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Unvanquished Development

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Unvanquished: Free FPS/RTS game in development | Our general channel is #unvanquished | GitHub: http://bit.ly/1jXGT5x | Mod DB: http://bit.ly/1dfY0ro | Discord: https://discord.gg/6C5VPXz | <granger> let's fart together and see if they die7 Servers

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9 May 2024
@dretch:matrix.orgBridge 🔹️ cukai: anyway, nice find 18:27:00
@dretch:matrix.orgBridge 🔹️ cukai: thx 18:27:01
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV synchronized Pull Request #1052 WIP Optimisation: Use all texture units, bindless texture support (VReaperV:texture-bind-optimisation->master) ( https://github.com/DaemonEngine/Daemon/pull/1052 ) 18:42:14
@dretch:matrix.orgBridge 🔹️ illwieckz: . 18:53:16
@dretch:matrix.orgBridge 🔹️ illwieckz: 🤣️ 18:53:29
@dretch:matrix.orgBridge 🔹️ illwieckz: that commit message 18:53:43
@dretch:matrix.orgBridge 🔹️ xreaperx: :D 19:28:33
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV closed Pull Request #1052 WIP Optimisation: Use all texture units, bindless texture support (VReaperV:texture-bind-optimisation->master) ( https://github.com/DaemonEngine/Daemon/pull/1052 ) 19:30:27
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV created comment ( https://github.com/DaemonEngine/Daemon/pull/1052#issuecomment-2103287297 ) on Issue #1052 WIP Optimisation: Use all texture units, bindless texture support ( https://github.com/DaemonEngine/Daemon/pull/1052 ) 19:30:29
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV synchronized Pull Request #1105 WIP: Implement material system (VReaperV:material->master) ( https://github.com/DaemonEngine/Daemon/pull/1105 ) 19:32:55
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV synchronized Pull Request #1105 WIP: Implement material system (VReaperV:material->master) ( https://github.com/DaemonEngine/Daemon/pull/1105 ) 19:35:18
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV synchronized Pull Request #1105 WIP: Implement material system (VReaperV:material->master) ( https://github.com/DaemonEngine/Daemon/pull/1105 ) 19:54:16
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV synchronized Pull Request #1105 WIP: Implement material system (VReaperV:material->master) ( https://github.com/DaemonEngine/Daemon/pull/1105 ) 19:57:54
@dretch:matrix.orgBridge 🔹️ Sweet: . 20:39:40
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV opened Pull Request #1122 Use the correct amount of texture units (VReaperV:texture-units->master) ( https://github.com/DaemonEngine/Daemon/pull/1122 ) 20:47:26
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV opened Pull Request #1123 Fix screen shader texture (VReaperV:fix-screen-shader->master) ( https://github.com/DaemonEngine/Daemon/pull/1123 ) 20:57:06
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV opened Pull Request #1124 Add #insert directive for glsl shaders (VReaperV:shader-insert->master) ( https://github.com/DaemonEngine/Daemon/pull/1124 ) 21:04:44
@dretch:matrix.orgBridge 🔹️ granger: [Daemon] VReaperV created comment on Issue #38 [Idea] Automatically spawn into advanced classes based on current daemon master is possible to share credits: https://github.com/Unvanquished/Unvanquished/issues/2071 21:04:50
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] DolceTriade submitted Review for Pull Request #1123 Fix screen shader texture (VReaperV:fix-screen-shader->master): 0 ( https://github.com/DaemonEngine/Daemon/pull/1123#pullrequestreview-2048839472 ) 21:06:00
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] illwieckz created comment ( https://github.com/DaemonEngine/Daemon/pull/1099#issuecomment-2103449899 ) on Issue #1099 Iterate shader stages directly, avoid array of pointers ( https://github.com/DaemonEngine/Daemon/pull/1099 ) 21:31:00
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV marked ready for review: Pull Request #1105 WIP: Implement material system (VReaperV:material->master) ( https://github.com/DaemonEngine/Daemon/pull/1105 ) 21:39:48
@dretch:matrix.orgBridge 🔹️ illwieckz: yay! 21:40:00
@dretch:matrix.orgBridge 🔹️ illwieckz: You can now also remove the WIP: prefix from the title name! :D 21:40:28
@dretch:matrix.orgBridge 🔹️ overmind: [Unvanquished] illwieckz force pushed 1 commit(s) to illwieckz/rocket-cvar-hack ( https://github.com/Unvanquished/Unvanquished/compare/5483d7509b96...be6387557a49 ) 21:43:53
@dretch:matrix.orgBridge 🔹️ overmind: [Unvanquished] illwieckz synchronized Pull Request #2984 HACK: rocket: use direct Cvar access for HUD cvars (illwieckz/rocket-cvar-hack->master) ( https://github.com/Unvanquished/Unvanquished/pull/2984 ) 21:43:54
@dretch:matrix.orgBridge 🔹️ xreaperx: Oh, true, I changsd the commit title, but not the pr title XD 21:56:38
@dretch:matrix.orgBridge 🔹️ granger: how did you get some code generator in gamelogic while not the original generator fails, the built-in server browser :) 21:56:40
@dretch:matrix.orgBridge 🔹️ xreaperx: Oh, true, I changed the commit title, but not the pr title XD (edited) 21:56:48
@dretch:matrix.orgBridge 🔹️ xreaperx: Nah, I got the code generator in engine 21:57:15
@dretch:matrix.orgBridge 🔹️ overmind: [Daemon] VReaperV synchronized Pull Request #1122 Use the correct amount of texture units (VReaperV:texture-units->master) ( https://github.com/DaemonEngine/Daemon/pull/1122 ) 22:01:08

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