23
@_discord_549835822111916036:t2bot.ioelsid I got freeze, the same line. 19:22:40
@_discord_549835822111916036:t2bot.ioelsid NaN is the source of evil. 21:37:44
@_discord_110527642293239808:t2bot.ioicyjiub Are the distant land, distant statics, and etc settings now tied together and unified under a single cell count draw distance? 22:57:25
@_discord_232158885312462848:t2bot.ioAbdu There's documentation pinned in here, it will explain, yes. But you can choose to see just terrain by disabling object paging and leaving distant land on in the config file. 23:01:57
@_discord_232158885312462848:t2bot.ioAbdu The slider in-game still controls view distance even once you enable distant land (you can increase it beyond the default vanilla distance once distant land is on). 23:02:42
@_discord_232158885312462848:t2bot.ioAbdu (which is pretty nice). 23:02:52
@_discord_232158885312462848:t2bot.ioAbdu * There's documentation pinned in here, it will explain, yes. But you can choose to see just terrain by disabling object paging and leaving distant land on in the config file. 23:04:46
@_discord_232158885312462848:t2bot.ioAbdu * The slider in-game still controls view distance even once you enable distant land (you can increase it beyond the default vanilla distance once distant land is on). 23:05:30
@_discord_466693054330437638:t2bot.ioIan Ironstorm joined the room.23:54:48
14 Apr 2021
@_discord_237295270365233153:t2bot.ioPharod joined the room.02:54:35
@_discord_697476706025472000:t2bot.ioAKMusician Is anyone else having consistent CTD with the latest build? 04:42:43
@_discord_697476706025472000:t2bot.ioAKMusician 9aa5aef2c6 04:44:08
@_discord_414058251299192832:t2bot.iowazabear_notabear that is not the latest build 04:46:08
@_discord_697476706025472000:t2bot.ioAKMusician Even fcb3fffb9a 04:46:28
@_discord_414058251299192832:t2bot.iowazabear_notabear so the crashes are happening with both builds? 04:46:56
@_discord_414058251299192832:t2bot.iowazabear_notabear You should have an openmw-crash.log file thats with your config, would be helpful if you run a RelWithDeb build and reproduce crash and upload this. 04:52:07
@_discord_414058251299192832:t2bot.iowazabear_notabear * You should have an openmw-crash.log file thats with your config, would be helpful if you run a RelWithDeb build and reproduce crash and upload this. 04:52:21
@_discord_697476706025472000:t2bot.ioAKMusician Will do. 04:53:57
@_discord_697476706025472000:t2bot.ioAKMusician I notice next to the “dev build” link on the downloads page it says to install c++. Has anything changed with that? My last nightly was from about two weeks ago - ran without problem. Plus, I feel like I’ve installed a c++ redistributable for every year since 2010! 04:59:51
@_discord_697476706025472000:t2bot.ioAKMusician * I notice next to the “dev build” link on the downloads page it says to install c++. Has anything changed with that? My last nightly was from about two weeks ago - ran without problem. Plus, I feel like I’ve installed a c++ redistributable for every year since 2010! 05:08:13
@_discord_761707316621606963:t2bot.ioskymind joined the room.05:28:09

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